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#26 Leostra1

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Posted 01 September 2016 - 01:03 PM

EDIT 4 : Bright jewels are also useless


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#27 Rossbach

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Posted 01 September 2016 - 01:32 PM

White smith hat 5% PDD, High priest shoulder 5% PDD, Hero bracelet 15% PDD, 30% PDD mana shield, 10% PDD Python, Certain IM wings 5% PDD, Soulcraft a couple % and a few others I may have missed, but most of these items also come in a combo with MDD.

 

What slot does Python cover? Also what classes are restricted to the hat and shoulder you listed? As for my list for PDD:

 

 

wing(im) 8%                                                                
6 piece set (im) 8%                
top (im) 6%                               
shield (norm one just released) 15%
sheild (norm, soulcraft bonus) 8%  x2 soulcraft expand= 16%
ear, neck, belt, 4 rings (for both norm and im give 2% down in soulcraft bonus so 2x2 each = 4%, 4rings = 16%) 4,4,4,16 = 28 x2 soul expand = 56
sheild (im soulcrafe bonus) +4% soul expand x2 = 8%
Graveyard set: 0.4%

Total: 77.4% without expand 117.4% with max soul expand. Works for all classes. There also that norm wing (the black poison one) that gives like 2/4% down.


Edited by Rossbach, 01 September 2016 - 01:36 PM.

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#28 5143121023173906760

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Posted 01 September 2016 - 01:41 PM

What slot does Python cover? Also what classes are restricted to the hat and shoulder you listed?


He was mentionning about Heirloom Pythanous earrings, which grants 10 % PDD. Also White Smith Hat and High Priest Shoulders are IM costumes.

Edited by 5143121023173906760, 01 September 2016 - 01:44 PM.

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#29 5143121023173906760

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Posted 01 September 2016 - 01:46 PM

Btw, your Damage Drop calculation is weird. Especially with the accessories that keep being increased by 2 for whatever reason.

Edited by 5143121023173906760, 01 September 2016 - 01:47 PM.

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#30 Rossbach

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Posted 01 September 2016 - 01:47 PM

He was mentionning about Heirloom Pythanous earrings, which grants 10 % PDD. Also White Smith Hat and High Priest Shoulders are IM costumes.

 

So if u lose the 8% set and put on the 10% for the hat and shoulder ur at 79.4%

If you put on those earnings ur going to get rid of that graveyard so ur at 89% before soul expand, 129% after expand.

 

 

 

Edit:
 

 

Btw, your Damage Drop calculation is weird. Especially with the accessories that keep being increased by 2 for whatever reason.

 

that's because the soul bonus is for both normal and im accessories. is 2%. I just put it all into 1. ie 2% for norm earring, 2% for im earring = 4% in total for earrings.


So the total amount of items:

ear, neck, belt, 4 rings for norm equip and im equip. Total of 2,2,2,8 equips. x2% PDD for each =4,4,4,16 = 28%




Edit 2: There are IM shoes that give 4% Add that in and it is: 93% before expand,  133% after expand

 


Edited by Rossbach, 01 September 2016 - 01:55 PM.

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#31 Agitodesu

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Posted 01 September 2016 - 02:19 PM

Main point I was trying to say was that either lower the % on MDD/PDD or just make the bracelet MDD only.

 

Might as well give Pythanous earrings 10% PDD and 10% MDD and arkas necklace 10% MDD and 10% PDD and Elga gear 10% MDD and 10% PDD and so on. because it apparently makes no difference. Since my suggeston was so offensive.


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#32 5143121023173906760

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Posted 01 September 2016 - 02:24 PM

How does accessories give 2 % of PDD each ? :p_conf:
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#33 Agitodesu

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Posted 01 September 2016 - 02:35 PM

How does accessories give 2 % of PDD each ? :p_conf:

 

You can get 1% PDD or MDD soul craft rolls on those, I'm only familiar with rings. You can option expand it to 2.0, that means it 1% x 2 = 2%. HOWEVER, it doesnt work in pvp so yeah.


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#34 5143121023173906760

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Posted 01 September 2016 - 02:52 PM

That was the answer I was expecting.

However, the guy from above claimed having 2 % PDD per accessories and 8 PDD per bracelet.

Edited by 5143121023173906760, 01 September 2016 - 02:52 PM.

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#35 Rossbach

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Posted 01 September 2016 - 02:54 PM

I meant 2% before soul expand. Unless I'm wrong and they only give 1% base. I was also addressing potential abuse since you can reach over 100% PDD in pve, and mobs only do PD (if I'm correct, and if mobs also don't do ele dmg.)


Edit: Am I wrong also on the shield. Norm should be at 8% and IM at 4%.

 

 

Side note: Would be nice to have total PDD/MDD shown in the def tab, or some other tab. If Dmg down gets out of hand you can just cap at it w/e %.


Edited by Rossbach, 01 September 2016 - 03:21 PM.

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#36 5143121023173906760

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Posted 01 September 2016 - 03:30 PM

Normal and IM shields are both at 4 %.

Only Kickballs / Talismans (Dragonkin race) can have a 8 % PDD Soulcraft Effect.

And honnestly, making a 100 % PDD in PvE would cost a lot, since you need to have option expand and not that worth since you'll need to use special IM sets / equipements so it won't be as game breaking as going full DPS as a sumonner.
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#37 Leostra1

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Posted 01 September 2016 - 09:21 PM

Main point I was trying to say was that either lower the % on MDD/PDD or just make the bracelet MDD only.

Who goes full pdd and mdd anyway, the stats are okay since its lvl 81 and an end game gear.


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#38 Precrush

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Posted 02 September 2016 - 04:11 AM

EDIT 4 : Bright jewels are also useless

Ye so probably make hp injections use bright jewels and fish.

 

Vegetables could make like some sort of stew which gave atk and matk for example, or some other temporary stat boost. Example could be lvl 6 Spicy veggie stew which gave 600 matk and atk for 3 mins with 3 min cooldown. That wouldn't be too hard to implement I guess? They could also use bright jewels since that's what they used before to make boxes.


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