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#1 Genesis

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Posted 09 June 2016 - 10:36 AM

Feedback on the updated Paradigm Rune material requirements and slot requirement changes would be appreciated.  Do the Paradigm Runes feel worth the effort invested to obtain them?

 

If something is not functioning correctly, please report it in the Pegasus Issues section so I can keep track of its status.


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#2 ninmaru099

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Posted 20 June 2016 - 08:02 PM

Hi, I think the runes are good but I just tested the runes in Pegasus server and I was able to make one at [+50] but wasted really a lot of materials because of so many fails, +50 going +51 = 22% success rate is very low, is there anyway to make it higher like using catalyst or something just like when upgrading normal gears to +15 can still able to reach 50% success rate from +14 going to +15 but with full materials. because if ever lets say the Rune is already +90 then what would be the success rate? its kind of like going to be impossible to make one rune to +100. So, I wanted to suggest to at least make the success rate higher or lower the upgrade rate to maybe +50 at max because I think +100 is quite too much since there are a lot of runes to upgrade for each character as a set, it can be 6-12 runes per character, so then if making it all +100 with that success rate its quite impossible.


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#3 angeltje

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Posted 21 June 2016 - 12:45 AM

when i tested the runes i decided it will be too time consuming and too expensive to max it. so no for me its not worth to invest into it.

The idea is good, but no thanks for me.


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#4 2048160605092950270

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Posted 28 June 2016 - 03:29 PM

i feel like its almost impossible for people who work a 9 to 5 job to max a rune to 100 with its very low success rate and the rewards given to you doing quest and especially in pvp arenas because they give so little rewards. make it easier to get the materials and the success rate in refining much higher. i just dont feel it is worth the effort.


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#5 Feuer

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Posted 28 June 2016 - 04:07 PM

Atleast PvP Gives the materials on a per-game win basis, PvM only gets it from Dailys. And given it takes tens of thousands of Ore to refine one to 100, getting a whole set of them is a statistical impossibility if you keep the time frame within 5 years. 


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#6 thetrangdamvn

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Posted 28 June 2016 - 04:51 PM

Atleast PvP Gives the materials on a per-game win basis, PvM only gets it from Dailys. And given it takes tens of thousands of Ore to refine one to 100, getting a whole set of them is a statistical impossibility if you keep the time frame within 5 years. 

 

Not just Dailys Feuer.

Dungeons reward randomly 10~15 Ores or 1~2 Paradigm Dust(s) once finished.


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#7 Feuer

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Posted 28 June 2016 - 04:54 PM

I've done 3 CoU's and not gotten any ores or dust. 


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#8 thetrangdamvn

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Posted 28 June 2016 - 05:01 PM

I've done 3 CoU's and not gotten any ores or dust. 

 

Do more.

 

Because they're not 100% promised rewards.


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#9 Feuer

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Posted 28 June 2016 - 06:13 PM

They probably should be. 

 

 

and by probably, I mean definitely, absolutely, etc. 


Edited by Feuer, 28 June 2016 - 06:14 PM.

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#10 Cortiz

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Posted 29 June 2016 - 06:43 AM

I noticed U get some materials when u do HOO and open the coffins

 

But I agree with Feuer.

If It's suppose to be like this where the rate of getting these materials is low, then the  failure chance should be much lower then what it is.

If not the materials for the runes should be much easyer to get with doing dungeons, perhaps hiding some treasure boxes in the dungeons at certain points where u get some of this stuff from  (much like Hall of Oblivion's mummy coffins)

 

Just to give the player more options to get these materials from.

Alternatively there could be the option of buying the more rare materials with valor/honor, with a much higher cost from the NPC or PLAYERS

 

 

On a side note: I would like to see some more variations in the gems, sutch as adding some for boots, why no boots? 

I heard knight has same move speed issues at the moment, maybe a +25/50 MS gem with some dodge or something? :)

And some different type of stats like I beleave there are no 5 MP, that would be nice.


Edited by Cortiz, 29 June 2016 - 02:40 PM.

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#11 DoubleRose

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Posted 02 July 2016 - 10:43 AM

They probably should be. 

 

 

and by probably, I mean definitely, absolutely, etc. 

 

I agree that right now progress is unnecessarily gated. The cost of the runes plus and lackluster upgrade chances are enough. It should drop every time because otherwise it's adding yet another element of luck and difficulty.


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#12 CharasX

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Posted 03 July 2016 - 09:43 AM

Hey there, 

 

it's been a long time since i last played ROSE actively... but after seeing this brand new update was put on the live server, I decided to give it a go. I ofc installed pegasus too in order to be able to make some tests of my own... and this is precisely what pushed me once again to makes one more annoying criticizing post!

 

First things first, the paradigm whole base idea is brilliant, nice way to push players to farm pvp and pve in the game, in order to achieve the long term goal that having a full paradigm 100 set represents... It would take a serious amount of dedication.

