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how to get Infinite Adoramus = 0 delay animation- reducers


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#1 HeresNatan

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Posted 01 July 2016 - 08:13 AM

I want to know how to have this 0 delay between adoramus that I saw in youtube.

what gear?

maybe 175 aspd can help?

what the difference in ado when I see a 160asp vs 175 aspd vs 190 aspd in animation delay... maybe with animation delay reducers...

 

 

why this girl is it..... JRO overpowered?

 

https://youtu.be/zUsWAsy4AwQ?t=23s

as u can see, this is in speed x1

 

TY


Edited by HeresNatan, 01 July 2016 - 09:32 AM.

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#2 Zayaan

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Posted 01 July 2016 - 08:21 AM

You can't do that on iRO/kRO. jRO removed cooldowns and cast delays of many skills, Adoramus is one of those skills.


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#3 HeresNatan

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Posted 01 July 2016 - 08:55 AM

ty a lot for freeze  my hope

AHAHAH

no..

 

ty to tell me that I need to lean japanese


Edited by HeresNatan, 01 July 2016 - 09:33 AM.

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#4 PervySageMarty

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Posted 01 July 2016 - 09:31 AM

well at least cast time wise you can completely eliminate it since Ado is all variable cast time.


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#5 HeresNatan

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Posted 01 July 2016 - 09:50 AM

well at least cast time wise you can completely eliminate it since Ado is all variable cast time.

 

TY

 

but i dont think that have 120 dex is the better choice. How do you think that's the beetter status for ado?

Do your know about 175 and 190 asp and reduction in animation?

Does it make any influence in adoramus?

Maybe If it cant help directly for adoramus, can help with combo lex + ado. What do u think or know about?

I think to test It, but i'm not a right person to make this kind of test: +12 HWHB + safety ring + 2 +9 Rapid Pendant (Shadow) + 2 or one Tower Keeper Card + 175 aspd

Thank you again


Edited by HeresNatan, 01 July 2016 - 10:47 AM.

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#6 Sewasan

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Posted 01 July 2016 - 10:31 AM

Adoramus

 

Damage: MATK = [{(Skill Level x 100 ) + 500 } x Caster's BaseLV /100 ] %

Blind, AGI down effect chance: [(Adoramus Skill Level x 4) + Caster's JobLV/2 ]%

Fixed Cast Time: None

Variable Cast Time: 2 seconds

Skill re-use Delay: 2 seconds

Global Skill Delay: 0.5 second

 

First question, you can't, on the second question 175 are 2 hits per second, 190 aspd is 5 hits per second (both a rough calculation) Anyway it doesnt matter because you need to wait 2 secs so recast adoramus (unless there is some gear that cut the cooldown, i really call the expert ABs there im just working with the formula we have at hand). Also the variable is just 2 secs so with 2 RWC spell3/3 and a +9 COD you already cut it down to 1 sec, (no dex included).

 

There is a extensive post about Adoramus ABs on the forum with really impresive numbers, you should check it

 


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#7 moimoi213

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Posted 02 July 2016 - 03:57 AM

TY

 

but i dont think that have 120 dex is the better choice. How do you think that's the beetter status for ado?

Do your know about 175 and 190 asp and reduction in animation?

Does it make any influence in adoramus?

Maybe If it cant help directly for adoramus, can help with combo lex + ado. What do u think or know about?

I think to test It, but i'm not a right person to make this kind of test: +12 HWHB + safety ring + 2 +9 Rapid Pendant (Shadow) + 2 or one Tower Keeper Card + 175 aspd

Thank you again

Adoramus in jRO is Skill Delay: 0 seconds

 

even with 193 aspd, you wont be able to spam it.

 

even if its possible, would you throw matk & int gear for aspd? so, unfortunately, it's not possible.

 

but you can play judex for fun. it's only 0,5 second skill delay 

wear cast reduct gear with temp dex & 120 dex..you will remove the 0,5s fix cast time

with 120 dex + 120 Int + cast reduct gear like KK card, CoD, etc..you will get 0s cast variable time.

 

with 0s fix & 0s var cast..its spamable....just work it with matk for the damage, it will outdps ME in any way.. well, 15k-20k judex/0,5 second isn't that bad right?


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#8 PervySageMarty

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Posted 02 July 2016 - 04:15 PM

I thought so before as well about Judex outdamaging ME, but had no real hard evidence to back up if it really has that potential considering how you need the mobs to be grouped up tightly in a 3x3 cell AoE just for it. Glad to hear from a prominent Ado/Judex AB that it is true.


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