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#1 Hirio

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Posted 05 December 2010 - 12:53 AM

i want to level a wizzy but i dont know a good skill build

i just want a decent build for pvm to get to 99 as fast as possible
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#2 Drak231

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Posted 06 December 2010 - 05:07 AM

http://web.hc.keio.a...enoXfNdn1cKGKhX

99 int
30 dex
other in vit

Now you need a little bit of money because of safety wall (blue gemstones).
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#3 Fibrizzo

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Posted 06 December 2010 - 05:12 AM

Only 30 dex for a single wizard? >_<
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#4 Drak231

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Posted 06 December 2010 - 06:32 AM

Only 30 dex for a single wizard? >_<


Considering that new cast time formula is : castTime = (1 - SQRT((Dex * 2 + Int) / 530)) * (1 - sum_castReduction/100%) * baseCast * 0.8 + (1 - max_fixedReduction/100%) * baseCast * 0.2

As you can see the dex only affect 80% of the cast. So the difference between 30 dex and, hypothetically let's say 80, with 99 int is :
30 dex => 0.4522774424948338865430302172
80 dex => 0.300944032796358380213169403805

These results are the % of time to cast a spell and are purely based on the stats points (no equip) parts.
So let's say a spell is 5 sec to cast; 1 sec fixed and 4 sec variable.

With 30 dex and 99 int : 1sec + 0.4522774424948338865430302172*4sec = 2.81 sec => 43,8% reduction
With 80 dex and 99 int : 1sec + 0.300944032796358380213169403805*4 sec = 2.20 sec => 56% reduction

Edit : I edited the calculations, the past wrong numbers were 51% and 60,8% respectively. The results are kind of the same though. The difference isn't major...

I prefer vit over dex as a wizard >.> It may change as a warlock though!

Edit : I should note that Safety wall is maxhp*3 => that is why I prefer vit over dex!

Edited by Drak231, 24 January 2011 - 06:57 AM.

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#5 Fibrizzo

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Posted 06 December 2010 - 07:11 AM

Dex increase also matk and 50 dex change drasticaly cast time of wizard's AoE.

The build you say is fine for kill monsters 1 by 1. If he have planned do parties I think is better invest on dex.

Safety wall depends on your SP, not HP...
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#6 Drak231

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Posted 06 December 2010 - 07:31 AM

Dex increase also matk and 50 dex change drasticaly cast time of wizard's AoE.

The build you say is fine for kill monsters 1 by 1. If he have planned do parties I think is better invest on dex.

Safety wall depends on your SP, not HP...


Nope, safety wall really depends on HP since renewal :
http://ro.doddlercon...l_Skill_Changes

I know it's rofuture, but you can ask people and see on the forum, it really is 3*maxhp.

1 point of int = +1.5Matk
5 dex = + 1matk... it really isn't that much...

Dex greatly reduced cast time prerenewal. I just demonstrated you with the formula that this is not the case anymore...
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#7 Fibrizzo

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Posted 06 December 2010 - 08:10 AM

Nope, safety wall really depends on HP since renewal :
http://ro.doddlercon...l_Skill_Changes

This is outdated.
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#8 Drak231

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Posted 06 December 2010 - 11:01 AM

This is outdated.


I know it's rofuture, but you can ask people and see on the forum, it really is 3*maxhp.


>.>

I searched but can't seem to find official sources... This is what I found :
- http://www.gathering...ic=33429&st=140
-

If you feel you absolutely MUST give the safety wall a durability, it would be most logical to base its strength on the MAGIC ATTACK stat of the caster, not their hit points.

- http://www.gamespot....5345&pid=561051

I also asked a warlock in game and he told me it was maxhp*3.

So is it or not?
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#9 Fibrizzo

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Posted 06 December 2010 - 11:36 AM

I have SW10 on AB 105 and Warlock 109. My Warlock SW it's better than the AB one. The Warlock have 8k hp and 4k sp and the AB have 12k HP and 2.8k SP.

irowiki have a formula that aproaches my own experience:

http://irowiki.org/wiki/Safety_Wall
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#10 Hirio

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Posted 06 December 2010 - 03:08 PM

Considering that new cast time formula is : castTime = (1 - SQRT((Dex * 2 + Int) / 530)) * (1 - sum_castReduction/100%) * baseCast * 0.8 + (1 - max_fixedReduction/100%) * baseCast * 0.2

As you can see the dex only affect 80% of the cast. So the difference between 30 dex and, hypothetically let's say 80, with 99 int is :
30 dex => 0.36182195399586710923442417376
80 dex => 0.240755226237086704170535523044

These results are the % of time to cast a spell and are purely based on the stats points (no equip) parts.
So let's say a spell is 5 sec to cast; 1 sec fixed and 4 sec variable.

With 30 dex and 99 int : 1sec + 0.36182195399586710923442417376*4sec = 2.45 sec => 51% reduction
With 80 dex and 99 int : 1sec + 0.240755226237086704170535523044*4 sec = 1.96sec => 60,8% reduction

I prefer vit over dex as a wizard >.> It may change as a warlock though!

Edit : I should note that Safety wall is maxhp*3 => that is why I prefer vit over dex!

what if i added a phen clip to that wouldnt 50 dex be better?
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#11 Drak231

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Posted 06 December 2010 - 06:12 PM

If safety wall isn't based on max hp, well more dex is sure more helpful...

As for the phen card, a tip is to play with your equipment on the skill bar :

1) Cast the spell first so the cast time won't be affected by phen card.
2) Put phen card while casting the spell

Example : Let's say I have 2 gloves with zerom card and a phen card on a clip. One of my zerom glove is on F8 and the phen clip is on F9.

