This is a list of quality of life improvements I've thought of over the past few months, if you have your own feel free to post em here. I won't explain each one too thoroughly to save time, but they are quite simple anyway.
- Give a little bit of time at the end of f6 to loot what ever the final boss dropped.
- 1*, 2* and 3* f6 rings should drop a sort of token form of themselves in f6, that could then be exchanged for a wearable ring or onward to the higher * rings. This way they would stack and farming rings would have less inventory management.
- Temp inventory items should be able to be obtained by right clicking on them once the player had enough room. Now you have to drag them to the right inventory.
- Increase the weapon break warning range to around 15-20 since it's the one that breaks fast. Would be handy to notice it earlier sometimes.
- Right clicking on items when putting them into the bank should 1) Put them in the tab you have open 2) Put them into a stack if there already is one.
- A functionality that would let users sort medals by stats would be useful.
- Socket cards linked in chat should show the stats they give.
- Add a leave button to hidden maps so one doesn't have to run to the portal to return to where they were. (if they don't have a car)
- When one warps away from the outpost via a pet for example it should change channel and then warp you. That way the player wouldn't need to run out to be able to warp away. So basically when on ch100, warping first changes channel, then warps.
- Fit item tooltips to the window size, some pos items for example don't fit onto the window.
- IM gear should be linkable without having to unequip it like normal gear is.
- Block enchanting and soulcrafting without insurances on stages that it could destroy the item.
- Add an exchange item option to the soulcrafter Ratai in Kazeura
- Replace the "Penalty will be given if you leave in the middle" message you get when trying to leave a mission map mid way since no penalty will in reality be given.
- Move the "Enter Dungeon" option to be number one on the list when talking to Gwen the element guy and attach f keys to each dungeon (ice would be entered with f1 and so on). This would make entering the dungeon really easy and smooth, no mouse needed.
- Make the new socket cards or at least the element ones sellable so that one could more easily get rid of the ones that drop from the element dungeons.
- Make it so that equipping the main gathering tool automatically removed the IM weapon instead of saying that it needs to be removed first. If there's no room for the IM weapon in the players inventory, then an error message would be given.
- Make the elga mini bosses drop loot to lvl 85s. They are part of the end game dungeon, it only makes sense.
I had a few more but since I didn't immediately write them down they have now been forgotten for ever. Again I don't know how possible any of these are, all I know is that they would be nice to have. If any point needs explaining I'm happy to open it up a bit more.
Edited by Precrush, 02 September 2016 - 07:34 AM.