Boomerang and that ninja star
In my opinion and others may differ, but these skills overall plainly sucks. Damage completely sucks when compared to other skills, Aka outclassed by many skills. For those that pvp, players rarely use these skills at all because 1. it's not reliable. 2. It's not strong at all and other skills can replace this and overall be more useful. For those who use it probably are doing it for style. Those who pve probably have 0 use for these skills, yes players may toss these out for some reason, but are outclassed by the other 90% left over skills that out dps and chain into each other better.
I've done the pvp testing and a person who thew a devil dart at me with a +20 POS weapon (Note this is practically an end game weapon) it hit me for a whopping 180 damage. 180 damage.... considering that I have around 100,000 hp, and in bsq it is possible to hit 450,000 hp what in the world is 180 damage doing? Daggers for ninjas on the other hand do around 180+ while it throws out 7 at once and has the same mechanics (knockdown) as the dart while having a faster animation and increasing crit rate. Crits on the other hand, it goes up decently up to a massive 500 damage. Yeah massive indeed (not really).
On a side note, ninjas have a stronger dart % and base damage compared to the savages.
As a person who has fought and played as ninja and savage, I think these skills should get a buff to be seen in use more. These skills aren't game breaking because they disrupt your own comboes more than anything else. Surely there are ways to include them in, but in reality I have maybe seen 5 savages who used this skill and around 10+ people as ninjas regularly. That's approximately 7+ years worth of pvp.
The only reason why more ninjas use the darts is for the % hp reduction as the passive. Savages do not have it so that's why ninjas use this skill more than they do.
Compare cooldown to damage ratio with common skills for pve. Using windmill/headspin/final decision would out damage this by a huge margin. tossing this skill out will reduce your entire dps output. For ninjas generally ambush/violent blow/woodrush/mistvanish/especially daggers/and so on outdamage this skill and rarely do the skills mentioned go on cooldown at the same time. Most of the skills come back up by the time you use a couple skills. With the addition of fast chain attacks, you can land about 5+ default hits by the time the dart/boomerang hits a target. Even that out damages it.
I'm not ranting, but just giving a thought on these 2 particular skills, I find them lacking when I play as those classes, and especially when I pvp others and the few who do throw these out eventually lose or regret it a moment after saying "lol" or "whoops"
Sonic Boom(Savage)->buff damage+(faster animation optional)
180%+200->200%+400
230%+260->250%+600
280%+320->350%+1000
330%+380->500%+1200
380%+440->700%+1400
Devilstorm Dart-> Buff + (faster animation optional)
200%+200->250%+300
250%+500->300%+600
300%+800->400%+1000
350%+1100->550%+1350
400%+1400->700%+1800
These skills are prerequisites. Most players leave these skills at 2/5, I'd like to think that if you were to sink sp into these skills you get rewarded more. So I intentionally put a damage spike at 3-4-5.
The damage may seem high at first but using the math popcorn gave us for damage based on weapon, If you were to double the damage done in total (IE:Damage dealt by 2 darts combined is actually higher than doubling the % done with the skill instead so even if the numbers are slightly high here it's actually not that strong in the end)
What do you guys think about these skills? Do you use this to deal damage or to show off? How useful is this skill compared to other skills in pvp?pve?
Edited by Agitodesu, 21 June 2016 - 11:20 PM.