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[SUGGESTION] Numaris Ruins Dungeon


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#1 Kazara

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Posted 30 May 2016 - 07:50 AM

WARNING : Remember this is only a suggestion for now.

 

The quests related to the dungeon :

 

New Daily Quest from Kuntelo (excavator NPC located in the Excavation Camp) :
 
Numaris Ruins Research (Daily) :
 
 
Temperion!
 
Wanna help our research of relics? Find me 10 relics around Numaris Ruins and I'll give you this ancient key.
 
Quest Item : 10 broken pottery (around numaris ruins).
 
Quest Reward : Numaris Ruins Dungeon Key (2 hours duration).
 
 
 
New story quest from Remus (Historian NPC located in the Excavation Camp) :
 
Numaris Ruins Part 1 (Dungeon) :
 
Temperion!
Recently, studies about Numaris history show deep in Numaris, there is an ancient artifact said to bring tumultous calamities to Numaren. I am concerned if we don't do something now, Numaren Island will only become a legend.... I'm getting old, so I hired a treasure hunter at my own expense to trace the Ancient Artifact, but he hasn't get back. I hear that 2 strong Guardians protect and use the ancient artifact to bring death everywhere in Numaren. You already know what to do temperion...slay the guardians and investigate about the artifact. If you do so, you will be greatly rewarded! You are our last 
hope!
 
Note : After you killed the bosses, you can "talk" with the artifact...
 
Numaris Ruins Part 2 (Dungeon) :
 
"Since the guardians were defeated, the ancient artifact don't emanate any energy...I must report that to Remus. 
 
Numaris Ruins Finale (Dungeon) :
 
"Thanks Temperion! By killing the guardians, the artifact don't have any power! That means the calamities in Numaren will end! I really appreciate your help. May the blessings of the Goddess Xenovia be with you and us all."
 
Quest Reward : 1 Cursed Ancient Numaris Weapon of your choice (You need materials that you drop inside the dungeon to uncurse them and make them stronger).
 
 
ABOUT THE DUNGEON : 
 
The idea behind it, is to make a real RAID, that will ask a full alliance, both melees and casters and a strategy to complete it :
 
To entry : You need Numaris Dungeon Key (you can obtain it from daily quest).
 
This RAID will probably ask a big alliance, 3+ radiants and both melee and caster.
 
Dungeon Entry : tKqGloE.jpg
 
 
In the middle of the dungeon room, there will be 2 bosses and an artifact behind them.
The 2 bosses are recoloured version of Ksiphon and Rounderloot (will be temporary called Soul's Wrath and Physical's Wrath, didn't find a better name for them).
While Ksiphon will be recoloured of white (to represent the magic power), Rounderloot will be recoloured by black (to represent the physical power). Also they are much more cool like that. Will post SS of them recoloured once I done photoshop them.
 
"Soul's Wrath" stats (the "anti-mage" boss).
 
HP : 25 000 000
Short Range Defense : 2 000
Long Range Defense : 2 000
Resistance (ALL) : 150%
Attack Speed : 1.5
Accuracy : 50 000
Evasion : 5 000
Short Range Attack Power : 23 550 - 23 550
Critical Chance : 45%
 
So basically will have the same Ksiphon skills (made stronger, the AOE will hit in the whole dungeon area), and a NEW DEBUFF : 
 
Magic Absorb : 
 
Debuffs 100% SCAD for 2 minutes with 100% chance. 15 targets, 30 meters range, the boss will spamm it every 2 minutes.
 
 
"Physical's Wrath" stats (the "anti-melee" boss) : 
 
HP : 25 000 000
Short Range Defense : 6 000
Long Range Defense : 6 000
Resistance (ALL) : 60%
Attack Speed : 1.5
Accuracy : 50 000
Evasion : 95 000
Short Range Attack Power : 23 550 - 23 550
Critical Chance : 45%
 
Will have the same skills as Rounderloot but made stronger, and a NEW DEBUFF : 
 
Oblivion : 
 
Debuffs 100% CAD for 2 minutes with 100% chance. 15 targets, 30 meters range, the boss will spamm it every 2 minutes.
 
