So we've had suggestions here to make stella rings give more hp after soulcrafting them. The reasoning people have behind that seems to be consistency. I think it should be the same case for all gear, not just these rings. Defense and atk as equip options increase on soulcraft and enchants from 15-20, why wouldn't the other stats? We have the special options for stats that wouldn't get increased.
I don't know how it currently calculates this for atk and defense, but I looked at it quickly and it seems that getting to +20 legend seems to about double the atk stats and triple defense stats. This could mean that it might be possible to make different stats increase at different rates, so for example you might only get up to 1.5x cdmg at +20 legend, but get up to 3x str on +20 legend. Could also just be for example 2x for all, I don't see that being too big of problem.
The positive things with this would be that it'd make enchanting and soulcrafting more rewarding and also make certain items more viable to use. The negatives could be that it could be seen as increased pay to win and some items might become too powerful. I however think that enchanting isn't that hard to do, this wouldn't increase people's stats too much and ultimately it's just a matter of balancing it to be fair. If some specific items gave trouble for this, their equip options could just be changed to be special stats instead. Some items give very little for enchanting and soulcrafting them, such as many accessories and belts. I think it would be good to fix that with this.
Edited by Precrush, 29 June 2016 - 01:47 AM.