Nogg is DUNGEON. It's inside of a cave. You can't memo INSIDE it. You CAN memo right outside the cave entrace (yuno_fild03).
I did magma 2 on my GX from 100-110. I was fortunate enough to hit 110 on him when our mid TI was really easy to solo as GX with RC so stopped doing magma at 110 and I did Mid TI until 125. Once I hit 125 I went straight to Scarabs 2 - I'm 147 now and still at scarabs. It's the best place. But otherwise magma 2 is good until you can do scarabs (have enough hit for them).
Here's another great map to level as an RC GX:
http://db.irowiki.or...nfo/man_fild03/
Hillsrion cards are $$$$ and it's a super easy map.
In regards to endowing water in magma 2 - you need to understand that 4 of the 6 mobs down there ARE fire property. Endowing with a water scroll is just as cheap as using EDPs and you will still be making profit even when you use them as well - so use them and don't sit here and try to say stuff like "well there's a couple shadow guys down there too" - they don't matter, they will die too just like everything else.
It's because the majority of monsters down there are fire that makes it worth it...if it was any less than 4 then it would be a different story.
My setup is as follows:
+9 Peerless Rideword Hat (Marduk Card - this is the best all around card as you will never get silenced and there's honestly nothing else to put in a RWH that's useful...idc what anyone else says)
Dark Blinder (When you get blinded your hit and flee both get reduced by 50% and if you have a mob on you when you become blind you will die. I use to carry around Green Pots to alleviate this problem but sometimes the mobs I had on me were SO big that even in the time it takes me to react and use a greet pot I'd still die - it's easier to just wear a dark blinder and never have to worry about it...ever....period.)
Bloodsucker (This is definitely NOT a must-have item but it's useful and I bought mine when they were much cheaper...like 250m. I think they're like 400m now so it's not really ideal to buy one at this time. They're very helpful for the additional HP leech but like I said not necessary and they don't really mean the difference between life and death...just makes you use fewer less emergency pots when the time comes to need them. What you can wear alternatively is a Well Chewed Pencil for more +hit...aside from that your only other option is a pirate dagger or gangster scarf)
+4 Nab's Cloth of Wild Cat with Fighting Spirit 1, 2 and 3 (that's +27 atk and +9 hit) (This was incredibly cheap it only cost me 20m I think for the empty armor with FS 1/2/3 and it's basically the best thing you can wear until you hit max level. The +9 hit helps you get closer to being able to hit scarabas and the atk from the procellio card and FS enchants makes you leech back more HP so this is both a great offensive and defensive item)
+7 Malicious Thanatos Katar (this is the best like everyone says, get one when you are 120)
+9 Immune Heroic Backpack (a lot of people will argue that FAW is better to get but you can pretty much ignore them all - HBP is the best hands down because you will make use of 3 of its bonuses - My GX has 100 str 100 agi and 90 vit so he's getting all those bonuses from the HBP and being able to greed your mountain of loot after decimating mobs with RC before fly winging away is basically how you're gonna make money/save money/recoup money back on all the gears you buy for yourself. Also a HBP is universal...any character can use an immune HBP but FAW is specialized and they are either for caster class, melee class or ranged class meaning if you buy one for your GX it's gonna be completely useless for all your other characters and besides everyone running around with FAWs look like private server scrubs with wings)
For boots I'm using a bit of an unusual setup...I have temporal luk boots with lucky day and attack delay 4 on them (they belong to my crit RK). Let me start by pointing put that at this point what temp boots you use don't even matter because leveling any stat to 120 before hitting 150+ is completely and utterly stupid. Leveling any stat over 100 becomes very expensive and once your agi and str are between 90-100 you really need to be getting your vit and dex up, NOT pushing your str and agi further. What matters on the boots is their enchants and here's why lucky day and attack delay 4 are awesome. Rolling cutter is ASPD based so having the attack delay 4 on my boots means I can RC faster which means I do more DPS and leech back HP/SP faster. Additionally, when lucky day procs (and it does ALL THE TIME - you basically have 100% lucky day uptime when spamming RC) you get 200 luk which in renewal gives 100 atk...this 100 atk from 200 luk is also making you kill faster and leech more HP/SP and the lucky day proc has no negative activation cost like bears power does (which sucks SP or something). 200 Luk also gives you 20 perfect dodge so they're also providing you some defense. Lastly, when lucky day procs enemies you kill have a chance to drop treasure boxes which OC for close to 200k zeny. I get about 4 treasure boxes an hour so that's a bit of additional zeny to pay for things like EDPs and aloe leaves.
So yes in short I'm wearing the totally wrong boots because of its 2 enchants and it just happens to work out well for me. I guess if you don't want people to think you're stupid or crazy or a noob then sure, get Temporal Str boots with Bears Power and attack delay 4.
Lastly accessories...like people have mentioned already in this post just get the vesper core that gives hit so you can hit scarabs. Once you have money for rogues treasures, get 2 of them. You will have both 90 str and 90 agi and wearing 2 of them will double-activate their bonuses. That's 20 hit 20 atk 20 flee and 20 crit (everything here is awesome except the crit...crit is useless since you're RCing).
Here's a screenie of my setup for stat/gear reference.
Edited by trljason, 22 June 2016 - 10:44 PM.