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Skill Suggestions Magic Classes


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#1 VanBalzac

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Posted 07 September 2016 - 09:21 AM

Here a list of skill suggestions to be analyzed  and discuss .

 

 

Magic classes  heal /high magic resistance /low defense

 

 

 

·        Tempest / Templar

 

Ion shield and Divine Protection (Templar skill tree )– increase  magic resistence instead of defense

Godly Mirror – reflect magic attack instead of physical

Blessing of haste – move to ranger

Remove Weapon of God

 

·     

         Radiant 

 

Divine Protection – increase magic resistance instead defense

Remove Survival Instinct add a passive light damage  skill or passive hp skill

Add a Light Totem  heal party members and hit  nearest targets with light damage

Remove Resistance (Curse)

 

 

·        Forsarker ( i never play to know what can do here)

 

 

Plague Charm - Decrease magic attack power instead of physical

Loa's Curse  - decrease  cast time instead attack speed

Remove Mana Burn  add a new skill (Called Lavalantula ) similar to Lightening Restraint  with lava on field slowing enemies

 

 

·         Mistic 

 

Protection Totem – temporary immunize  party members  negative stats instead increase defense

Healing Totem – no remove continuous damage

Remove Burning Mind  add a new skill (called Sambarilove) Increase party members HP and MP  Similar Holy Bliss 

 

 

·         Soul Hunter

 

Soul Shield  -  increase block defense like Magic Shield Mastery  (Tempest)

 

 

·         Dominator

 

Ataxic Pulse and Haunting Pulse – Increase targets

Relapse Wound -  Decrease curse resist instead of defense  -15% at lvl 10  25% with dna similar Blazing wind (Forsarker)

 

 

·         Defiler (i never play to know what can do here)

 

 

 

·         Battle Magician

 

Remove Lightning Chill Slash , Armor Mastery  , Knuckle Mastery  ,Fairy Protection

Rage of Bugs move to Druid skill tree  (inferno)

Lightning Chill Throw  - 1st  base skill

Hydrochloric Acid Throw – 2nd  base skill  8,5 sec skill downtime (no dna needed)

Pneumatic Fallout – 3rd base  skill  , 8  targets  add cast time 1 sec

 

 

·         Elementalist (water/elec) long range magic

 

Bliss of Fairy- move to Battle Magician skill tree

Magic Mastery- move to Battle Magician skill tree

Aerophobia ,Fairy's Judge – move to druid skill tree (doom guard) readjusted to 25% at lvl 10

Pyrophobia, Flaming Sword Counterattack – move druid skill tree (Inferno) readjusted to 25% at lvl 10

Spreading Chill – water damage  8 targets

Electrophobia , Hydrophobia –   readjusted to 25% at lvl 10

Mind Enhancement – increase party members INT (renamed INT Enhancement)

Fairy King's Protection – max targets 45

 

 

·         Druid (Wind/Fire)

 

(Inferno)  Short/ long  range Fire property Damage  Burn continuous damage

Pyrophobia – readjusted to 25% at lvl 10

Flaming Sword Counterattack

Rage of Bugs from Battle Magician skill tree

Inducing Honeybee – (rename Inducing Firebee) fire property damage  increase range and targets like old Avenger skill

Bleeding (Druid) – (rename to Burning ) fire property damage inflicting burn instead bleed ,increase targets

Double Slash – (rename to Double Fire Slash) fire property damage increase targets

Storm Slash -  Fire property damage increase area targets

Remove Swift Arm and Heavy Blow

 

(Doomguard) short/long range Wind property damage 

Aerophobya – From Elementalist skill tree  readjusted to 25% at lvl 10

Fairy's Judge – From Elementalist skill tree    increase targets

Throw Vine – wind property damage

Giantzing – passive skill

Robbing Willingness – move to Vilovy skill tree passive

Staggering Shout – inflict wind property damage

Remove Taunt Cry

New skill (Tornado Totem )  totem with wind property damage similar to fire totem (Forsarker)

 

(Vilovy) Stay defensive and evasive skills

Robbing Willingness – passive skill

 


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#2 ElfLord

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Posted 07 September 2016 - 10:16 AM

no, everything you posted is absolute stupidity


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#3 Kazara

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Posted 07 September 2016 - 10:19 AM

Hello,

can't agree with any of the ideas you posted. They looks pretty weird to say the truth. But yeah Lightning Chill Throw should be lvl 1 skill.


Edited by Kazara, 07 September 2016 - 10:19 AM.

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#4 ElfLord

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Posted 07 September 2016 - 10:33 AM

Here a list of skill suggestions to be analyzed  and discuss .

 

 

Magic classes  heal /high magic resistance /low defense

 

 

 

·        Tempest / Templar

 

Ion shield and Divine Protection (Templar skill tree )– increase  magic resistence instead of defense

no this is retarded

Godly Mirror – reflect magic attack instead of physical

because elem reflect isnt enough, gtfo

Blessing of haste – move to ranger

why?

