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Party, PvP and Guild.


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#1 BlackDragonLord

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Posted 20 June 2016 - 12:05 AM

Hi guys, i have 3 suggestions i wanna make for the game that will make the game better in my opinion.
 

1) About party, you see we can only make a party up to 4 players. I think this needs to change and increase the limit, maybe 6 players would be fine. The reason I'm saying that is that first, the more people are in the party the more fun you have doing dungeons or or missions. Second, there are times were the party is full and some people who wanted to join cannot join because the party is full. I will take as an example me, there were times when i wanted to go in Drakos , or  F7 with 6 frirends and I couldn't because the party was full. The other two could not find a party because of their levels(for F7) or because there wasn't any at that moment.

 

2) About PvP, people can only obtain CP only through the Ranking PvP... Let's be honest now, who goes in Ranking PvP? It is available only in particular hours and at that time it needs 4 people minimum. There are people who want the CP to create the glorious sets but they can't. I was thinking the CP points should be obtained throught the Practice PvP, where most of people go there to pvp. With this more people will be going to PvP there to get CP as a reward anytime and there will be more rooms for a fight. Both when you PvP seriously and you PvP for fun, you will be able to get CP. And since the CP drop isn't that much from what i remember i was getting like 800CP from a win and a set piece needs like 110,000-170,000CP. That's for one piece only. The whole set (i will take as an example the glorious octavia set) has 6 parts. 3 of them need 170,000CP and other 3 need 110,000CP. The whole set needs 840,000CP. Let's say you get 800-1000CP from each win, and I'm talking only for wins. This needs around 800-1000 wins in Ranking PvP, all this for one set. If CP are available in the Practice PvP people will also be selling more Sign of Heroes for the set and not only for the job change some people do. Now they are not that valuable but with this change the sign of heroes will be more valuable.

 

3) About the guild, I think there should be a guild name changer, just like there is one for the character name. The reasons are the same for the existance of character name changer. People can get bored of the guild name just like of their characters, or they will just not like it, or they might have done a mistake that they found out later. This item will also be an IM item just like the character name changer and it will cost like 500IM in the cash shop.
 

That's all for now. What do you guys think for these suggestions?


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#2 5143121023173906760

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Posted 20 June 2016 - 01:03 AM

A party of 6 olayers would make the game easier tbh. And I think that making a party of 6 players means that we would have to get a whole different UI for the party, so I don't think this is going to happen anytime soon (Besides, we would have to make arcade mode and dungeon monsters fit with the amount of players).

For the 2 others suggestions, I have nothing to say, since I don't feel really concerned.
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#3 Precrush

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Posted 20 June 2016 - 01:14 AM

1) For dungeons and mission maps I don't think this is needed and would be potentially quite harmful too. A few people would go up to having 6 of their own characters in a party, and more then that there'd be even more dungeon stuff coming in to the market when each party would get 6 rewards. Sure if you compare that to 4 people parties, the 2 left over could do their own run and the situation would be the same. But that doesn't happen every time, and 6 member runs would be considerably easier too. So it'd make stuff from dungeons and gold be worth less, which is not what we need in my opinion. For f7s this could be useful, but even there it'll make it more afkable, do we want that? Also, elga uses its 2 party system probably because making a party's be of some other size, so 8 in that case, would've been hard.

 

2) Ranked pvp is just a bad system atm, it's too restricted for anyone to make actual use of it. The problem with cp is also that you can farm it by forfeiting instead of actually fighting. So until the 2nd problem is fixed, I don't think the first one should be fixed either. I think we should have a proper ranked mode with pretty much balanced stats that one could enter after a certain level and fight anyone.

 

3) My thoughts on utility items like this are pretty much always why not.


Edited by Precrush, 20 June 2016 - 02:51 AM.

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#4 Nobility

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Posted 20 June 2016 - 04:35 PM

For ranking mode PvP, I'd suggest on either making it open 24/7 like the practice mode or remove some of the restrictions currently in placeRight now it's only open for 12 hrs which is from 1am to 1pm GMT+10 and this is really inconvenient for players such as myself who wish to do the PvP method for the job advancement quest. I believe players such as myself should be given the option to choose which method we want and not be forced into doing another due to time zone restrictions. For SEA players the time would be 11pm to 11am GMT+8. During these times, people would either be sleeping or preparing for work and it makes it very difficult to farm cp since u need 4 players to start the match. Even when I somehow manage to find time to log on during the time it's open, there aren't anyone who are within my lvl range willing to help. It's too conditional and the fact that a majority of players dislike pvp makes it even harder.  


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