Do the MDEF bypass given by some items like TSoD and OBMH affect the immunities given by MDEF? BTW, what statuses MDEF helps you resist beside freezing. I remember it resisting Stone Curse in pre-renewal, don't know if it still aplies.
MDEF bypass and immunities
#1
Posted 24 May 2016 - 10:57 AM
#2
Posted 24 May 2016 - 11:01 AM
#3
Posted 24 May 2016 - 11:07 AM
I'm pretty sure MDEF piercing affects status effect chances, unless PVM has a different way of calculating it than PVP.
I have a hard time freezing Little Fatums without any MDEF piercing gear. But as soon as I equip a +9 ordinary magician hat, they freeze.
#4
Posted 24 May 2016 - 11:10 AM
#5
Posted 24 May 2016 - 11:14 AM
Yea that's weird. So WoE is like once you have 100mdef. no amount of piercing will get you frozen. i seeeeee /hmm
#6
Posted 24 May 2016 - 11:22 AM
affects only on pvm, not on pvp/woe scenarios.
#7
Posted 24 May 2016 - 11:26 AM
True but the I'd assume many warlocks in WoE use the Glorious staff. And not many players run around with over 100 MDEF (except RKs). Something worth testing I guess.
#8
Posted 24 May 2016 - 11:31 AM
Thanks for the answers.
Glorious staff's piercing will still increase the damage in WoE/PvP, that's why it's used.
#9
Posted 24 May 2016 - 11:38 AM
you can have 70% mdef piercing against a 100mdef player in pvp/woe. he will never freeze. Tested already
#10
Posted 24 May 2016 - 12:41 PM
Is it tested in PVM scenarios too? As cory said, Little Fatums seem easier to freeze with MDEF pierce for me too, but I never tested it decently.
#11
Posted 24 May 2016 - 12:47 PM
#12
Posted 24 May 2016 - 12:48 PM
#13
Posted 24 May 2016 - 12:53 PM
100hard mdef = 1/2 damage
600hard def = 1/2 damage
Somehow that feels all wrong, takes less mdef to screw up magic damage
Edited by PervySageMarty, 24 May 2016 - 12:54 PM.
#14
Posted 24 May 2016 - 01:28 PM
#15
Posted 25 May 2016 - 05:37 AM
I really find it unfair for magic classes:
100hard mdef = 1/2 damage
600hard def = 1/2 damage
Somehow that feels all wrong, takes less mdef to screw up magic damage
This was initially setup like this to scale with equipment since all armor has Defense values but not all has Mdef. But now it's quite easy to stack 100mdef and have 100% status immunity. It wouldn't hurt to raise the status immunity threshold to 150 or so mdef.
Important to note that reaching 600 hard def is quite difficult for some classes as well. So maybe it's as balanced as it's going to get.
#16
Posted 25 May 2016 - 08:53 AM
I think Marty is only saying that the proportion (6 x 1) is unfair. What Cory and Sewasan said is right, but maybe the numbers are not balanced, and it's more noticeable in PVM, as it's hard for players to get either 100 MDEF or 600 DEF, but a lot of monsters have more than 100 MDEF and that's it. Deal with it. But since it would give them a lot of work to rebalance as they should, they made penetration shadow set, which, once again, doesn't exist here. I think I'll never agree with the way they fix their mistakes in RO.
#17
Posted 25 May 2016 - 12:08 PM
Edited by PervySageMarty, 25 May 2016 - 12:09 PM.
#18
Posted 25 May 2016 - 12:55 PM
I think Marty is only saying that the proportion (6 x 1) is unfair. What Cory and Sewasan said is right, but maybe the numbers are not balanced, and it's more noticeable in PVM, as it's hard for players to get either 100 MDEF or 600 DEF, but a lot of monsters have more than 100 MDEF and that's it. Deal with it. But since it would give them a lot of work to rebalance as they should, they made penetration shadow set, which, once again, doesn't exist here. I think I'll never agree with the way they fix their mistakes in RO.
Now that I think of it, this game has ALWAYS had a terrible balance between PVM and PVP...
At least aco's can use heal, which bypasses the Mdef of a monster so i dont care too much harharhar.
LOL! Think about ME.
#19
Posted 25 May 2016 - 01:31 PM
Heal-bombing for me so far, kills a drake pretty fast, and I'm sure Kadelia can vouch for me that my heal rates good enough to do it.
Edited by PervySageMarty, 25 May 2016 - 01:32 PM.
#20
Posted 27 May 2016 - 02:58 PM
#21
Posted 28 June 2016 - 07:59 AM
So it works on Monsters... I had like 8 Piercing Staffs in my Storage, it was boring and I managed to +10 one with my WS lol...
So I can use this weapon to Freeze mobs with higher Mdef and switch back to main DMG weapon correct?
#22
Posted 28 June 2016 - 09:16 AM
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