I think we need to reformulate the speed at which players progress.
I know this is a hot topic issue, and is brought up a lot, but I finally feel like I now need to say something about it, and bring forth a balanced and logic based proposition.
So, the methods which players level.
1. Questing
2. Monster Hunting [Solo & Party]
Questing:
Questing is something that is almost all but abandoned in ROSE. And if we compare ROSE's Questing system to say Guildwars 2 natural quest progression we can see there's issue to be had.
It doesn't actually progress your character. The amount of experience given, is LESS than if you were to simply stay put and keep grinding, aside from VERY few exceptions.
But in titles like GW2, you level BY questing [in so many words].
The fix I propose:
Triple to Quadruple the base EXP rate of quest rewards. The reward should be enough to leave the grind spot and turn it in.
Monster Hunting [General]
No one likes to grind. We're here to play a game and explore + have fun. Not drone out for hours and hours. In fact, let's make a comparison.
Maple Story has roughly the same Level Cap as ROSE. It also used to share the roughly same level times and grinding that we have.
However, they'd recently increase all that. It's much easier to get to mid/late game areas where you can start to build up your EQ's and Professions etc. They did this because people spoke up and said
Monster Hunting [Solo]
Utterly horrible. It's slow, painfully slow. And to top it off requires you to constantly stop, go to town for repairs and food. The travel time only compacts the slow paced experience in solo play.
The fix I propose:
multiply the EXP base from mobs by a factor of 5. Simple, and I'll address a few issues in the next section.
Monster Hunting [Party]
The only effective way to level, find a party and AoE in a spawn location. For hours, and hours, and hours.
The fix I propose:
Remove the party exp bonus, and replace it with something else like a drop bonus etc. to compensate for the x5 rate bonus to mobs base EXP.
So I'm going to jsut end the thread here, with those ideas fresh in the readers minds, so they can interject their opinions and comments.