So, we've only really ever asked kRO to make us headgears for contests and whatnot, officially. I'd like to toy with the idea, 'what if kRO could just make us certain items on request' that could be any type, including weapons and shadow equipment? Here are some item proposals for iRO specific partner requests.
I'd also be more than happy to design an NPC/exchange system to earn these items.
Otherworld Arc
This bow is strewn from the immaterial, a ghostly apparition of another world.
- LUK -5.
- Increases the damage with ranged physical attacks by 60%.
Type: Bow
Weapon Level: 3
Attack Power: 150
Element: Ghost
Required Level: 99
Applicable Job: 3rd job Archer, Rogue
Weight: 75
Sonata Chain [2]
A chain that sings when it slices the air. The sound is created by the speed at which the weapon is able to be swung freely, allowing its sharp blades to cut with deadly force while still being an object of beauty and grace.
- Unbreakable except in upgrade attempts.
- When attacking, there is a 25% chance of casting [Reverberation] of the highest level learned on a random cell adjacent to the player, and for the next 3 seconds, every physical attack has a 10% chance to cast [Dominion Impulse] on the cell the player occupies.
- When attacking, there is a 1% chance per level of [Swing Dance] learned to cast [Power Thrust] level 5 on the user.
[When Combined with Pick of Destiny]
Short-range physical attacks bypass 50% of the physical defense of enemies.
Type: Whip
Weapon Level: 4
Attack Power: 220
Element: Neutral
Required Level: 99
Applicable Job: Wanderer
Weight: 130
Wailing Banshee [2]
A guitar that wails when it slices the air. The instrument's hollow interior is designed to provide less air resistance when being swung, while still operating as an effective and harmonious stringed musical instrument.
- Unbreakable except in upgrade attempts.
- When attacking, there is a 25% chance of casting [Reverberation] of the highest level learned on a random cell adjacent to the player, and for the next 3 seconds, every physical attack has a 10% chance to cast [Dominion Impulse] on the cell the player occupies.
- When attacking, there is a 1% chance per level of [Rush to Windmill] learned to cast [Power Thrust] level 5 on the user.
[When Combined with Pick of Destiny]
Short-range physical attacks bypass 50% of the physical defense of enemies.
Type: Musical Instrument
Weapon Level: 4
Attack Power: 220
Element: Neutral
Required Level: 99
Applicable Job: Minstrel (iRO Maestro)
Weight: 130
Pick of Destiny [1]
A special bow thimble that also functions as a great guitar pick, thought to be hewn from a tooth of Baphomet himself. Has the power to charm an audience and bring out the utmost potential in any performer. Difficult to master, and unless wielded by a particularly strong-willed person, the pick will be more of a curse than a blessing.
- Dex -66, Luk -66.
- For every base Dex beyond 100, Dex, Luk +1.
- For every 10 base level beyond 100, Dex, Luk +5.
- For every 10 job level, Dex +3.
- Increases ATK and MATK by 2% per level of [Voice Lessons] learned. If [Voice Lessons] is mastered, additional ATK, MATK +5%.
- If [Dance Lessons] is mastered, enables the use of [Rush to Windmill] level 5.
- If [Music Lessons] is mastered, enables the use of [Swing Dance] level 5.
Type: Accessory
Required Level: 99
Applicable Job: 3rd job Archer, Rogue
Weight: 10
Dimensional Crossbow [2]
An enchanted bow created by the rogue's guild that is able to break the walls of the known dimensions, allowing arrows to be split into several copies and attack an enemy at seemingly different trajectories. Due to its esoteric origins the bow is difficult to use if you haven't been trained by the rogue's guild.
- If base Dex is 120 or higher, Dex +10.
- For every level of [Double Strafe] learned, increases ranged physical attacks by +5%.
- Increases the damage of [Triangle Shot] by 50%.
Type: Bow
Weapon Level: 4
Attack Power: 160
Element: Neutral
Required Level: 99
Applicable Job: Shadow Chaser
Weight: 90
Siphoning Robe [1]
This ethereal article has an eerie aura like a mist. A powerful enchantment causes the robe to collect spirit energy in the atmosphere, which is then transferred to the wearer.
- Every 20 seconds, restores 30 SP.
- If base Int 100 or higher, restores 60 SP instead.
- If base Int 120 or higher, restores 90 SP instead.
- If base Int 125 or higher, restores 120 SP instead.
Type: Armor
Defense: 80
Element: Ghost
Required Level: 100
Applicable Job: Super Novice, Ninja, Dancer, Bard, Wizard, or Priest.
Weight: 40
Glittermirror
This accessory is a magical mirror fitted to the body that makes certain type of close range magic techniques more difficult for the aggressor.
[Effect Within Siege Maps]
- Reduces damage from players by 3%.
- When targeted by magic, enemy DEX, LUK -200 for 3 seconds.
Type: Accessory
Required Level: 100
Applicable Job: All
Weight: 30
Chain Pommel
An accessory that hooks to the pommel of various daggers to retrieve the dagger more easily when used with risky surprise attacks.
- Aspd +5%, ATK +5%.
[When Combined with Weihna [2]]
- ATK +25%
- [Sightless Mind] damage +50%.
[When Combined with Raksasa Dagger]
- ATK, MATK +80.
[When Combined with Keris [1]]
- Increases damage with [Fire], [Water], [Earth], and [Wind] element magic attacks by 20%.
[When Combined with Dagger of Hunter [3]]
- Increases damage with [Backstab] and [Bash] by 80%.
Type: Accessory
Required Level: 100
Applicable Job: All
Weight: 20
Edited by Kadelia, 17 June 2016 - 03:55 PM.