Note : The 2 RAID bosses are level 95.
How to do it?
 
Would look impossible to do it by checking the stats of the 2 bosses and their powerful debuffs.
 
The strategy behind it, is to divide the alliance into 2 groups, one melee group and one casters group.
 
That's the why the alliance will also need more than 1 radiant, since the radiants will have to stay 30 meters distance.
 
 
DROP : 
 
Soul's Wrath will drop the material to uncurse the magic weapons, Physical's Wrath will drop materials to uncurse the physical weapons. This weapons, in their uncursed version, are supposed to be the strongest weapons in the game.
The bosses will have a 100% chance to drop ONLY ONE of the material. Soul's Wrath will drop magic material, Physical's Wrath the physical material. (You just need one material to uncurse the weapon, so will be pretty hard to do a weapon, considering you can make the dungeon only once a day and with a fully alliance that will try roll that material). (If you can manage to finish the dungeon *mwhahaha*).
 
The bosses will have a 10% chance to drop a cursed weapon. You can already get them from the story-quest, but if you are interested in getting more than 1 of those OP weapons, you must RAID it many times.
 
Don't worry!!! There are items also for the unlucky ones....
 
The boss will drop stacks of 10 atmas. 10+ stacks. And also stacks of Maximus Compressions.
 
If any other idea for drops feel free to suggest.
 
New Item Mall Item :
 
Numaris Dungeon Key (4 hours).
Price : 200 mall.

 

 

 

 


Edited by Kazara, 01 June 2016 - 09:48 AM.

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#2 sonemere

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Posted 30 May 2016 - 07:12 PM

yes? or april fools?


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#3 ElfLord

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Posted 31 May 2016 - 06:44 AM

Looks sexy
Bosses look brutal hard
Hopefully the weapons will be way better than mdc
And make more sense.
Would love to get some sexy glow from using the weapons too
And defintely better than rehashing bosses with clones of their gear
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#4 sonemere

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Posted 31 May 2016 - 07:36 PM

id rather have a dungeon that adds more compound recipe. 80 dailies.

 

merging: 

 

Artifact of the Frost Blade with Xenovian Insignia ...not regals with resonators...

 

any combination shard with token enchants, besides the final one.

 

true character customization!!!


Edited by sonemere, 31 May 2016 - 07:56 PM.

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#5 Ninnghizhidda

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Posted 31 May 2016 - 08:02 PM

Not bad at all. And quite amusing at the same time.. Like mini version of ET or something, right? Except, these days there is no one left to give half a rat's arse to even consider it never mind start working on it, and oh dear, NEVER MIND, completing it, and yeah... actually making it WORK?

 

You know what will happen instead (assuming someone could be arsed for some reason)? Here have a cookie... err sorry, have a "Behemoth Biskra" version, along the lines of TRH and MDC. Yep, you guessed it right, with a whole bunch of new "OP weapons and trinkets", even more broken than those we already got.

 

Have fun raging for the next X months about how broken they are, asking for a "fix" etc etc, Will keep the zombies... err, sorry again, "playerbase" occupied for a little while longer. Ah yes I forgot, another way to milk what is left in them cows, now these are truly magickal, no matter what, they never fail to deliver their juice.


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#6 sonemere

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Posted 31 May 2016 - 08:39 PM

u keep players in the game longer grinding out dailies rather than a 15 min raid. ^^


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#7 DRAGONMANdavid1

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Posted 01 June 2016 - 01:52 AM

req. lv?


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#8 Kazara

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Posted 01 June 2016 - 05:41 AM

u keep players in the game longer grinding out dailies rather than a 15 min raid. ^^

Many players complained how easy are RAIDs and Dungeons. And they are completely right.

This RAID gives a real challange to players.

