Patch Notes v617
Combat System Updates
After reviewing community feedback regarding Area of Effect (AoE) skill power in scenarios containing many targets, Area of Effect skills that inflict damage to multiple targets have been updated to diminish the amount of damage applied to each target, as the number of targets increases.
For example, hitting 2 players with an AoE skill will deal more damage to each target than hitting 5 players with the same AoE skill.
Note that inflicting AoE damage on a single target will not diminish damage.
Skill Updates
24-Hour Skill & Stat Retraining skills have been provided to all characters to allow for adjustments to character builds where desired.
Soldier
Calm Defender
- Corrected tooltip for proc effect. Intended effect is 2 HP Recovery per 1 Character Level.
Invigoration
- Increased proc effect to 2 HP Recovery per 1 Character Level.
Champion
Spear Deflection Stance
- Increased ratio bonus to 3 Dodge per 2 STR.
Muse
Mana Shield
- Increased cooldown to 4 seconds.
Mage
Fortified Mana Shield
- Increased cooldown to 6 seconds.
- Decreased Magic Shield Absorption adopted to 54%/58%/62%/66%/70% of Max HP.
Water Mastery
- Increased chance to proc to 10%/20%/30%/40%/50%.
Wind Mastery
- Increased chance to proc to 10%/20%/30%/40%/50%.
Fire Mastery
- Increased chance to proc to 10%/20%/30%/40%/50%.
Sorcery Mastery
- Increased chance to proc to 10%/20%/30%/40%/50%.
Cleric
Cleric's Intensity
- Increased chance to proc to 10%/20%/30%/40%/50%.
Hawker
Steady Arm
- Increased ratio bonus to 1 Attack Power per 8/7/6/5/4 DEX.
Scout
Offhand Expertise
- Increased ratio bonus to 1 Attack Power per 8/7/6/5/4 DEX.
Dealer
Excitable Trigger Finger
- Corrected tooltip for proc effect.
- Intended effect is "After 10 seconds, gain 10%/20%/30%/40%/50% Attack Speed for 3 seconds."
Cannonier's Panic (previously named Cannonier)
- Increased proc effect to 15%+20/15%+40/15%+60/15%+80/15%+100.
- Updated description to remove ambiguity of how effect is triggered.