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Maintenance w/ Bug Fix Patch 6/24


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#1 TheNanny

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Posted 25 June 2016 - 08:08 AM

There will be a short maintenance period Saturday
Saturday June 25, 2016 9:00 AM PDT UTC-7
The time of the maintenance has been moved early due to issues with the Item Mall being reported. 

A patch to the server and client side will be applied during the maintenance
The following will be updated:

  • Item Mall, Premium and Points service will be restored.
  • Greater Silver Earring of Lintra
    * Random Stats - Melee Damage Max > Property (Magic/Skill) Damage Max
  • Greater Platinum Belt of Valdes
    * Reinforcement Stats - Melee Damage Max > Property (Magic/Skill) Damage Max


We expect the maintenance to be short (less than 2 hours)
and should be complete by 10:00 AM PDT (UTC-7)
All event bonuses and content will be set when the server opens.

 

 

 

It fixed the earring random magic stats but it still adds PHYSICAL per reinforce - NEED FIX.


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#2 reqbugkiller

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Posted 25 June 2016 - 10:22 AM

Fix it too late. A lot of people put this jewels and +30 8/8, just because of the physical attack (commander/warlord/zerk/skills sin etс.)
In this jewels there are magical and physical attack combined, and for mages, and for skill physics. All are satisfied.

Conclusion. The change does not need.


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#3 ElfLord

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Posted 25 June 2016 - 10:37 AM

Fix it too late. A lot of people put this jewels and +30 8/8, just because of the physical attack (commander/warlord/zerk/skills sin etс.)
In this jewels there are magical and physical attack combined, and for mages, and for skill physics. All are satisfied.

Conclusion. The change does not need.

Stupid comment.
And absolutely clueless.
Don't like it? Use nightmare jewels.
Change is needed and correct. Jewels were bugged.
Stop with your stupid comments thanks.
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#4 reqbugkiller

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Posted 25 June 2016 - 12:42 PM

In this game only 1 set for physical skill profession LOL. Nightmare.

For Mages - Nightmare, Glacial Historia, 89 aprils fools jewels and permafrost wrist. All this jewels have mag attack + SCAD.

 

For physical skill proffesion (commander/warlord/berserker/skill assasin) 0  jewels (need phys attack + scad)

 

if you do not understand this then you

stupid

 


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#5 TheNanny

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Posted 25 June 2016 - 12:45 PM

+ GRAVITY YOU ARE BIG RETARDS YOU MADE CASTERS MORE STRONGER BUT NOTHING I TELL NOTHING IS DOING FOR MELE CLASS> WTF!!!!!!!!!!!!!

 

4K with aoe on max ressitance. Hahahahaha -_- gravity -_- game i QUIT bye.


Edited by TheNanny, 25 June 2016 - 12:47 PM.

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#6 Kazara

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Posted 25 June 2016 - 01:39 PM

lol Nanny. In the first part you said that earrings still need to be fixed to magic, and now you explode in this post? Kind of weird o.o tho, 3rd time or maybe more you said you would quit but you didn't xD


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#7 TheNanny

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Posted 25 June 2016 - 02:08 PM

Ye bugs need to be fixed xixi after fix maybe they will see that caster is double op then mele. I am not even playing kinda ever haha just to afk 1 day in a week. Dead game what can I say.


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#8 xSweetDreamsx

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Posted 25 June 2016 - 02:29 PM

I wouldnt say game is anymore dead than it was 4 years ago,  foc is running which is great, i miss doing raids with ally, but they said they will add a new instance in august, i hope the instance will be a challenge at least.

 

What Nanny is saying is party correct, the dmg casters are dealing now is a joke, especially tempests who have a massive aoe range, WLs are ruining battlefields, the best battle is when there are no wls at all.

 

Imo WL needs nerfed not by dmg but with there stuns and "crowd control". I remember Commie and Zerk were always op with damage but this wasnt so big a problem since they deal single dmg.

 

Also elem i dont think generally is op but when they use there - resist buff on you lets say fire, they will deal 5k+ on max res per tick and so will every mystic and forsaker, for me this is a joke and it doesnt match the amount of hp/resist a player has.

 

I hope they will change some skills in the future.


