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Is really defilers who need balancement? then what is this?


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#26 Mavericky

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Posted 23 August 2016 - 12:12 PM

Did you even watch that video?
He runs out near the end because he gets lucky and a tick misses him
He stays in there nearly the entire duration
And what 2 Terms of Service?
Holy crap how are you even a player that you can't tell that those "runs" in the middle are just lag

And what nonsense are you spouting about being hard to dash with sin. Go learn from your dokdo hackers how easy it is to rotate and dash/retreat. Jesus such nonsense. I don't know why dokdo is even allowed to post anything on forums

misses? then is not permanent... and to you see when i did that video i record it with 50% of the real speed to you watch fine the details...
him stay there inside of the trap for just few seconds. when i start of record it u can see me casting the trap and you already see how many time him stay there? kkkk ridiculous... permanent? maybe that matematic dont work really fine on game then.
well, If you judge me or read the things I write with some anger or something just because I'm in the game on an enemy guild of yours, I'm sorry. but I do not bring here for real life these bad things, I'm here civilly discussing things of the game and when they work or do not work. I want and all should want, simply an improvement to the game. I agree with the balancing classes but please without hypocrisy, we should look with neutral eyes, regardless of the class we are discussing or play things like guilds ... not even see you as an enemy neither here nor in the game.


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#27 NanbangEnjinieo

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Posted 24 August 2016 - 12:39 PM

and here my base of resistence without my shield of infinity

DA1Jwgz.jpg
 

 

63% water? And u ask: how elem hit me 6k? lol 

 


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#28 ElfLord

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Posted 24 August 2016 - 12:49 PM

Time to use a scad ball for resist?
I'm not sure why you expect to NOT get hit for 6k when you aren't cap resist
Jesus my saker will hit you for well over 6k too
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#29 jebac098

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Posted 25 August 2016 - 03:04 PM

All i see is this guy crying cuz defi got fixed and now he comes with idea about block on sin with duals and more dmg just cuz he have one lol,cry about wl and his about to make one,dash for prot cuz he have a prot aalso,so he just want to make his classes op its so damn funny.....
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#30 ElfLord

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Posted 25 August 2016 - 03:34 PM

All i see is this guy crying cuz defi got fixed and now he comes with idea about block on sin with duals and more dmg just cuz he have one lol,cry about wl and his about to make one,dash for prot cuz he have a prot aalso,so he just want to make his classes op its so damn funny.....

And that's what the class reps were doing
Hence why that idea was scrapped and instead only a small group of players are helping with nerf/balancing
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#31 Vulcano

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Posted 25 August 2016 - 10:05 PM

Rush for defender skill tree isnt bad ideia
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#32 ElfLord

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Posted 26 August 2016 - 05:57 AM

Rush for defender skill tree isnt bad ideia

Nope
Don't want it
I'm cool with pull on taunt
But no rush. And yes this is coming from a prot player lol
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#33 dvchel

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Posted 26 August 2016 - 07:26 AM

 

1 * Druids: exchange their transformations on pvp and get the immune all the time to stun, when they are to die use a dash of 40 mtrs with a CD of 3 or 4 secs, theys just run and run and no one can kill them.

 

Lol, dont u know that u can use only 2 skill being stun immuned and both are 4m range stun? U can hush druid and ha can use !physical! skills. Gravity up doesnt work at all. Space activation (tp) totally useless, cuz it uses in vilovy, so and swift leg. Most of dumgard and inferno buffs disappear afted deactivating form. The only op thing in druid - hands. If u can play it - u can "rule" untill u being hushed or stunned.

 

Btw u use 14 skills to kill one target, playing druid.


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#34 Mavericky

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Posted 27 August 2016 - 07:40 AM

 

yes 63% and by the way all the skills of elementalist are the basis of water ...


