What made the WoE Fun? What Wasn't Fun?
We arranged a more GvG oriented fighting(as much as possible for iro standards) against SnL. Positive points about it:
> it shows community still can do positive things by itself
> returning/ visiting of retired players
> good amount of action for 2 hours!
> fights were decent, with less one shot tools due to no gods/no mvps all types of damage played an important role. Hell, even grintooth's did some work!
Seriously, it's so much more fun when you have to actually play as a team to win fights. Not having to deal with different sources of damage capable of wiping an entire guild by their own (and are not available to everyone) really makes things more interesting. Coordinated and team oriented play was key to winning/putting up a good fight.
> disabling MP was not such a game changer because of the meta of woe 2 and the nature of gvg. I think I was one of the only players playing a stealth class and I had to reveal my position to attack anyway.
Negative points:
> we invited pretty much every guild/player, yet some of them chose not to take part. Not criticizing their choice itself but more variety of classes/playstyles and a third group in the fights would certainly be beneficial
> Some people complained about GR/DR, even when there wasnt that many of them around. I'll assume it was one of the things that made them have less fun.
Edit: Adding quote to clearly adress the post.
Edit2: Not gonna bite it.
Edited by ShinRyoma, 20 June 2016 - 11:15 AM.