nice idea. would be kinda cool to have nightmare TI maps. but it might defeat the purpose of bounty boards, depending on your perspective.
Err... the >><< was there to indicate that it was a joke. It would be nice, though, if there was a TI with a rotation of NCT, GH Hard and Gold Scaraba monsters, even without the TI exp (or with something like 50% TI exp, no base/job distribution instead of how things are today), though, again, it was meant to be a joke and nothing more.
also i feel what you're saying. the game is still really bottlenecked w/ recycled turnins right now. gramps created a 'spoonfed community'. it's there, it's easy, 'let's just take this route'. people wind up farming it and finding more drops than there are players that would need those drops - which puts a dent in market prices. it's also takes away the feeling of getting to know people. do a turnin, who cares who you party with as long as you get it done, right? not to mention gramps parties are constantly having to re-shuffle because one person playing an important character finishes TI and just leaves for w/e reason, often resulting in the rest of the party having to wait or reform.
the real question is, by altering gramps in any way, will RO lose more community or will it stabilize?
Actually, almost everyone I know in this game was met in Gramps TIs. I don't think it doesn't incentive socialization, maybe you (or whoever) are just not up to it when leveling. It doesn't apply to everyone. Though, that part of waiting for a party and having to shuffle constantly because people are selfish and don't wait for the others to finish really sucks. And I think puting biolabs monsters in TI incentivate this kind of behavior. Nobody wants to lose exp, and what kills you more than a huge mob of bio 4 monsters? This point is something that I think the GMs REALLY should think about.