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[List] All Classes - Skill Bugs/Missing patches.


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#26 Ashuckel

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Posted 14 August 2016 - 03:24 AM

Well, the ones i listed, were patch notes from kRO with the date they were fixed/changed, this should make it easier for you to request 'em right?


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#27 VModCinnamon

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Posted 14 August 2016 - 03:41 AM

General,i know is hard to fix everysingle bug but i would love to see some important/old ones fixed.

 

kRO already have a lot of them fixed (Flip tatami,camouflage,animation missing on rebel,stasis for example).

 

Well, the ones i listed, were patch notes from kRO with the date they were fixed/changed, this should make it easier for you to request 'em right?

 

Will mark this thread for CM Campitor.


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#28 Hissis

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Posted 14 August 2016 - 01:41 PM

Will mark this thread for CM Campitor.

 

Thanks VMod


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#29 NormalPeople

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Posted 16 August 2016 - 06:40 AM

dont forgot about this
https://forums.warpp...upon-fire-rain/


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#30 Campitor

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Posted 16 August 2016 - 03:28 PM

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#31 Hissis

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Posted 18 August 2016 - 04:01 PM

Thread is saved for reporting purposes.

 

Thanks Camp,can you update us with news about any fix(specially from this topic) if possible? Please.


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#32 Hissis

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Posted 23 August 2016 - 09:47 PM

Bump and update!

 

If you know more bugs,post here !


Edited by Hissis, 23 August 2016 - 09:48 PM.

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#33 Hissis

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Posted 30 August 2016 - 06:16 AM

updated


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#34 Ashuckel

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Posted 06 October 2016 - 07:22 AM

did kRO ppl said anything about this when they came by? (í guess you showed them....right? :v)


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#35 Zayik

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Posted 06 October 2016 - 05:26 PM

I was making a similar post in proposals for bugs/proposals but this is already here :D.

 

Here are some kage updates for you!

 

Kagerou

Exploding dragon DOES NOT give the 150% dmg it says it does at 10 fire charms. From a few tests, it feels like it is actually only giving 1.5% dmg per charm instead of 15% dmg per charm, thus resulting in a total increase of 15% dmg if any. Either that or RNG is trying to trick me. 

Shadow Leap (also any movement bug like snap, tk leap): Enemies are not drawn on screen when they come into sight upon leaping. Only way to see monsters is if player moves or each monster moves on screen. 


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#36 Ashuckel

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Posted 06 October 2016 - 06:21 PM

The 15% per charm is not being applied multiplicativelly, but additivelly instead.

so 900% explosive dragon + 10*15%= 900+150=1050%

Instead of what should be, 900% x2.5 = 2350%


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#37 Hissis

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Posted 08 October 2016 - 01:03 PM

added


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#38 Hissis

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Posted 09 October 2016 - 07:37 PM

Updated with more Rebel bugs -_______________-


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#39 Zayik

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Posted 15 October 2016 - 03:00 PM

Bump, please update us if these are actually being looked into.  

 

Also, another bug.  

Kagerou/Oboro 16th Night lvl 4-5

Skill has a 60 second cooldown. Lvl 4-5 give a buff duration of 75 and 90 seconds respectively.

  • BUG:
  • Recasting the skill after the cooldown and while the buff is still active will inflict the cooldown, but does NOT reset the duration.

At this point in time, getting lvl 4-5 of this skill actually punished the player, which is quite saddening.

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#40 Zayik

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Posted 15 October 2016 - 03:55 PM

Kagerou/Oboro Pure Soul:

Not 100% certain this is a bug or is designed this way. 

It states it recovers 10% hp per second, last 10 seconds. 

The 10% hp seems to be of the base hp(HP only from level and vit), as apposed to the hp after any modifiers such as +x% hp, +hp. 

 

Had multiple times that it didn't recover 100%hp while in town. 


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#41 ROCKheir

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Posted 15 October 2016 - 08:48 PM

Performers:
With Lv5+ Lesson, Imrpovised Song allows casting of random Mage/Wizard spells but deals no damage while performing 2nd Class Buffs
Deep Sleep Lullaby is broken like heck! It's like -100% working (exaggeration intended). -_-
Charming Wink doesn't work most of the time when it could be adjusted to work 75% (or higher) of the time and remove the demi-human/demon/angel restriction if possible since it's just an inferior (single-target) version of Siren's Voice.
Sometimes, Vulcan Arrow casts but doesn't execute the skill even with arrows equipped and with enough remaining SP.

Scholar:
(Needs confirmation) Offensive Spells (or at least Bolt Spells) don't execute when target is blinded by Blinding Mist (and/or when caster stands inside Blinding Mist?).