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#35 Mavericky

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Posted 27 August 2016 - 07:42 AM

Time to use a scad ball for resist?
I'm not sure why you expect to NOT get hit for 6k when you aren't cap resist
Jesus my saker will hit you for well over 6k too

sakers have debuffs of resistance + your weapon debuff... yeah maybe you can (maybe)


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#36 Mavericky

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Posted 27 August 2016 - 07:51 AM

Rush for defender skill tree isnt bad ideia

just ideas like many good idead already looked and posted in that forum before but for the haters are always bad ideas... 
the post is against WL's and Elementalists and funny that all who are commenting are people within the game are an adversary guild and in addition also has druids or Elementalists. or is there a hidden interest to the OP class not suffer (nerfs)


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#37 ElfLord

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Posted 27 August 2016 - 09:05 AM

It's funny because the one defending defiler and saying it wasn't op is a Oh defiler player!
Oh please shut up, you know absolutely nothing.
Elem is getting a nerf
SO is warlord
SO stop posting your nonsense
And what? Elem skills are all based off water?
You mean the primary nuke which is elec?
Or the highest damage one which is wind?
Get a clue
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#38 Mavericky

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Posted 27 August 2016 - 09:16 AM

All i see is this guy crying cuz defi got fixed and now he comes with idea about block on sin with duals and more dmg just cuz he have one lol,cry about wl and his about to make one,dash for prot cuz he have a prot aalso,so he just want to make his classes op its so damn funny.....

about i was crying here
first i was here coz its a forum and no one hater ill shut up me...
 ''idea about block on sin with duals and more dmg just cuz he have''
 i have too (SR, Defiler, Dominator, Protector, Tempest, Radiant, Elementalist, Ranger, Avenger, WL, Mystic and saker). i did that characters to learn about the classes. about i was making a wl ''yes'' i was! some problem?

 

Melee (aa) characters in this game are obsolete, they got a penalty for killing one by one and moreover the farm, the farm honnor, Lv up with them is something time consuming and annoying. something that is dying out these classes and characters of the game.

SR= the speed atack with xbow is of 2.1 seconds to try hit 1 ppl maybe if that ppl stay there for 20 or 30 secods w/o do nothing the SR can kill him. the class exist yet coz theys have now the silence trap, if you  take off that skill the class extinguishes.

SIN= on battle field or mass pvp the sins ill stay in sthealt just w8ng the correct moment to try atack  coz if him let the sthealt all players ill try kill him, cant recast sthealt in battle mode or with DoT's then cant recovery HP coz theys dont have have skills of hp recovery like the casters.  1 aoe player can kill 8 players or mobs and do so 8 times more contribution than you, while you are there still trying to kill that player. about the (parry) is a idea like many good ideas on that forum...

Zerk's= extinguishes (aa) since the speed attack are with that soo long recast cooldown

Rangers= almost extinguishes 4 or 5 in all game  they have a game mode that prioritizes the class to keep the distance but in mass pvp or battlefields depending on the map the ranger can not play because the map does not give the proper localization. this class still improved somewhat with the latest changes that suffered.

Protectors= on pvp 1 vs 1 the protecot cant kill anyone class if that class have a ''dash skill'' answer me a protector can do if you are in a pvp 1 versus 1 and the opponent tries to escape? or use skills like horror to make you running to anyplace w/o controll for 15 secs and him just runs away... or how u cant get who use the dash skill? its ill simple over like you thinking frustred... i did my best, but i dont have recourses.

 

I understand the criticism and know deep catty remarks who are here just happen because the game I'm in a rival guild of these people who are here to post things against my opinion also has many interests because they have classes here criticized. with the forgiveness of the word but it is hypocrisy and even assimdevo tell you guys, no matter what speak here, I will not shut up.
you guys know that their classes are being very benefited and not want to miss it ...
 
sorry if I offended anyone

 


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#39 Kazara

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Posted 27 August 2016 - 09:22 AM

Parry (block) with dual swords isn't a good idea at all. Are you seriously crying about sins that can't farm fast as other classes? Omg, did you ever played any game other than requiem? In all dam games there are classes that farm better than others...