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#9 Kazara

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Posted 25 June 2016 - 03:25 PM

I completely agree with you on everything xSweetDreamsx and skills gonna ba balanced in the future, and yes, the skills you mentioned need to be balanced a bit, I am aware of it (as well as many other skills, especially caster side). And yes, the game is slowly getting better and more populated...and will keep be more populated in the future ^_^


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#10 reqbugkiller

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Posted 25 June 2016 - 05:12 PM

Imo WL needs nerfed not by dmg but with there stuns and "crowd control"

Ok. Only if they do AOE 5 seconds and 1 target.
Now magicians hit 3-4k and they have 2-3 AoE. Death of all living things.
Tempest has 3.5k his AOE 3, obtained 3.5 * 3 = 10.5k DPS, AOE duration from 20 seconds Tempest (10.5 * 20) / 2 = 105,000 damage.
This crazy numbers.
The entire game is now revolves around the mages.
In game played by 80% of the Magi, it is not normal!
Who will stop the magicians crowd burns all living things? True, only Warlord.

Think hard about what I said, and not write more such nonsense.

 


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#11 sonemere

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Posted 25 June 2016 - 07:32 PM

move lightning restraint to radiant

 

double tempest 2 aoe property damages


Edited by sonemere, 25 June 2016 - 07:33 PM.

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#12 Vulcano

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Posted 25 June 2016 - 11:57 PM

skill assassin ? i almost never see then in PVP lol!

 

the nova dungeon jewels boost only cad AA build and casters

 

i agree there is need to have 2nd option jewels for SS spawner melles instead of nightmare

 

about wls, yhea, only root and mabye the hush, make then so good now, well if theres a prot in our then he can broke the root for your team, its really sad , in those batlefields i went there was 0 bersekers, it really sad....


Edited by Vulcano, 25 June 2016 - 11:57 PM.

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#13 ElfLord

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Posted 26 June 2016 - 08:56 AM

This is just silly.
Some trash warlord from Russian server thinks he's all pro and knows everything.
Warlord is op as -_-. Not just because of the insane root hush combo.
But the insane hp 60k+ and the insane defense debuff which demolishes casters.
1v1 it's an absolute monster.
1vmany it destroys entire enemy teams with that hush root combo followed by team.
So I don't care what nonsense you spout about the jewels
Sure casters can reach 3.5k dmg on cap.
Warlord can do 4k+ because it rapes any cap defense with debuff.

@sonemere
-_- no. Rad does not need an aoe. Find a different way to nerf tempest
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#14 VanBalzac

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Posted 26 June 2016 - 01:57 PM

i think classes no need big  nerfs 

 

if u decently boost some  anothers  (comie ,prot,avenger,ranger,domi...etc )

 

about aoes 3,5k 4,k  here some sugestion 

 

 

Broken Morale 

 

Decrease Physical & Skill Critical Rate and ''additional damage'' %  of surrounding enemies by breaking morale

 

 

i think restraint recision ,remove bad stats of wl ,i dunno couse i no got this one 

but the idea is have skills to fight vs this op classes and make all balanced 

because is ever the same ''is op nerf nerf nerf ....''  

i got a toon nerfed once and they dont know  nerf a class 

 

 

 

 

 

 

 

 

 


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#15 Kazara

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Posted 26 June 2016 - 02:45 PM

No1 is talking about big nerfs, but they need few adjustments on some skill and some other boost on some other useless skills. I agree on having more skills that counter other skills tho, we need some skill that counter silences especially. Making everyone a god would turn the game into an unplayable hell, where you are constantly in a crowd control skill or damaged by wide AOEs. On the thing you suggested for protector. No way, broken morale is already very strong and adding 2 OP debuffs into one skill is not the way to go. Tho I would like some new damage mitigation skill for protector. Protector need a good boost, as well the classes you mentioned, except Ranger. Ranger need only few good changes, nothing serious. Rangers can be really deadly, and if you check some decent one, you will notice their kill/death ratio is always absurd.


Edited by Kazara, 26 June 2016 - 02:48 PM.

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#16 Cleffy

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Posted 26 June 2016 - 06:27 PM

I don't think people really understand the poorly conceived mechanics. Once you get your defense high enough, WLs defense debuff has no effect because the calculation is logarithmic. Decrease 8k defense by 50%, they still have cap defense.

I forget which magic ignores resistance. It was AOEs or just DoTs. This is usually the reason why casters are seen doing more damage.

It also takes a large degree of forging to get your damage and HP far up there. For most players who don't use all the forge events, their stats will be crap.


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