- Cooldown - I understand that overheat status is suppose to be a punishment for taking too many hits, but the amount of times you need to cast cooldown to remove overheat seems excessive. Could you lower it down to 2-3 casts?
- Acceleration - For a 3rd class skill that increases movement speed the results it gives are underwhelming, it has 3 levels but most mado mechs will only get level 1. Maybe adding a secondary effect such as an attack speed boost or flee bonus would give mado mechs an incentive to put more skill points into acceleration .
- Hover - Using this skill requires 3 hotkeys. Please change it to work without the need to gear swap.
- Pilebunker - Same issue as Hover, this now requires 3 hotkeys to use. Please change this skill to work with the new Pile Bunker S/T/P.
- Lava Flow - This is a great mob control skill but doesn't work while in mado gear. Please enable it to be used in mado gear.
- Mado Gear Loss in Instances - Because mado mechs lose their mado gear upon death, a single death will pretty much end their instance run. Every other class can simply Token of Siegfried or get a friend to resurrect them. Maybe add a mado gear npc to every instance or have a usable item that can bring back the mado gear.
Edited by HammerBro, 17 July 2016 - 07:17 PM.