Edited by Kazara, 27 August 2016 - 09:32 AM.

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#40 Mavericky

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Posted 27 August 2016 - 09:23 AM

It's funny because the one defending defiler and saying it wasn't op is a Oh defiler player!
Oh please shut up, you know absolutely nothing.
Elem is getting a nerf
SO is warlord
SO stop posting your nonsense
And what? Elem skills are all based off water?
You mean the primary nuke which is elec?
Or the highest damage one which is wind?
Get a clue

1st i did not defende i just ask if is really that class who need a nerf
2nd no, i dont will shut up my mouth and if u want try ur lucky come here and try make me shut up :)
3rd Elem is getting a nerf? ty god finally some justice...
4th 
SO is warlord? theys need a bit of nerf really.
5th 
And what? Elem skills are all based off water? Im ironic when i ask it
6th  the rest is just blablabla from a hater... 


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#41 Mavericky

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Posted 27 August 2016 - 09:31 AM

Parry (block) with dual swords isn't a good idea at all. Let the defenders block damages. Are you seriously crying about sins that can't farm fast as other classes? Omg, did you ever played any game other than requkem? In all dam games there are classes that farm better than others...

 

well i want some balancement only, about the parry is just a idea... in others games things like  that directly influenced the final status of your character are obtained by quests to not harm single classes or multi target classes.


Edited by Mavericky, 27 August 2016 - 09:35 AM.

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#42 DRAGONMANdavid1

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Posted 30 August 2016 - 12:45 AM

Omg, did you ever played any game other than requiem?

damn in WoW have more balanced classes than here in requiem


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#43 Mavericky

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Posted 30 August 2016 - 03:17 PM

damn in WoW have more balanced classes than here in requiem

yeah and many more skills, maps, mobs, bosses, dungeons, players and worever... but i love that game. i play WOW for almost 1 year when  i stop a bit the requiem and there i see many good thing like: Iten Lv, raid dificulty, archivements, rotations, and many, many more... i miss my pala sometimes >< well i really want say is like somethings from wow can come to requiem to make that game better to all. who play wow know aboiut the parry, the resilience, and many more... maybe someday someone ear the players and make the good ideas work on game and ill improve that game.

on wow to you UP your Lv u need just make quests...
to get the better equips u just need do raids...
there the raids have dificult like: very easy, easy, normal, hard very hard and extreme. the drop will be better and with better status depends of the Lv you choice. the hardst Lv the ''extreme'' is a raid for 45 players and is required tanks and healers that have reserved slots inside of the raid.

miss...


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#44 Xenovian

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Posted 30 August 2016 - 03:56 PM

yeah and many more skills, maps, mobs, bosses, dungeons, players and worever... but i love that game. i play WOW for almost 1 year when i stop a bit the requiem and there i see many good thing like: Iten Lv, raid dificulty, archivements, rotations, and many, many more... i miss my pala sometimes >< well i really want say is like somethings from wow can come to requiem to make that game better to all. who play wow know aboiut the parry, the resilience, and many more... maybe someday someone ear the players and make the good ideas work on game and ill improve that game.

on wow to you UP your Lv u need just make quests...
to get the better equips u just need do raids...
there the raids have dificult like: very easy, easy, normal, hard very hard and extreme. the drop will be better and with better status depends of the Lv you choice. the hardst Lv the ''extreme'' is a raid for 45 players and is required tanks and healers that have reserved slots inside of the raid.

miss...

Would be nice they increase the difficulty on raids in Requiem, and also when more difficult is the challenge more chance to get the better drops ,because these days how much time cost a raid with OP players like 5-10-15 mins?? Its so bad and boring..zzz.. You remember the good old days when they added the ET raid for the first time and the party's were of like 30+ people for have a chance vs it, and it toke a lot of time to complete the full raid? I Miss those time man xD Por certo Laurent aqui irmão Mavericky =P

Edited by Xenovian, 30 August 2016 - 03:57 PM.

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