I don't understand how farming dailies can be more fun that an hard RAID, this looks more like a suggestion for yourself.

 

And no, I don't think you can kill 2 badass bosses with 25kk hp each in 15 minutes.


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#9 edaw6282

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Posted 01 June 2016 - 12:56 PM

Many players complained how easy are RAIDs and Dungeons. And they are completely right.

This RAID gives a real challange to players.

I don't understand how farming dailies can be more fun that an hard RAID, this looks more like a suggestion for yourself.

 

And no, I don't think you can kill 2 badass bosses with 25kk hp each in 15 minutes.

the people who complain are the ones with +30 gear.  what about the free player base.  the people who have two choices, fight over mobs in haunted mines for atmas or feed all the +30 ppl in FoC,  so they can + up their gear.  its hard to keep new players when they stand no chance against people who have +30 fully enchanted gear.  before you add new content like this i say make the game more friendly to new players,  build the player base so you guys have more resources to make the game way better. instead of doing a little here and there make a push for one huge update by the end of the year.  have you tried to solo valdes with a +10 melee char like sin or zerker?  you cant do it.  most of the raids are tank and spank.  the only ones that really have any different feel to them is AoS and ET.  TRH, MDC, Vox, MG and the OG RH,DC are all tank and spank.  atleast biskra required you to deal with a dopple and sea of death.  make dungeons easier to farm and raids more interesting.  i love the idea of this raid however i think getting the game a little more even in terms of available content is more important.  maybe make the atmas drop in PD instead of a lvl 11 dungeon.  this would allow people to use their free  PD pass to farm some atmas and encourage premium purchases.  sorry this kind of turned into a wall of text 

 

TL:DR  this dungeon sounds fun but focus on other things first.


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#10 Kazara

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Posted 01 June 2016 - 09:47 PM

Edaw, I get your point but in the last year getting +30 is becoming easier and easier. I am strongly trying to help the new players, those are really important for the game. For new players, the first thing that need to be fixed is PK. I saw players QUIT because of PK. They are lowbies and weak and they don't stand a chance in PK. While for battlefield you have the option to enter or not, for PK it's not the same. And I'll present to Helium also few ideas I had in mind to solve the PK problem and improve it.

But I also have to say that there are lots of things to do as +10 players than as +30 player, (the biggest part of the active and paying players is the +30 one). There isn't a real challenge for +30 players anymore, in a surviving horror game...that sucks.


Edited by Kazara, 01 June 2016 - 09:57 PM.

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#11 sonemere

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Posted 02 June 2016 - 01:58 PM

"maybe make the atmas drop in PD instead of a lvl 11 dungeon" u are genius!!!

 

also atmas from ksiphon and rondelroot... WS RM. theres just not enough of them

 

atma ion energy recipe...??? 2k atma ion energies = 1 atma


Edited by sonemere, 02 June 2016 - 01:59 PM.

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#12 ElfLord

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Posted 02 June 2016 - 04:06 PM

"maybe make the atmas drop in PD instead of a lvl 11 dungeon" u are genius!!!

also atmas from ksiphon and rondelroot... WS RM. theres just not enough of them

atma ion energy recipe...??? 2k atma ion energies = 1 atma

We requested that pd start dropping atmas and more red xeons.
Hopefully helium will do it soon. He seems interested in it.
Also from raids we wanted vials of blood to drop.

And I like that recipe.
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#13 sonemere

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Posted 03 June 2016 - 02:46 AM

We requested that pd start dropping atmas and more red xeons.
Hopefully helium will do it soon. He seems interested in it.
Also from raids we wanted vials of blood to drop.

And I like that recipe.

 

seems only logical to make an atma from atma ion energies right??


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#14 edaw6282

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Posted 03 June 2016 - 05:51 AM

seems only logical to make an atma from atma ion energies right??

this, and i dont know why im hoarding these things, but i hope when they do something with them ill be glad i hoarded haha.


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