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Upcoming Element changes suggestions


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#1 eyes2kill

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Posted 23 May 2016 - 04:50 AM

I read early on a comment from Popcorn that element changes are coming and yet, I have not seen a thread for players to established what they want or how the elements should be enforce in the game.

 

Well, here is my suggestions and hope every player who wants to see the elements changes take place, will also comment on what they want.

 

Let me start with some facts, before players start trashing me or start a war for no reason, some players on these forum take things too personal:

 

1) I have 3 level 85 fully stack with dual resist and attack.

2) Paid millions from the market prices to get it there.

3) I'm all about equality over gimmicks and yes, I have a char per BSQ fully stack.

4) Only reason I'm still playing is due to BSQ and nothing else, and yes, I know is broken, and yet, I also know is fun XD.

 

 With that said, I'm anti-element user, a martyr if you will for my case. I believe that skill, fighting style and character balance is more appropriate than any substance that is unstable.

 

Suggestions on changes to elements:

1) Elements has been abused with signals to one particular guild who did tremendous damage to the gamers community by simply selling cards not earned and other items, and yet I also know for a fact two other guild were doing the same thing. Although, staff found a way to correct the problem, the damage was done. For that reason alone recommend removing effect of element attack from EW-BSQ.

2) If element were to stay, than I would say that element attacks should not take out more than 20% of your current HP, no matter how much element attack you have.

3) Resist should retain it's value since it is the attacks that really surpasses expectations of un-balance fruitfulness.

4) No individual set should have any elements in it (sorry Ero, I know you earned it), due to the removing of the ghost set which had sockets with the capabilities to add elements and staff removed it.

5) If the elements were to continue to be a mayor part of the gaming community lay out, I suggest selling boxes of cards from Item mall. After 1 and a half year of spam for element cards with only 1 level 6* dark and Ice level 6* ice resist, I know how frustrating it can be to hunt them.

6) Elements are inappropriate for a well balance BSQ_EW set up, were the guild with the most element wins almost always. Stabilize a well balance ratio in order to have more guild competing in the events, either no elements during those events or nerf the elements effect.

7) Stop the gimmicks of element during PVP mode and just simply have elements to have a more cover function during PVE.

 

That's all that I can think off for now. I hope gamers place their input on this thread with what they really want to see change with the element effect.

 

Hope no one start a one way war over elements, just stick to adding your opinion to changes for the up coming element change.

 

Thanks for reading and placing your suggestion to the staff, hope they are able to find a way were we are all happy, hahahaha....no way..............

 

I know my points of views are contradicting above, but these are based on suggesting scenarios, were the staff would have to sacrifice some areas in order to maintain stability across the gaming community.

 

 


Edited by eyes2kill, 23 May 2016 - 05:11 AM.

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#2 Popcorn

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Posted 23 May 2016 - 05:11 AM

Before everyone starts to discuss here now, the team already decided how the new element system will look like. I can only reveal that the system will significantly change, get less impact in PvP and more in PvE. Also the way to obtain cards will change also to be more available in the game and to the players. Also the whole system will evolve to a more RPG style system. 

 

Players won't lose what they worked for in the past. All of your socketed cards will be adapted to the new system.

 

Unfortunately this is all I can reveal at the time being.

 

Edit: After reading Zack's concerns about IM - no IM will be needed to get the Element cards or to use the new element system.

 


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#3 Zackx23

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Posted 23 May 2016 - 05:11 AM

I'm quite sure that this is at least the 10th thread were some player suggestions of how the rework of elements could/should be done and what they would suggest.

 

The staff definetly has something in their mind about the upcoming rework of elements and they were reading reading all the previous suggestions (and also the trollposts, flames and whatsoever + offtopic about pvp in general and how player XY is the best in pvp and knows everything blabla) so I think suggestions right now are mostly done so far over the years.

 

But still, coming to your points:

 

1: sure why not, in this state right now definetly a +++ If an upcoming rework only gives little advantages in pvp instead of huge advantages as it is right now removing wouldn't be necessary so let's see what the staff plans to do.

2: In what relation and how is the system able to tell where's the cut? I don't get what you mean by that to be honest. so when your HP are at 80% elements have no use?

3: yes

4: yes

5: definetly a no for me and I think also for the staff because they try to remove pay2win effects as good as possible. Better way would be a way to fuse lower * cards (4*, 5*) to 6* just like getting 1* to 2* also increasing a general drop rate of 6* in the dungeon + maybe drops of the hero reward mode depending on your lvl to get even lvl7 or lvl8 cards there but these things were also suggested before in various threads a couple of times

6: basically your point 1 so my answer of point 1

7: this was the first intention of elements of the former devs but they messed up everything. this was also suggested before to make a big benefit in pve and just slightly in pvp so nothing new again.

