HI and Welcome to my Post, in here player will be able to talk about skill they want to be rework.
Rework don't mean a complete change, it mean changing how the skill work with out changing the how the original skill was suppose to work.
This is how the post will work. First of all Post how the skill was created.
Class : monk Skill Name : instant heal > Lv 5 heal 50% max HP for every player in the zone base on caster HP.
Rework i would like to see > Heal XX Hp in the zone base on Caster Magical power. (the % max caster HP make this spell heal a bit to high when the caster make a character with full HP base stat.
Class: monk Skill name: Resurrection lv 5: Use 20% Max MP > resurrection up to 5 player 50% hp/mp
Rework > Change the Mana cost for a pure cost like ex: 1500/1800/2200/2600/3000 mana ( the Mana cost of the spell is a bit to high when it base on % max caster MP)
Class: Priest Skill name : MP transfer > 10% +5% per lv Max caster MP to the nearest party member.
Rework> 10%=5% per lv max caster MP Divide by number of player in the zone (ex:10%/2=5%)
(make this skill a mana heal zone will make this skill more useful and player might start using it more often) With a MP heal base on the number of player this skill will be more balance.
Class : Priest Skill name : Arch Sanctuary 50+50 per lv mana heal per 2 sec.
Rework > Mana heal 1% +1% per lv up. (this skill was create under power for a unknown reason and make it base on % base will make it more efficient.
Before posting a skill put the original stat the skill is suppose to do and why you want to have this skill to change. we want a game more balance not unbalance so think about it before posting a change. We are here to give idea so the game developer can come real change after.
They are the one that will decide what to change but we can help them with it.
Edited by zirothos, 10 July 2016 - 12:27 PM.