EDIT: wow this thread blew up while I was typing this, this was a response to xellies post right after my last. i will edit quote in for clarity when im off mobile at work.
Right now we have a strongest get stronger anyway, because its either
A) willing to do dozens of hours of tedious pointless questing over and over? Congrats, you are valhalla heres your dozens of god items
or
Q) aren't down with wasting so much of your time doing something so extremely unfun and boring when playing a game is something you should enjoy and have fun doing that doesn't make you wanna jump off a cliff? Congrats, heres your 0-2 god items, have fun getting frustrated and quitting this "game".
...
4) Be fun and enjoyable. This is a game. People play it to have fun. Yeah you gotta put in some work and grinding sometimes, this is a korean MMO at the end of the day. But it has to be something people are willing to do. Mvping is actually pretty fun, even if you have to grind doing it a ton to ever get a card. Seal questing though? I can't imagine anyone likes doing it. This is a game, if you want people to play it and compete you need them to want to. The current creation system is more likely to drive players and guilds to quit from frustration, due to having to choose mind numbingly painful creation or not being able to compete in woe.
Right now, the current creation pretty much only sorta manages number 1, in the way you say. It's not good enough, if you want classic to have a future it needs to change imo. That's the bigger point I am trying to get at.
If there were more of the player types that enjoy questing / helping their guild then god creation process especially seal questing would be much more viable. - so if the server had also more content for these player base, guilds would have more of them as members and it wouldn't be a problem.
You have to understand that MMORPGs contain a vast range of different people with different interests. Not all are just WoE/MVP oriented. So things that might not enjoyable for one, would be fun for some. I believe it has been highlighted in this thread: https://forums.warpp...e/#entry2471442
Thing is, Valhalla manages because Xellie was able to find diverse player types. Not just relying on recruiting people to fill in her WoE squad. There are those who quietly do the PvM things for the guild cos we like it and we like helping. Seal questing, supply farming, TKMing for guild characters, etc.
Imo, Classic will survive and have a brighter future if it becomes a more dynamic environment that caters to all its player base.
Edited by teresias, 22 June 2016 - 07:21 AM.