So you are saying that if you dont one shot another class, dont bother to deal damage?
Okay.
and i never said about going full retard on FA.
Like I said man, do what you want. Traps are a detriment to your own guild. Bomb is much better for a castle defense. Maybe sleep traps around the emp to stop recallers would be OK.
Getting FA at all would be kinda pointless, but Sniper builds in general lack variety so if it makes you happy; go for it. Since you aren't going Ranger with it, it doesn't really matter.
My point is the DPS isn't worth the time it takes to cast the skill. There is a 1.5 second base cast time. Maybe if you used Sound Amplifiers you could achieve instant (as long as there isn't a fixed cast time portion). If you do 3k damage per FA @ 3 FA/sec you would make most players use 2-3 pots. Even then you need to recover that SP. 138 SP btw. From a damage vs recovery cost standpoint it ends up being a wash.
Based on the wiki. Damage doesn't seem to be affected by anything but base stats. For some reason, I think that is wrong. If weapon is truly not a factor I would recommend defaulting CK + Cranial to spam FA. Obviously you will need high dex to get any damage with it. But you need to decide if you want INT for more damage, VIT for stun immunity, or AGI for aspd. You will want to target assassins, biochemists, and ninjas mostly (I believe FA bypasses cicada) Anything with an HP pool over 13k will probably end up doing more harm than good.
Like I said, sniper build is pretty standard. You get 99 DEX, 90-something VIT, and the rest into AGI 90% of the time. If you have a good way to be stun immune and go 1 vit, and get more INT in that build you could do that. It wouldn't hurt to pick up FA, but I would if I were factoring a Sniper into a WoE strategy they would be using Arrow Shower in teamfights and trapping the Emp room of a second fort at the end.