I can see the frustration most summoners get due to the homing attacks being taken away but I feel fixing the range on the z axis for the attack to match the animation on helix shot isn't a ridiculous suggestion. For one summoners wouldn't be able to x spam on enemies behind them. Sometimes I find summoners missing x spams because the animation range for helix shot is so misleading. I propose either fixing the z axis range for this skill or changing the animation so it won't be as misleading.
Slighly increase z axis range on helix shot
Started by
ohsnap
, Jul 23 2016 08:13 AM
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