But that's about it for the positive aspect of this patch. as I said above, the base idea is amasing, but the way you implement it in the game, the amount of time getting a single gem to max, and the reward it gives is just plain dumb.

 

It s sad to see that the only way to get and reinforced the paradigm runes is via game arenas... as much as game arenas is an cool design, it is sad to see that open world is once again miserably neglected by dev team. You could have designed some cool open world bosses requiering teamplay, or you could have make it in pvp maps to force competion... but nop, none of those.

 

The time requiered to gather all the materials is absolutly craizey. I can understand that u want to give long term goals to the community.. but there, we are talkiing about several years of farming...and that only if u aren't part of those unlicky players who will fail 100 times in a row with a 10% success rate.

 

The goal itself is.... pathetic. I m sorry to say that, but I got to do it the harsh way so maybe you might realize how freakin stupid it is... you are asking your player base to farm years for "gems" that in the end would barely be better than a substat coming from a grade 1 item that u can obtain within minutes.... ARE U FKING SERIOUS? 

It's a pain for me to see a game like this one... wich I first played in open beta... develloped by such a little team that for sure put much effort into it... all to make this kind of uber crap in the end that noone in their right mind will find attractive, you cannot invest your precious time... and let your player base have hopes, to in the end poop something like this.

 

To fix this horrible situation 3 things :

Make ore and such farmable on open world bosses (valor ones in pvm maps, honor ones in pvp maps) and ye, has we are at it... please balance the honor and valor paradigm gems so they both are attractive (pvm ones are so much better overall, that it is just ridiculous)

 

Raise the drop rates of the mats requiered OR lessen the quantity each reinforcement requieres.

 

And at last.... : make those paradigm runes be 5 times stronger at level 100 than they currently are... so at least, if someone would go through the pain of farming for those runes, it would give him a huge advantage compare dto someone using G1 stats on his whole set. (or cheap gems).This is the biggest design failure of this whole thing... farm 1 year to have less than u can get in no time...

 

PS : If you were to listen to me (wich is unlikely has after 8 years or so... you never did lol) please note that if you actually make paradigm runes be 5 times stronger than they are now, you should just let the reinforcement rates and quantity needed as they are right now. 

 

easy fix easy win.... hope you'll take those points into consideration, but something tells me you'll just read and ignore... you shouldn't ;p


Edited by CharasX, 03 July 2016 - 12:25 PM.

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#13 2048160605092950270

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Posted 03 July 2016 - 02:46 PM

I agree with charaxs paradigm runes right now are complete bullcrap. why because i just farmed a stack of paradigmatic ore tried to refine a +39 rune i only got 2 sucesses out of a frigging stack going from 39 and it just took me to 41 wtf!!! thats with a 30% sucess rate. Fix this sh!t


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#14 todesfrucht

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Posted 04 July 2016 - 02:27 AM

There are no paradigm runes for the foot and the back part, but 5 for the body part. That is kind of weird.


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#15 Feuer

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Posted 04 July 2016 - 04:42 AM

The same thing happened with the 'new' gemstones. Only Movespeed + Reduction on foot [the Reduction was laughable], and MP Received*? or Summon Gauge for back.

That was until they added I think 2 star-gems to the back option, but there were not good gems for 'general' class stats. [HP, Recovery, etc]


Edited by Feuer, 04 July 2016 - 04:42 AM.

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#16 wiwiedtm

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Posted 04 July 2016 - 07:31 AM

image.jpg

 

Only can happen on Pegasus :heh:


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#17 VModCupcake

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Posted 04 July 2016 - 08:43 AM

Just a general cautionary comment- expressing your opinion on the Paradigm Runes is fine and that's what this topic is about. However, posts full of flames against the ROSE dev team or false predictions on the future of the game will not be tolerated.  They are unhelpful and unnecessary.

 

Take a few moments to think about it before you post and find a way to communicate your feelings on the Runes without adding the other stuff. 

 

 


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#18 yamz

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Posted 04 July 2016 - 05:21 PM

I agree with charas, having this in real rose is impossible unless you farm for it for year. Do AA and dungeons for years considering it is just pure luck. What if a certain player is unlucky. Rage quit? It would be nice to see if the improvements given to the game will invite alot of people. Make the game more fun by more engagement to each other rather than this which just forces old players at advantage and pushes new players away.


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#19 angeltje

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Posted 14 July 2016 - 12:44 AM

again i think its impossible to succeed when you work or idk just have a life besides this game. it shouldn't be necessary to play 24/7 to be able to finish your gear after an update in a normal amount of time.

So maybe make it little bit less time consuming.


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#20 Feuer

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Posted 14 July 2016 - 12:09 PM

I like the idea of Daily Quests giving you a certain amount. 

I do NOT like the idea that they're in the loot RNG as a reward that replaces other, potentially much better loot.

I do NOT like the amount of time slated behind the requirements to finish a single rune.

