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Catalina von Brad 60 II [1]


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#1 Nirvanna21

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Posted 30 August 2016 - 12:24 PM

So the headgear was finally data-mined by divine pride.

 

http://www.divine-pr...date-2016-08-30

 

I really like the concept of this headgear and wanna see it come in, but clearly the jRO stats are wayyyyyyyy too good.

 

jRO

Type: Headgear
Defense: 0
Position: Upper
Weight: 30
Required Level: 1
Required Job: All Jobs

Restores 500 HP to the user when a monster is killed by a physical or magical attack.
Restores 50 SP to the user when a monster is killed by a physical or magical attack.
Drains 5000 HP from the user when the item is unequipped.
Drains 500 SP from the user when the item is unequipped.
This item cannot be upgraded.
This item is indestructible in battle.

If Succubus pet is summoned,
Restores 500 HP to the user every 5 seconds.
Restores 20 SP to the user every 5 seconds.

If Succubus pet is summoned and loyal,
Restores an additional 500 HP to the user every 5 seconds.
Restores an additional 20 SP to the user every 5 seconds.

So I am gonna propose a counter method of introducing this item.

 

Here is my take on what could be a better fit for iRO.

 

Proposed iRO

ATTEMPT #1
Type: Headgear
Defense: 0
Position: Upper
Weight: 30
Required Level: 1
Required Job: All Jobs

Restores 500 HP and 20 SP to the user every 10 seconds.
Drains 5000 HP and 500 SP from the user when the item is unequipped.
This item cannot be upgraded.
This item is indestructible in battle.

If Succubus pet is summoned,
Restores an additional 500 HP and 20 SP to the user every 10 seconds.

If Succubus pet is summoned and loyal,
Restores 500 HP and 5 SP to the user when a monster is killed by a physical or magical attack.

Please give me your thoughts on how it could be tweaked, I mean I just wanna see the Succubus pet have a more useful buff compared to it's male counterpart who is OP as all hell.


Edited by Nirvanna21, 30 August 2016 - 06:19 PM.

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#2 Ashuckel

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Posted 30 August 2016 - 12:30 PM

That tweak makes it useless beyond any use lol
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#3 Nirvanna21

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Posted 30 August 2016 - 12:36 PM

That tweak makes it useless beyond any use lol

 

Double the rates or change my approach? Ultimately I wanna give the Succubus users a lesser degree option of SP recovery; because that is literally the major difference between the two, 1% HP Leech versus 1% SP Leech is HUGE.

 

**EDIT**

Increased the recovery rates and reduced the drain rates.


Edited by Nirvanna21, 30 August 2016 - 12:51 PM.

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#4 4853121207141913140

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Posted 30 August 2016 - 12:56 PM

please don't remove the sp gain over 5 seconds, its what makes it viable for ab/performer/permacloaking characters.


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#5 mildcontempt

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Posted 30 August 2016 - 12:58 PM

Would this work with ranged skills? If so, it's a bit much I think... it'd replace rideword + malicious stuff nearly altogether. 

 

400hp and 20sp per kill means that if you kill a mob of 10, you'd get 4k hp and 200sp. The hp isn't a whole lot but that sp basically makes it so sp costs don't matter anymore.

 

I tried playing with some number combinations, but the sad part is that they are either too good and outclass a current "full drain" setup or they are p bad. 

 

Still, that + malicious set + bloodsucker + succubus' natural effect is a bit too much, even more if you throw on a malicious weapon. My RK with full hp drain setup is already nearly unkillable but suffers from SP, but with this, it'd be an endless DB machine. 

 

Not only that, but it'd completely dwarf the point of the undead knight cards and other similar effects. At least with undead knight you can argue it only works with melee and costs almost half your sp/hp. 


Edited by mildcontempt, 30 August 2016 - 12:59 PM.

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#6 Nirvanna21

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Posted 30 August 2016 - 12:58 PM

please don't remove the sp gain over 5 seconds, its what makes it viable for ab/performer/permacloaking characters.

 

The problem I have with that lis, is that it is more powerful than an MVP card.

 

Boss Egnigem gives 50 HP and 10 SP every 10 seconds. How a headgear should do this is beyond me, but I understand what ya mean ><

 

 

Would this work with ranged skills? If so, it's a bit much I think... it'd replace rideword + malicious stuff nearly altogether. 

 

400hp and 20sp per kill means that if you kill a mob of 10, you'd get 4k hp and 200sp. The hp isn't a whole lot but that sp basically makes it so sp costs don't matter anymore.