 

 

I think the staff is already working hard on reworking the whole elements stuff, testing different things out + the arcadia update and stuff so they already have their plans and collected tons of suggestions as I said before.

 

 

 

//Edit: Popcorn was a bit faster but it's basically the things I also mentioned before going into "detail" of your "suggestions".


Edited by Zackx23, 23 May 2016 - 05:12 AM.

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#4 eyes2kill

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Posted 23 May 2016 - 05:27 AM

I'm quite sure that this is at least the 10th thread were some player suggestions of how the rework of elements could/should be done and what they would suggest.

 

2: In what relation and how is the system able to tell where's the cut? I don't get what you mean by that to be honest. so when your HP are at 80% elements have no use?

 

5: definetly a no for me and I think also for the staff because they try to remove pay2win effects as good as possible. Better way would be a way to fuse lower * cards (4*, 5*) to 6* just like getting 1* to 2* also increasing a general drop rate of 6* in the dungeon + maybe drops of the hero reward mode depending on your lvl to get even lvl7 or lvl8 cards there but these things were also suggested before in various threads a couple of times

 

 

 

2) Based on total HP of individual characters, so if they had 100k HP than it would take at least 5 hits to kill them at 20% of their total HP. This effect is for the elements only, your regular attack will still add more damage to it.

5) I like your fusion idea, is basically what I was looking for, just make things a little easier to do XD.

 

@ Popcorn, thanks for the heads up and it seems like the updates will make a lot of people happy mu ahahahaaa... 


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#5 Precrush

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Posted 23 May 2016 - 05:42 AM

You did do a lot of sense with those suggestions. But ye even if Popcorn didn't say that, I'd still be sure elements would remain in the game and continue being very useful. I think them being worth less after the rework is inevitable, but that loss is just the price people have to pay, just like it is with basically everything going up in gold value. So hope we don't get too much trouble from that, like we haven't really gotten from the market prices rising.

 

 

Before everyone starts to discuss here now, the team already decided how the new element system will look like. I can only reveal that the system will significantly change, get less impact in PvP and more in PvE. Also the way to obtain cards will change also to be more available in the game and to the players. Also the whole system will evolve to a more RPG style system. 

 

 

 

Would be weird if you guys didn't have a plan when it is coming relatively soon from now (from what I gather). Also read that "evolve to a more rng type system" and I thought "How would that even be possible?" :P

 

One thing (I don't know if you were planning to change this or not) is how elements effect mobs and monsters, or at least how that's indicated. Cause the current -/+% things under the bosses hp bars are really confusing, you can take it to go either way. Is it the bosses resistance or vulnerability? I don't actually even know this, never bothered to figure it out. So that should be made more clear I recon. Also I dunno if normal mobs have some sort of vulnerability or resistance, but if they don't they could, and that should also be indicated clearly.

 

 

 


Edited by Precrush, 23 May 2016 - 05:43 AM.

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#6 Popcorn

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Posted 23 May 2016 - 06:10 AM

You did do a lot of sense with those suggestions. But ye even if Popcorn didn't say that, I'd still be sure elements would remain in the game and continue being very useful. I think them being worth less after the rework is inevitable, but that loss is just the price people have to pay, just like it is with basically everything going up in gold value. So hope we don't get too much trouble from that, like we haven't really gotten from the market prices rising.

 

 

 

Would be weird if you guys didn't have a plan when it is coming relatively soon from now (from what I gather). Also read that "evolve to a more rng type system" and I thought "How would that even be possible?" :P

 

One thing (I don't know if you were planning to change this or not) is how elements effect mobs and monsters, or at least how that's indicated. Cause the current -/+% things under the bosses hp bars are really confusing, you can take it to go either way. Is it the bosses resistance or vulnerability? I don't actually even know this, never bothered to figure it out. So that should be made more clear I recon. Also I dunno if normal mobs have some sort of vulnerability or resistance, but if they don't they could, and that should also be indicated clearly.

 

Not RNG... RPG. :)


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#7 Telzyn

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Posted 23 May 2016 - 06:24 AM

Not RNG... RPG. :)

haha


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#8 Elijazz

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Posted 24 May 2016 - 08:04 AM

I dont know if this was asked before but I want to know if there's an estimated time when will the element rework implemented in game? And how less that the element will impact the pvp? Sorry if I asked to many questions. TY


Edited by Elijazz, 24 May 2016 - 08:40 AM.

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#9 zirothos

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Posted 24 May 2016 - 04:34 PM

the new system will be implant with Arcadia update.

 

For the PVP part i don't know. only the future will tell us


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