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Mado Mechanic Proposals


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#1 HammerBro

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Posted 17 July 2016 - 04:30 PM

  • Cooldown - I understand that overheat status is suppose to be a punishment for taking too many hits, but the amount of times you need to cast cooldown to remove overheat seems excessive.  Could you lower it down to 2-3 casts?
     
  • Acceleration - For a 3rd class skill that increases movement speed the results it gives are underwhelming, it has 3 levels but most mado mechs will only get level 1. Maybe adding a secondary effect such as an attack speed boost or flee bonus would give mado mechs an incentive to put more skill points into acceleration .
     
  • Hover - Using this skill requires 3 hotkeys. Please change it to work without the need to gear swap.
     
  • Pilebunker - Same issue as Hover, this now requires 3 hotkeys to use. Please change this skill to work with the new Pile Bunker S/T/P.
     
  • Lava Flow - This is a great mob control skill but doesn't work while in mado gear.  Please enable it to be used in mado gear.
     
  • Mado Gear Loss in Instances - Because mado mechs lose their mado gear upon death, a single death will pretty much end their instance run. Every other class can simply Token of Siegfried or get a friend to resurrect them. Maybe add a mado gear npc to every instance or have a usable item that can bring back the mado gear. 

Edited by HammerBro, 17 July 2016 - 07:17 PM.

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#2 fuyukikun

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Posted 17 July 2016 - 06:21 PM

cooldown: agree, actually 1 cooldown SHOULD remove overheat.
hover: pretty meh with accessory should be equipped and it doesnt work on some ground skills
pile bunker: working as intended. need to be working to other pile bunkers
meltdown: agree. this skill should be fun if using ice launcher with sword/mailbreaker under strings
acceleration: welp! we got cart boost in mastersmith, why shouldnt it be used in mado and forget this acceleration skill already!
mado loss: just make a consumable item, weight 1000, when clicked automatically gives new mado. 100k zeny each item, should be fair.
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#3 HammerBro

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Posted 17 July 2016 - 07:15 PM

Made a mistake, confused skill names Lava Flow for Meltdown. Although having Meltdown working in mado gear would also be nice.

 

Not being able to use cart boost in mado gear isn't a big issue for me, I'm just trying to give a bigger incentive to put skill points into Acceleration. You can actually get the same effect as Acceleration level 3 by using an Authoritative Badge, they even weigh the same as a Magic Fuel. I would actually forgo getting acceleration if it wasn't a requirement for front/back slide and hover.

 

I'm not apposed to having a 1000 weight item that restored mado, just make it so I can store it my cart.


Edited by HammerBro, 17 July 2016 - 07:16 PM.

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