What are your thoughts on class modifier's for pvp?
Currently everyone is at 0.1 or a -90%
If so how would you set them? by class.
I'm for any PvP element modifier. -90% seems good for some, bad for others. Basically I'd make it a varying range of modifiers depending on the class. You'd have to list out things of each class and see how element balancing should be done for each. Essentially look at what they really benefit using elements and tone the numbers for individual classes accordingly. They'd still be in a range of 40-90% reduction overall but some would lean towards 40% while some will really need that -90%
Dragoon: Only the Storm Blades and Rolling Ground are their big hitters for elements. (Like -50-60%)
Overlord: Although it's not a main-mandatory thing, X-spam for this class is doable. But aside from that and Wyvern+Storm Blade they're more a skills for burst-damage type class and benefit from high Physical Attack. Although they're in need of some looking at damage-calculation wise, I'd say keep x-spam based builds into account but more of a middle-ground in ratios. (-50-65%)
Sentinel: Only real game-breakers here is shootdown and Ice shower. Whilst Ice Shower hitting anywhere from 10-20+ times is deadly, it needs a telsa+netbind to lock down long enough to do the full burst and has awakening costs and a cooldown. Shootdown is already in debate on cooldown increases also as it's the only real thing that needs to be nerfed about Archers. Aside from those and incorporating a small x-spam into combos when they're netbound, they don't have much else. (-60%-70% Depending on if and when shootdown is looked into.)
Destroyer: Cases like Destroyer have skills combined with X-spam modifiers.(Gatling, Shootdown, Multishot) Which gives them among the highest benefit from elements itself. Definitely a lower modifier for element attack. As they still benefit from critical hits and skills like sniping greatly to deal with tankier players. (-75% at least. Maybe even keep the -90% like stated until a skill-balance update.)
Invoker: Elements basically bypasses their damage fall-off that their X-spam modifiers have in PvP. Virtually no skills they use benefit from Elements also. Despite this, Invokers still need a lower ratio as the recent fast-x-attack update allowed even below-average PC's to use the x-spam properly for these classes. But also we'd have to later see the skills they do have in a balance update later down the line to compensate. (-80-90%)
Sorcerer: (-40-50%) Their only element benefiting skill is missles. But that's just 1 quick burst shot which requires either an off-screen surprise or freezing. They've always had a short end of the element stick so it's not as bad as other classes. If you're frozen it was either from cooperative play with their buddies or your error. Also they're more investing into Critical hits then elements anyways.
Savage: (-80%+) Final Decision, Upper Screwdriver, Breakdancing skills, Aerial Frenzy, the list can go on with the number of skills that benefit from elements.
Ninja: (-75%) Like Savage, a good number of skills that benefit. But it's a higher skill-cap class and most ninjas would just compensate with crits similarly to Destroyers and Sorcerors.
Summoner: Aside from Smar Shot their skills are a mixture of Sorceror-like spells and Summons attacks. Basically Smar Shot is their only element benefit but it's an x-spam modifier and a pretty strong one at that. Accessible as early as mid-40s and in endgame has major benefits from their horrifyingly high Magic Attack buffs (70k+ in some cases) means at times they almost don't need element attack to fight high-resist players. This would be a case where looking at both elements and skills itself would be needed again. Maybe apply a fall-off in PvP for smar-shot like Diffusion or Double Shot and keep a lower ratio (-90%+). As even with 0 element attack a +20 PoS w/ Cerbs that has 30% crit rate/500% crit damage would rip through anything.
Twin: (-80%, Maybe 85-90% taking into account x-spam builds) This class has a mostly skills that benefit element damage being vast case like Savages, but like Overlords can mix x-spam with it but in an even better case.