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Slighly increase z axis range on helix shot


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#1 ohsnap

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Posted 23 July 2016 - 08:13 AM

I can see the frustration most summoners get due to the homing attacks being taken away but I feel fixing the range on the z axis for the attack to match the animation on helix shot isn't a ridiculous suggestion. For one summoners wouldn't be able to x spam on enemies behind them. Sometimes I find summoners missing x spams because the animation range for helix shot is so misleading. I propose either fixing the z axis range for this skill or changing the animation so it won't be as misleading. 


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#2 Turpi

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Posted 31 July 2016 - 11:44 AM

Actually that are 2 good suggestions.
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