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I think it's time, leveling :|


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#1 Feuer

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Posted 22 May 2016 - 03:07 AM

I think we need to reformulate the speed at which players progress.

I know this is a hot topic issue, and is brought up a lot, but I finally feel like I now need to say something about it, and bring forth a balanced and logic based proposition.

 

So, the methods which players level.

 

1. Questing

2. Monster Hunting [Solo & Party]

 

Questing:

Questing is something that is almost all but abandoned in ROSE. And if we compare ROSE's Questing system to say Guildwars 2 natural quest progression we can see there's issue to be had.

It doesn't actually progress your character. The amount of experience given, is LESS than if you were to simply stay put and keep grinding, aside from VERY few exceptions.

But in titles like GW2, you level BY questing [in so many words].

 

The fix I propose:

Triple to Quadruple the base EXP rate of quest rewards. The reward should be enough to leave the grind spot and turn it in.

 

Monster Hunting [General]

No one likes to grind. We're here to play a game and explore + have fun. Not drone out for hours and hours. In fact, let's make a comparison.

Maple Story has roughly the same Level Cap as ROSE. It also used to share the roughly same level times and grinding that we have.

However, they'd recently increase all that. It's much easier to get to mid/late game areas where you can start to build up your EQ's and Professions etc. They did this because people spoke up and said

"this is nuts" or "I don't have time to do this" etc.
The real complaint was "It's taking too long to get to where everyone else is, and I'm tired of being alone in a game built around playing with other people."
And that's what we need to solve. I'm not saying throw out the old content, but we need to push players through those zones faster. Spending 15 hours in the same environment is not fun. No game, EVER, has been successful sticking players in a progression map for that long.

 

Monster Hunting [Solo]

Utterly horrible. It's slow, painfully slow. And to top it off requires you to constantly stop, go to town for repairs and food. The travel time only compacts the slow paced experience in solo play.

 

The fix I propose:

multiply the EXP base from mobs by a factor of 5. Simple, and I'll address a few issues in the next section.

 

Monster Hunting [Party]

The only effective way to level, find a party and AoE in a spawn location. For hours, and hours, and hours.

 

The fix I propose:

Remove the party exp bonus, and replace it with something else like a drop bonus etc. to compensate for the x5 rate bonus to mobs base EXP.

So I'm going to jsut end the thread here, with those ideas fresh in the readers minds, so they can interject their opinions and comments. 

 


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#2 pdfisher

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Posted 02 June 2016 - 03:02 AM

I definitely approve of raising the amount of experience earned by questiing.


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#3 Knubbis91

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Posted 23 June 2016 - 12:35 PM

I also approve.

 

I don't think I have anything on mind right now, but I wanted to share my leveling experience so far (If you care to read):

 

Spoiler .

 

 

What I want to see is an easier way to find a party without asking about with friends/clanmates, like a seperate (global) channel for party-finding. I don't like the idea of spamming in trade,

And It would be nice if there was a higher incentive to run dungeons at lower levels, I have only been inside Cave of Ulverick once.

Oh, and my biggest disappointment was probably when I ran out of worthwhile quests to do on Eldeon. I really liked doing the story quests.


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