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MDEF bypass and immunities


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#1 Kusanagisama

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Posted 24 May 2016 - 10:57 AM

Do the MDEF bypass given by some items like TSoD and OBMH affect the immunities given by MDEF? BTW, what statuses MDEF helps you resist beside freezing. I remember it resisting Stone Curse in pre-renewal, don't know if it still aplies.


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#2 Sewasan

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Posted 24 May 2016 - 11:01 AM

Stone curse and became an ice cube, i dont think because i run a 100 mdef sorcerer on woe and never got frozen by sg, not even kvm pierce that, The dmg tho still aply.
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#3 cory

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Posted 24 May 2016 - 11:07 AM

I'm pretty sure MDEF piercing affects status effect chances, unless PVM has a different way of calculating it than PVP.

 

I have a hard time freezing Little Fatums without any MDEF piercing gear.  But as soon as I equip a +9 ordinary magician hat, they freeze.


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#4 Sewasan

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Posted 24 May 2016 - 11:10 AM

Well im just had the experience on woe, and as long as im wearing my 100 mdef no chance of getting frozen about the mob surely work different cobsidering they dont have 2 types of mdef
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#5 cory

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Posted 24 May 2016 - 11:14 AM

Yea that's weird.  So WoE is like once you have 100mdef. no amount of piercing will get you frozen.  i seeeeee /hmm


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#6 Ashuckel

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Posted 24 May 2016 - 11:22 AM

affects only on pvm, not on pvp/woe scenarios.


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#7 cory

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Posted 24 May 2016 - 11:26 AM

True but the I'd assume many warlocks in WoE use the Glorious staff.  And not many players run around with over 100 MDEF (except RKs).  Something worth testing I guess.


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#8 Kusanagisama

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Posted 24 May 2016 - 11:31 AM

Thanks for the answers.

 

Glorious staff's piercing will still increase the damage in WoE/PvP, that's why it's used.


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#9 Ashuckel

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Posted 24 May 2016 - 11:38 AM

you can have 70% mdef piercing against a 100mdef player in pvp/woe. he will never freeze. Tested already


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#10 Kusanagisama

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Posted 24 May 2016 - 12:41 PM

Is it tested in PVM scenarios too? As cory said, Little Fatums seem easier to freeze with MDEF pierce for me too, but I never tested it decently.


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#11 PervySageMarty

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Posted 24 May 2016 - 12:47 PM

Piercing only effects damage divisibility, immunities to status effects via hard DEF/MDEF are not affected. Simple as that.
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#12 Sewasan

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Posted 24 May 2016 - 12:48 PM

Aco class support and mage class support has an easy time getting 100 mdef, rks too, The other classes is more expensive but possible, anyhow, with 100 mdef you sacrifice other gears and rely pretty much on stats, thats why is much more balanced than lets say shadow unfrozen lel xD...you can dot it without woe set also but, well you lose The set, so less reductions
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#13 PervySageMarty

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Posted 24 May 2016 - 12:53 PM

I really find it unfair for magic classes:

100hard mdef = 1/2 damage
600hard def = 1/2 damage

Somehow that feels all wrong, takes less mdef to screw up magic damage

Edited by PervySageMarty, 24 May 2016 - 12:54 PM.

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#14 Sewasan

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Posted 24 May 2016 - 01:28 PM

But is difficult to get 100 hard mdef without sacrifice a lot of dmg output or other type of reductions, unless you are an rk of course, suras have it kind of easy but rangers nope, gx, nope, rgs nope, performers, gen and sc can, but they drop dex on gears or variable reductions, or racial reductions. I like how mdef work because is mostly most useful for support, wich are builded to take a lot of damage, i still think support sorcs must be one of The tankier classes.
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#15 cory

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Posted 25 May 2016 - 05:37 AM

I really find it unfair for magic classes:

100hard mdef = 1/2 damage
600hard def = 1/2 damage

Somehow that feels all wrong, takes less mdef to screw up magic damage

 

This was initially setup like this to scale with equipment since all armor has Defense values but not all has Mdef.  But now it's quite easy to stack 100mdef and have 100% status immunity.  It wouldn't hurt to raise the status immunity threshold to 150 or so mdef.  

 

Important to note that reaching 600 hard def is quite difficult for some classes as well.  So maybe it's as balanced as it's going to get.


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#16 Kusanagisama

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Posted 25 May 2016 - 08:53 AM

I think Marty is only saying that the proportion (6 x 1) is unfair. What Cory and Sewasan said is right, but maybe the numbers are not balanced, and it's more noticeable in PVM, as it's hard for players to get either 100 MDEF or 600 DEF, but a lot of monsters have more than 100 MDEF and that's it. Deal with it. But since it would give them a lot of work to rebalance as they should, they made penetration shadow set, which, once again, doesn't exist here. I think I'll never agree with the way they fix their mistakes in RO.


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#17 PervySageMarty

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Posted 25 May 2016 - 12:08 PM

At least aco's can use heal, which bypasses the Mdef of a monster so i dont care too much harharhar.

Edited by PervySageMarty, 25 May 2016 - 12:09 PM.

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#18 Kusanagisama

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Posted 25 May 2016 - 12:55 PM

I think Marty is only saying that the proportion (6 x 1) is unfair. What Cory and Sewasan said is right, but maybe the numbers are not balanced, and it's more noticeable in PVM, as it's hard for players to get either 100 MDEF or 600 DEF, but a lot of monsters have more than 100 MDEF and that's it. Deal with it. But since it would give them a lot of work to rebalance as they should, they made penetration shadow set, which, once again, doesn't exist here. I think I'll never agree with the way they fix their mistakes in RO.

 

Now that I think of it, this game has ALWAYS had a terrible balance between PVM and PVP...

 

At least aco's can use heal, which bypasses the Mdef of a monster so i dont care too much harharhar.

 

LOL! Think about ME.


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#19 PervySageMarty

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Posted 25 May 2016 - 01:31 PM

Heal-bombing for me so far, kills a drake pretty fast, and I'm sure Kadelia can vouch for me that my heal rates good enough to do it.


Edited by PervySageMarty, 25 May 2016 - 01:32 PM.

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#20 Kadelia

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Posted 27 May 2016 - 02:58 PM

What would I know about that?????
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#21 RaohSung

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Posted 28 June 2016 - 07:59 AM

So it works on Monsters... I had like 8 Piercing Staffs in my Storage, it was boring and I managed to +10 one with my WS lol...

 

So I can use this weapon to Freeze mobs with higher Mdef and switch back to main DMG weapon correct?


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#22 PervySageMarty

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Posted 28 June 2016 - 09:16 AM

Theoretically it should work that way. But it is confirmed that monster immunities to staus effects are still governed by stats alone and therefore having 100 mdef does not make it any less likely to freeze a monster as with a 35 mdef monster
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