AB:
Cantocandidus and Clementia doesn't get overwritten by another AB's Cantocandidus and Clementia or own and other AB's Blessing and Increase Agi.
Even without a Mado Mech in the party (no mado mech recruited since the party was organized), party buffs and healing gets bugged. (happened once when piloting AB in mid TI; unknown cause; solved by kicking and reinviting the AB)

Party Window:
Sometimes, offline (and even online?) members cannot be kicked out of the party.


Edited by ROCKheir, 16 October 2016 - 12:55 AM.

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#42 VModCinnamon

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Posted 15 October 2016 - 10:03 PM

Please check the following:

  • Perfect Tablature is fixed.
  • AB: Arch Bishop AoE AGI/BLESS buffs can't be overwritten, this is influenced by the job level of the caster.
  • AB: If a party member is equipped with Shield of Deaf, AoE buffs are likely to bug out, confirmed with AoE KE, available on Trello.
  • Not being able to expel offline party members happens if their name contained 17 characters including spaces, on Trello.

 


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#43 ROCKheir

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Posted 15 October 2016 - 10:45 PM

Why shouldn't Clementia and Cantocandidos be not overwritten just because of job level of the caster? It creates inconvenience to the caster if another AB's buff on him is about to expire and he wants to refresh the Blessing and Agi buff before it happens. Prefatio can be overwritten by another AB's Prefatio despite the difference in the skilk level (which affects the number of attacks blocked) so what's up with Cantocandidos and Clementia? Can't something be done about it?

Is it just enough that the CMs are aware of these party bugs and their causes? We'd like to get the apropriate answer and solution to the issues we're raising.
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#44 Ashuckel

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Posted 15 October 2016 - 11:03 PM

Because he game always keeps the highest value stat buff/food and discards the lower one.
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#45 ROCKheir

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Posted 16 October 2016 - 01:05 AM

But it doesn't make sense if you take Praefatio in consideration. If an AB buffs with lv10 Prefatio, the target receives 16 blocks against hits but this can be overwritten by a lower level Praefatio which will consequently replace the 16 blocks with 7~15 blocks depending on the (other AB's) cast Praefatio level. So why not do the same for Clementia and Cantocandidos? Blessing and Increase Agi should likewise overwrite Clementia and Cantocandidos and just remove the stat bonus of the overwritten buffs. Otherwise, Praefatio shouldn't be overwrite-able by a lower level Praefatio or Kyrie Eleison.


Edited by ROCKheir, 16 October 2016 - 01:06 AM.

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#46 Hissis

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Posted 16 October 2016 - 07:46 PM

 

Bump, please update us if these are actually being looked into.  

 

Also, another bug.  

Kagerou/Oboro 16th Night lvl 4-5

Skill has a 60 second cooldown. Lvl 4-5 give a buff duration of 75 and 90 seconds respectively.

  • BUG:
  • Recasting the skill after the cooldown and while the buff is still active will inflict the cooldown, but does NOT reset the duration.

At this point in time, getting lvl 4-5 of this skill actually punished the player, which is quite saddening.

  •  

 

 

I think this is not a bug,having this skill at lvl 4 - 5 means more MATK increase 

 

Kagerou/Oboro Pure Soul:

Not 100% certain this is a bug or is designed this way. 

It states it recovers 10% hp per second, last 10 seconds. 

The 10% hp seems to be of the base hp(HP only from level and vit), as apposed to the hp after any modifiers such as +x% hp, +hp. 

 

Had multiple times that it didn't recover 100%hp while in town. 

 

I never had this issue but i can update if you want.


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#47 Hissis

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Posted 16 October 2016 - 07:54 PM

Performers:
Deep Sleep Lullaby is broken like heck! It's like -100% working (exaggeration intended). -_-
Charming Wink doesn't work most of the time when it could be adjusted to work 75% (or higher) of the time and remove the demi-human/demon/angel restriction if possible since it's just an inferior (single-target) version of Siren's Voice.
 

 

I Think this is just bad designed by Gravity,not a bug at all...

 

Updated btw.


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#48 ROCKheir

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Posted 16 October 2016 - 08:01 PM

Most probably you're right.I just mentioned them anyway for taking into consideration the possibility that somewhere in their "redesigning" of how some skills work, something might had gone awry which could've given birth to a "subtle bug".

Edited by ROCKheir, 16 October 2016 - 08:01 PM.

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#49 Ashuckel

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Posted 17 October 2016 - 03:58 AM

Thats why i said stat buffs specifically. The game always keep the highest bonus.
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#50 ROCKheir

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Posted 17 October 2016 - 08:14 AM

I get that. But my point is changing (or rather, reverting) iRO's stat buff mechanics by allowing lower stat buffs may it be food or skill to overwrite the "highest bonus". But welp, guess the AB with a lower Clementia and Cantocandidos stat buff will just have to wait for another AB's buffs to wear off before casting his own as the community seems to like it better..


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