1) I cast the spell with 2 zerom gloves equipped.
2) I press F9 so the spell isn't interrupted.
3) I press F8 to put back the glove.

As you can see, phen card won't affect your cast time when doing this, no matter your stats.
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#12 Hirio

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Posted 07 December 2010 - 02:10 AM

http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill4/wiz.html?10qvenoXfNdn1cKGKhX

99 int
30 dex
other in vit

Now you need a little bit of money because of safety wall (blue gemstones).


isnt there something better i can put the points from increase sp recovery into?
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#13 Drak231

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Posted 07 December 2010 - 04:38 AM

isnt there something better i can put the points from increase sp recovery into?


lvl 10 firebolt? Stone curse is now flawed with renewal so don't bother. As for frost diver, it's a personal choice, but I can rely on storm gust lvl 1 and I think it's more effective. Sp recovery is basically how much time you'll sit when you run out of sp...

Also, be careful with the vit part I said earlier because it all relies on if safety wall is based on hp or not...

Edit : since nobody seems to answer another post I made, I'll make the tests myself...

Edited by Drak231, 07 December 2010 - 04:40 AM.

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#14 Hirio

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Posted 07 December 2010 - 07:02 AM

lvl 10 firebolt? Stone curse is now flawed with renewal so don't bother. As for frost diver, it's a personal choice, but I can rely on storm gust lvl 1 and I think it's more effective. Sp recovery is basically how much time you'll sit when you run out of sp...

Also, be careful with the vit part I said earlier because it all relies on if safety wall is based on hp or not...

Edit : since nobody seems to answer another post I made, I'll make the tests myself...


thanks for the info! ill be sure to look up your post on your safety wall tests
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#15 Drak231

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Posted 07 December 2010 - 10:24 PM

Fibrizzo is definitely right!

I had 1800 hp. If you calculate 3*max hp = 5400 hp. Now, 5400 hp / 11 hits = about 500 damage.

So I needed a hit which was more than 500 damage and less than 1800. I searched around and a mechanic helped me do the testing. Each of his hit landed about 700 damage. We did the tests several time and the wall always broke at the 11th hit. 700*11 = 7700 hp which is more than 5400hp by far, so it is definitely not based on 3*maxhp.

Now with a lvl 58 wiz (I'm still really low, I'll play later :D), with 80 int, 20 dex and 20 vit, we did some testing with a high attack. The mechanic landed 2 10k hit :

The first hit was all absorbed and I took about 5,5k damage from the second hit which makes the wall with these stats withstand about 15k hp...

If we test the old formula : 7000 � (1 + 0.1 � Job level ÷ 50) + 300 � Skill level + 65 � INT + Maximum SP

7000 � (1 + 0.1 � 8 ÷ 50) + 300 � 10 + 65 � 80 + 1027 = 16 339

It seems about accurate (difference of about 1.5k-2k)!


Now about the build... I honestly don't know anymore since dex don't change the cast time that much and vit don't seem to affect safety wall. But dex is preferable because "Every 5 DEX: +1 Magic attack". I'm also now considering luk "Every 3 LUK: MATK +1" but it doesn't reduce cast time... It may be something like

99 int
50-70 dex
30-50 luk
Some vit?

Other players insight are welcomed here...! ;-)

Hope it helped!
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#16 Gnosis

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Posted 13 January 2011 - 06:54 PM

Why safety wall? I invested in Firewall 10 and fire/icebolt 10 instead. I was thinking safety wall was for PvP or WoE...

Also

Considering that new cast time formula is : castTime = (1 - SQRT((Dex * 2 + Int) / 530)) * (1 - sum_castReduction/100%) * baseCast * 0.8 + (1 - max_fixedReduction/100%) * baseCast * 0.2

As you can see the dex only affect 80% of the cast. So the difference between 30 dex and, hypothetically let's say 80, with 99 int is :
30 dex => 0.36182195399586710923442417376
80 dex => 0.240755226237086704170535523044

These results are the % of time to cast a spell and are purely based on the stats points (no equip) parts.
So let's say a spell is 5 sec to cast; 1 sec fixed and 4 sec variable.

With 30 dex and 99 int : 1sec + 0.36182195399586710923442417376*4sec = 2.45 sec => 51% reduction
With 80 dex and 99 int : 1sec + 0.240755226237086704170535523044*4 sec = 1.96sec => 60,8% reduction


I don't know if I'm misunderstanding the way this formula works, but shouldn't you multiply by 5sec instead of 4 seconds since it asks for the baseCast and not a variableCast?

Edited by Gnosis, 13 January 2011 - 08:21 PM.

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#17 darktie22

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Posted 14 January 2011 - 10:39 AM

dex/int only applies to variable cast time, only way to reduce fixed cast time are skills like radius and sacrament. Safety wall, by now, till kro patch hits iro, will have hp and you will take extra dmg, but even in this scenario, safetywall is very usefull in pve, even more if you lack of a phen card/orleans gown. Also with the long cast for sg (even with 120 int/dex it takes forever... to long fixed cast time) you would want to have some hits blocked by safety wall while your trying to get it off. With good equips, sw should be able to block all hits before it runs out of hp since you dont get to much dmg from each hit. Furthermore, i use sw only on pve, on pvp/woe its only usefull to sw emps since you would be 1shoted by fist even with sw (talking about wizard/hwizard/warlock) and besides than gfist, theres no other dangerous melee skill, pneuma is the new sw XD (blocks GoH, FB, CS, AB, CC)
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