Remove Weapon of God

uhm ok? not sure why

 

·     

         Radiant 

 

Divine Protection – increase magic resistance instead defense

no this is -_- stupid

Remove Survival Instinct add a passive light damage  skill or passive hp skill

stupid dont touch rad you monkey

Add a Light Totem  heal party members and hit  nearest targets with light damage

you mean like mystic heal totem? idiot no thanks

Remove Resistance (Curse)

why?

 

 

·        Forsarker ( i never play to know what can do here)

 

 

Plague Charm - Decrease magic attack power instead of physical

if you dont play it why are you -_- touching its skills

Loa's Curse  - decrease  cast time instead attack speed

why are you touching skills you know nothing about

Remove Mana Burn  add a new skill (Called Lavalantula ) similar to Lightening Restraint  with lava on field slowing enemies

uhm? ok? i guess?

 

 

·         Mistic 

 

Protection Totem – temporary immunize  party members  negative stats instead increase defense

no called theres a prot with lith fog

Healing Totem – no remove continuous damage

lol wut? what damage?

Remove Burning Mind  add a new skill (called Sambarilove) Increase party members HP and MP  Similar Holy Bliss 

we already have holy bliss and bearlike, dont need a third one

 

 

·         Soul Hunter

 

Soul Shield  -  increase block defense like Magic Shield Mastery  (Tempest)

lolwut??? no this is dumb

 

 

·         Dominator

 

Ataxic Pulse and Haunting Pulse – Increase targets

no

Relapse Wound -  Decrease curse resist instead of defense  -15% at lvl 10  25% with dna similar Blazing wind (Forsarker)

no

 

 

·         Defiler (i never play to know what can do here)

best advice here, wish you did this for every class

 

 

·         Battle Magician

 

Remove Lightning Chill Slash , Armor Mastery  , Knuckle Mastery  ,Fairy Protection

uhm ok?

Rage of Bugs move to Druid skill tree  (inferno)

move to druid but no inferno

Lightning Chill Throw  - 1st  base skill

sure

Hydrochloric Acid Throw – 2nd  base skill  8,5 sec skill downtime (no dna needed)

yup

Pneumatic Fallout – 3rd base  skill  , 8  targets  add cast time 1 sec

cast time? no thank you monkeybrains

 

 

·         Elementalist (water/elec) long range magic

no

 

Bliss of Fairy- move to Battle Magician skill tree

no

Magic Mastery- move to Battle Magician skill tree

no

Aerophobia ,Fairy's Judge – move to druid skill tree (doom guard) readjusted to 25% at lvl 10

no

Pyrophobia, Flaming Sword Counterattack – move druid skill tree (Inferno) readjusted to 25% at lvl 10

no

Spreading Chill – water damage  8 targets

yes

Electrophobia , Hydrophobia –   readjusted to 25% at lvl 10

no

Mind Enhancement – increase party members INT (renamed INT Enhancement)

ok? i guess?

Fairy King's Protection – max targets 45

why? lol

 

 

·         Druid (Wind/Fire)

no

 

(Inferno)  Short/ long  range Fire property Damage  Burn continuous damage

no

Pyrophobia – readjusted to 25% at lvl 10

no

Flaming Sword Counterattack

no

Rage of Bugs from Battle Magician skill tree

ok

Inducing Honeybee – (rename Inducing Firebee) fire property damage  increase range and targets like old Avenger skill

no

Bleeding (Druid) – (rename to Burning ) fire property damage inflicting burn instead bleed ,increase targets

no

Double Slash – (rename to Double Fire Slash) fire property damage increase targets

no

Storm Slash -  Fire property damage increase area targets

no

Remove Swift Arm and Heavy Blow

no

 

(Doomguard) short/long range Wind property damage 

no

Aerophobya – From Elementalist skill tree  readjusted to 25% at lvl 10

no

Fairy's Judge – From Elementalist skill tree    increase targets

no

Throw Vine – wind property damage

no

Giantzing – passive skill

ok

Robbing Willingness – move to Vilovy skill tree passive

no

Staggering Shout – inflict wind property damage

no

Remove Taunt Cry

no

New skill (Tornado Totem )  totem with wind property damage similar to fire totem (Forsarker)

no

 

(Vilovy) Stay defensive and evasive skills

Robbing Willingness – passive skill

no

 


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#5 jebac098

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Posted 07 September 2016 - 11:38 AM

Here a list of skill suggestions to be analyzed  and discuss .

