» If someone know more bugs,please,feel free to post here;I'm really tired of those bugs
Rebel :
• Magical Bullet is not ghost type,SHOULD be according to the skill description (We can just ignore it since the skill effect changes after the
Rebellion Awakening).
• Eternal Chain is not consuming coins. (not really important and it's not game breaking)
• Antimaterial Blast NOT WORKING AGAIN
• Quick Draw Shot not working as indeed (wrong damage and causing position bug when using),missing animation(not 100% confirmed,need kRO/jRO videos) and not working with all weapons (not confirmed)
•Slug shot doesn't work if you try to cast it with 1 bullet
Kagerou :
• Flip Tatami not working since 175 patch (It's not ignoring ranged damage)
• Cast Ninja Spell Wind,according to divine pride it should give Deep Sleep but is not working,never saw this working btw ( I would love to know
if this is indeed or not)
• Cast Ninja Spell Water,again,according to divine pride it should give Cristallize.
• Rapid Throw : Dead body reduces the damage.
• Fire Charm not Increasing Exploding Dragon damage
(''The 15% per charm is not being applied multiplicativelly, but additivelly instead.
so 900% explosive dragon + 10*15%= 900+150=1050%
Instead of what should be, 900% x2.5 = 2350%'' . Thanks ash )
• Fire/Wind/Earth/Water Charm can be absorbed by suras. (pls gravity)
Super Novice :
• Hilt Binding. Added +1 to my Str, but no +4 on the Atk.
• Faith. My HP raised by 200, but my SP reduced from 303 to 288!!!
• Weapon Research. Description doesn't say anything about raising Atk and Hit, only increasing success in Forging. (Afraid to waste skill points to confirm)
(Thanks Cleanwaterdev)
Ranger :
• Camouflage is not avoiding single target skills (came with the 175 patch and worked for 2 weeks,then never saw this working again)
*** This means,Your enemy can't aim single target skills on you.
• Wind Walker - You need to recast the skill everytime you change the zones(maps)
Mechanic :
• The new Set of Piler Bunker from 15.1 is not working with the PILE BUNKER SKILL
• If the Mechanic is inside their own Neutral Barrier,ranged skills miss enemies outside the Neutral Barrier (need confirmation from the GM team or a kRO/jRO player)
• Party Buffs don't work on Mado
Sura :
• When using Guillotine Fist with B.Claw or any weapon inside GVG/PVP area you can target people from ur guild/party,dealing no damage but sucking your SP and putting you on skill Delay
Maestro/Wanderer
»Thanks yaguh for those reports below
Song of Despair = everyone gets affected (except your party)
Siren's Voice= effects our allies which removes our buff
Deep Sleep = effects allies even though it barely works
» Thanks ROCKheir for those reports below
With Lv5+ Lesson, Imrpovised Song allows casting of random Mage/Wizard spells but deals no damage while performing 2nd Class Buffs
Sometimes, Vulcan Arrow casts but doesn't execute the skill even with arrows equipped and with enough remaining SP. (This happens when you try to recast AV right after the animation ends)
Swordsman/Rune Knight
• Enemy Endure causes nodelay-esque animation speeds. (Thanks Toxn)
Genetic: (Thanks Toxn)
• Thorn Wall pushes players away in WoE setting
Arch Bishop : (thanks perv guy and 4853....)
• Oratio is not giving the reduction is Holy elemental resistance
• Status Recovery does not get rid of Stasis
• Redemptio doesn't work properly at higher levels.
• If a party member is equipped with Shield of Deaf(A.K.A GTB), AoE buffs are likely to bug out, confirmed with AoE KE.
Sorcerer :
• Blinding Mist is not applying it's 75% ranged reduction correctly in most cases. (Tested with Vanishing Poin, Killing Strike, Throw Shuriken, Throw Kunai) Those were being reduced by only 20~25% roughly. (Thanks ash)
» CHANGES MISSING FROM kRO (Thanks Toxn,Hissis, Vmod Cinnamon)
Sorcerer:
• Crystallization from Diamond Dust (and other methods, status bug actually) can be reapplied while the status is still active.
Warlock:
• Stasis duration reduction formula is outdated/not working
• Stasis was changed to have no effect on players outside of WoE and PVP maps.
Kagerou :
• Kunai Splash is ranged on kRO
• 01/28/2015 - kRO Maintenance
Common Patch
- When copying Ninja skill [Flip Tatami] the skill will correctly ignore ranged damage.
- [Flip Tatami] will increment its ranged damage protection from 1x1 to a 3x3 AoE.
-------------------//----------------------
Skill Screen effects changes:
Misc:
• Hallucination still uses the old effect.
• Hallucination Drug destroys clients due to the old hallucination effect we shouldn't have at this point.
• Crazy Vines was changed from a green effect to a purplish one
Edited by Hissis, 31 March 2017 - 07:33 AM.