 

I tried playing with some number combinations, but the sad part is that they are either too good and outclass a current "full drain" setup or they are p bad. 

 

Still, that + malicious set + bloodsucker + succubus' natural effect is a bit too much, even more if you throw on a malicious weapon. My RK with full hp drain setup is already nearly unkillable but suffers from SP, but with this, it'd be an endless DB machine. 

 

Yeah, the only way around it would to let it enable some form of SP recovery, but I still think outdoing an MVP card is nuts.


Edited by Nirvanna21, 30 August 2016 - 12:59 PM.

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#7 mildcontempt

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Posted 30 August 2016 - 01:01 PM

Maybe something like regain .5% of hp/sp per 10 seconds with succubus, double that to 1% if its loyal? 

 

That's on par with the easter eggshell but requires upkeep of the succubus as a "cost."

 

edit: another potential compensation might be something like the amdarais effect where-in you lose hp/sp very quickly, but get a lot back from fighting? it'd basically be a "berserk mode" headgear. 


Edited by mildcontempt, 30 August 2016 - 01:03 PM.

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#8 Nirvanna21

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Posted 30 August 2016 - 01:02 PM

Maybe something like regain .5% of hp/sp per 10 seconds with succubus, double that to 1% if its loyal? 

 

That's on par with the easter eggshell but requires upkeep of the succubus as a "cost."

 

Hmm it could work.


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#9 mildcontempt

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Posted 30 August 2016 - 01:04 PM

Sorry, I ninja'd an edit ]=


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#10 Nirvanna21

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Posted 30 August 2016 - 01:06 PM

Well, there are a few options here that I could try, I will implement a mix of them later and see if any of them strike a positive cord.

 

It is a balance thing, but I would really like an alternative to that stinky gimp known as the Incubus, and I think this hat with the Succubus would be the ticket to it :I


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#11 mildcontempt

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Posted 30 August 2016 - 01:08 PM

I don't disagree, but if the headgear ends up being better than ridword/vanargand + malicious shadow + thana weapon then it is clearly OP.

 

I can imagine it giving an alternate bonus based on whether you have a succubus or incubus out, as well. 

 

The jRO one basically makes it so that healing and sp regen is a non-issue if you play a class that can 1-or-2 shot a mob, like the majority of 3rd classes can. 


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#12 Nirvanna21

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Posted 30 August 2016 - 01:22 PM

I don't disagree, but if the headgear ends up being better than ridword/vanargand + malicious shadow + thana weapon then it is clearly OP.

 

I can imagine it giving an alternate bonus based on whether you have a succubus or incubus out, as well. 

 

The jRO one basically makes it so that healing and sp regen is a non-issue if you play a class that can 1-or-2 shot a mob, like the majority of 3rd classes can. 

 

Tried to make it into a rideword alternative, what are your thoughts?


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#13 Ashuckel

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Posted 30 August 2016 - 01:27 PM

just reduce the hat effect by 40~60%, keep the pet bonuses the same


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#14 wadoichimonji

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Posted 30 August 2016 - 03:32 PM

Give the HP/SP leech for magic damage too like jRO. Sad magic based class they dont have gear that can leech :<. Thana staffs cannot be counted as they regen, not leech
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#15 mildcontempt

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Posted 30 August 2016 - 04:18 PM

Doesn't vana work with magic? 

 

@nirvanna, I am at a loss tbh, it seems weird to have it do the same thing as rideword/vana. We have something like 4 headgears that, to varying degrees, are hp/sp leech right? 


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#16 Nirvanna21

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Posted 30 August 2016 - 05:08 PM

Just gonna reduce the rates and balance the timers, it makes it an overall useful hat.


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#17 mildcontempt

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Posted 30 August 2016 - 05:23 PM

I mean, I'd definitely use it over rideword as it stands now. I think it is a good idea to make the majority of the effect be from succubus over the headgear though, that way at least there's an upkeep cost. 


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#18 Nirvanna21

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Posted 30 August 2016 - 05:25 PM

I mean, I'd definitely use it over rideword as it stands now. I think it is a good idea to make the majority of the effect be from succubus over the headgear though, that way at least there's an upkeep cost. 

 

What if I swapped it around?

 

Base Effect Recovery?

 

Succubus Effect More Recovery?

 

Succubus Loyalty Effect Flat Recovery?


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#19 mildcontempt

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Posted 30 August 2016 - 06:04 PM

I meant I liked how you had it so that the succubus + loyalty gave more benefit than just the headgear by itself. ;D

 

I think attempt #1 as you have it is pretty good. 


Edited by mildcontempt, 30 August 2016 - 06:08 PM.

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