 

 

Magic classes  heal /high magic resistance /low defense

 

 

 

·        Tempest / Templar

 

Ion shield and Divine Protection (Templar skill tree )– increase  magic resistence instead of defense

Godly Mirror – reflect magic attack instead of physical

Blessing of haste – move to ranger

Remove Weapon of God

 

·     

         Radiant 

 

Divine Protection – increase magic resistance instead defense

Remove Survival Instinct add a passive light damage  skill or passive hp skill

Add a Light Totem  heal party members and hit  nearest targets with light damage

Remove Resistance (Curse)

 

 

·        Forsarker ( i never play to know what can do here)

 

 

Plague Charm - Decrease magic attack power instead of physical

Loa's Curse  - decrease  cast time instead attack speed

Remove Mana Burn  add a new skill (Called Lavalantula ) similar to Lightening Restraint  with lava on field slowing enemies

 

 

·         Mistic 

 

Protection Totem – temporary immunize  party members  negative stats instead increase defense

Healing Totem – no remove continuous damage

Remove Burning Mind  add a new skill (called Sambarilove) Increase party members HP and MP  Similar Holy Bliss 

 

 

·         Soul Hunter

 

Soul Shield  -  increase block defense like Magic Shield Mastery  (Tempest)

 

 

·         Dominator

 

Ataxic Pulse and Haunting Pulse – Increase targets

Relapse Wound -  Decrease curse resist instead of defense  -15% at lvl 10  25% with dna similar Blazing wind (Forsarker)

 

 

·         Defiler (i never play to know what can do here)

 

 

 

·         Battle Magician

 

Remove Lightning Chill Slash , Armor Mastery  , Knuckle Mastery  ,Fairy Protection

Rage of Bugs move to Druid skill tree  (inferno)

Lightning Chill Throw  - 1st  base skill

Hydrochloric Acid Throw – 2nd  base skill  8,5 sec skill downtime (no dna needed)

Pneumatic Fallout – 3rd base  skill  , 8  targets  add cast time 1 sec

 

 

·         Elementalist (water/elec) long range magic

 

Bliss of Fairy- move to Battle Magician skill tree

Magic Mastery- move to Battle Magician skill tree

Aerophobia ,Fairy's Judge – move to druid skill tree (doom guard) readjusted to 25% at lvl 10

Pyrophobia, Flaming Sword Counterattack – move druid skill tree (Inferno) readjusted to 25% at lvl 10

Spreading Chill – water damage  8 targets

Electrophobia , Hydrophobia –   readjusted to 25% at lvl 10

Mind Enhancement – increase party members INT (renamed INT Enhancement)

Fairy King's Protection – max targets 45

 

 

·         Druid (Wind/Fire)

 

(Inferno)  Short/ long  range Fire property Damage  Burn continuous damage

Pyrophobia – readjusted to 25% at lvl 10

Flaming Sword Counterattack

Rage of Bugs from Battle Magician skill tree

Inducing Honeybee – (rename Inducing Firebee) fire property damage  increase range and targets like old Avenger skill

Bleeding (Druid) – (rename to Burning ) fire property damage inflicting burn instead bleed ,increase targets

Double Slash – (rename to Double Fire Slash) fire property damage increase targets

Storm Slash -  Fire property damage increase area targets

Remove Swift Arm and Heavy Blow

 

(Doomguard) short/long range Wind property damage 

Aerophobya – From Elementalist skill tree  readjusted to 25% at lvl 10

Fairy's Judge – From Elementalist skill tree    increase targets

Throw Vine – wind property damage

Giantzing – passive skill

Robbing Willingness – move to Vilovy skill tree passive

Staggering Shout – inflict wind property damage

Remove Taunt Cry

New skill (Tornado Totem )  totem with wind property damage similar to fire totem (Forsarker)

 

(Vilovy) Stay defensive and evasive skills

Robbing Willingness – passive skill

lol wtf is this ?did you ever play this game before?BOH and WOG on ranger hmm oke but still a bit to much.

You will left rad withoout any def cmon really?

Druid with debuffs from elem lol wtf,this is just retard as fack no way this will ever happen.


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#6 VanBalzac

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Posted 07 September 2016 - 12:33 PM

oki doki buddy  you filter this  ideas  

and lets work on this to do more competitive classes   :thumb2:
 

Remove Mana Burn  add a new skill (Called Lavalantula ) similar to Lightening Restraint  with lava on field slowing enemies

uhm? ok? i guess?

 

Remove Lightning Chill Slash , Armor Mastery  , Knuckle Mastery  ,Fairy Protection

uhm ok?

Rage of Bugs move to Druid skill tree  (inferno)

move to druid but no inferno

Lightning Chill Throw  - 1st  base skill

sure

Hydrochloric Acid Throw – 2nd  base skill  8,5 sec skill downtime (no dna needed)

yup

Pneumatic Fallout – 3rd base  skill  , 8  targets  add cast time 1 sec

cast time? no thank you monkeybrains (without cast time ?)

Spreading Chill – water damage  8 targets

yes

Giantzing – passive skill

ok 

 

 

 

i'll hope for more feedbacks .and stay free to make constructive  changes 


Edited by VanBalzac, 07 September 2016 - 12:44 PM.

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#7 ElfLord

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Posted 07 September 2016 - 01:01 PM

Again, sorry bad day, did not want to be rude
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