 

As we all know, ROSE runs and operates on min-maxing. The game is BALANCED around end-game highest tier content all the time. And as soon as the ultra hardcore players are at the high-end tier runes, the very next large content update, is going to be balanced and tailored around their input. The entire time telling the players and casuals who don't sacrifice their souls to the time-gods that they're simply noobs and not good enough for end-game. 

 

So yeah, I think the concept of Runes is great, unique and I love it.

How the empowerment system was implemented though, is something I have much contention with, and personally I haven't even empowered a rune to +2 since it's implementation. After having tested them on Pegasus, and their being no changes, I know just how futile it really is for someone like me who plays for maybe 12-15 hours a week. 


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#21 borgahutt

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Posted 14 July 2016 - 09:56 PM

Ok, so most people are raging on about Mages / Bourgs being OP now, but i believe with the changes most classes have a very high output of damage now - much more than before, and with higher debuff % and the DOT effects being higher i think everyone is just dieing much much quicker

 

In terms of AOE's - imo, they are an attack that can hit multiple players at one time, the damage shouldnt be as high as a single attack, maybe half or 3/4 but not as high if not more, that seems crazy and its now just become a spam fest of most players AOE's until everyone is dead - which is usually very quick! very quick!! it would also be nice to see the aoe focused classes - mage, bourg, champ to use more of a variety of skills and not just spam aoe's, there are the odd few mages that single skill and use it well and is very effective, most just spamming aoe until the players die or they die.

 

 

Also clerics... im not bothered about their defenses as i know block amount was increased very slightly but more the heals... they are just a joke, single target heals hardly do anything to a player and in most cases again its just clerics standing still and spamming flames... very boring! no strategy to move around and use single target heals to your ability. I think it would also be nice (as i have mentioned for years now xD) to include some sort of passive that you can use to increase the main block amount, i know we have block % increase through dex but nothing for us to change the base amount like knights have!! which would be good for class diversity... and try and put the heals back to normal. I know they have HOT which i think is a great feature as it wasnt very beneficial before but just the base amounts are stupidly low.

 

Its just becoming a huge spam fest of flames and aoes!

 

Thanks


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#22 buenaventura

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Posted 15 July 2016 - 07:27 AM

I think you need to review this:
•Quality time of farming over Receiving Materials
•Receiving Materials over Empowerment Success Rate.
•Fragment amount over Paradigm Materials amount

For me, the simplest solution of Paradigm Shift are Three things:
•Increase the rewards amount of paradigm materials on completing the game
•Large amount of receiving paradigm materials on Daily Quest.
•Adjustment scale on success rate of empowering

By giving a high amount on distribution of Paradigm materials it can make easy to collect the materials for empowerment.

and

By giving a new scale on sucess rate, it can make possible to empowering the runes in nearest point of high empowerment. For example scale:

The most challange on Paradigm Shifts are high stocks over the low success rate and existing the word "LUCKY"

Likely to Pegasus but it is farm-able on the live-server.

Thread:
1. Receiving of high amount stocks of Paradigm shifts was taking a stockable materials on the Spaces of inventory and storage in the future because of character locked.

2. The Receiving of high amounts stock on inventory it causes a Heavy weight especially to the class have'nt STR to increase the weight.

3. The Low success rate of Paradigm was Pump up the cost of Fragment over to Valor or Honor Points.

Prevention and Implementation:
1. Exchanging Process of Paradigm Shift on Valor/Honor Points to avoid the thread and to continuously distributing those paradigm rewards on the future.
For example: 50 ore equivalent of 15 valor points

2. Paradigm materials is need a ligh-weight to avoid the thread.

3. Fragment requirement points decreasing, the cost of valor/honor points are not taking heavy by one runes and over-all runes slotted items.

For example: the fragment price is 2 Valor point and estimated 1500 above fragment use. The total valor points is 3000 points per runes.

About the Runes, as my opinion those runes has a big advantages on substats and Gems, it will be a new perception of boosting over the Game Arena and Junon Cartel.

I think that runes are needed a CompetetiveGems because on those runes has a three benefits was really good and each one is containing a one gem.

For example of Competetive is by combing of two gems which the Stats Gems and Status Gems was combined.
For Example:
•Ruby 7 and Moonstone 7= Str and Accu
•Garnet 7 and Critine 7= Dex and Crit
•Topaz 7 and Pink Opal= Int and Defense


After those Farming of New features of runes and lvl 230 Armor. We want to see a New features of Activities on Game Arena in PVM/PVP
and the Outside world activities which organizing the clans and Fate battle.
:D Free will and Enjoyable Activities and not forcing by the materials

Edited by buenaventura, 17 July 2016 - 05:28 AM.

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#23 XxRamielxX

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Posted 06 March 2017 - 05:00 PM

This is hard.


Edited by XxRamielxX, 05 April 2017 - 08:32 AM.

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