+9 Palace Cap = 9%
3D Glasses = 5%
Upgrade Part - Plate = 10%
+9 Immune HBP = 20% + 10%(does the HBP bonus +10 or increase by 10%?)
The total reduction I may get is 54% = 44% neutral reducs + 10% medium-sized reducs 59% = 44% neutral reducs + 10% medium-sized reducs + 5% from Lv5 Skin Tempering
Woopsy, I forgot about the passive 5% neutral from Skin Tempering . And OFC I take it, So did I do the math correctly? For the love of Odin, please say yes, or if not, please correct me
I want to elaborate abit on neutral reduction. Although mechs and the bsmith line can attain 100% neutral resist, you will always take 1% damage from a monster thats melee attacking you, but when soft def applies at the end of all calculations you usually end up taking 1 damage considering mech pick up quite abit of agi and vit in their builds.
Make no mistake though, getting 100% neutral resist helps avoid the mobbing penalty, that is, per every 3 monsters attacking you, incoming physical damage increases by 1%, which does not sound significant but with a 100% neutral resist mech for me, overmobbing by 10 or 15 monsters at a time would mean at least 3~5% increase in incoming damage if otherwise.
Neutral resistance works very differently from other resists and I hope this info from my vigorous testing with my neutral resist gears on my mech helps out abit.
I am not entirely sure of my findings as well but veterans like Fuyukikun and Ashuckel with their plethora of knowledgeof the mechanics of the game and all the top tier gears at their disposal will prove my information is incorrect otherwise.
Edited by PervySageMarty, 08 January 2017 - 09:49 AM.