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Warlord Balance Changes


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#126 emrah1

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Posted 22 September 2016 - 12:57 AM

WL Charge cooldown should be atleast 7 seconds  and all of his other aoe CROWD CONTROL skills needs like 13 sec + cooldown , otherwrise any change is pointless on this class  , same with druid  ( stuns , form swaps should have higher cooldown ) 


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#127 ElfLord

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Posted 22 September 2016 - 02:26 AM

WL Charge cooldown should be atleast 7 seconds and all of his other aoe CROWD CONTROL skills needs like 13 sec + cooldown , otherwrise any change is pointless on this class , same with druid ( stuns , form swaps should have higher cooldown )

Already done
Just need to stop being lazy and tinker with terror
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#128 blankname1234

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Posted 22 September 2016 - 04:07 AM

how about 30 mins duration for the party buffs? many other buffs from different classes got their duration increased too from previous patches

 

and if wls opness lies on their party vs party role. why rather than changing fss cooldown, dont limit its dna range to lvl 5 (18m -> 13m)?

 

about sft, i would suggest values 11-12-13-14-15-16-17-18-19-20 (with dna 13-16-19-22-25-28-31-34-37-40). OR: 11-13-14-16-17-19-20-22-23-25, and dna 2-3-5-6-8-9-11-12-14-15, for a total of 13-16-19-22-25-28-31-34-37-40 (so its less dna dependant). just dont make the skill useless at low lvls!

 

for warlords grip i would give +10 to each lvl for a total of +145. or invert the attack speed to -1.0%, like i previously suggested, to enable AA build


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#129 Mavericky

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Posted 22 September 2016 - 09:15 AM

Druid is op and ez to play, so that's why ony 3 men playing it, that's why u sold ur druid and made wl.
Hah, funny, I change form at last 6 times, this time I can be hushed or stunned in normal form. So what is makes it op? Maybe 15sec stun, that can be made only in combination of 4 stuns and changing 3 forms? Also, don't forget that all these stuns have own chance. Now call to mind, sleep lasts about 14 secs, trap 14(in fact 17) on several targets and by pressing 1 button. 45k hp is a lie or it's without dmg/cap resist.
So where is a great power of druids?

14 secs, trap 14(in fact 17) on several targets and by pressing 1 button...

but druids cant be captured for that skill (Trap of  Sttifness) coz u just use an inst.cast dash and leave it asap or others skills like doom guard have imunity, ur class have a combo 
which takes at least a 30k of hp from your oponent, not to mention the immunity he has stuns, which makes it unstoppable.
ok that is a WL topic but is easy tell about others classes when you really want is protect your main class.

..


Edited by Mavericky, 22 September 2016 - 09:16 AM.

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#130 Cleffy

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Posted 23 September 2016 - 05:51 PM

I forgot something important. Make Terror act like the season 1 Terrifying Scream with an 8 second duration and from 2~8 targets depending on skill level. I feel Warrior should act more as a progression into the Warlord and Berserker trees, but the Warlord element of shouts is limited in the Warrior Tree.


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#131 ElfLord

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Posted 23 September 2016 - 06:04 PM

Once helium confirms the skills changes Kazara and I proposed, one of us, most likely me, will post them all here for you guys

In the end, yes warlord got a slight nerf for ccs
However, increased damage, and better dna.

I bounced the ideas off a few active warlord players, they agreed on the compromise.
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#132 sonemere

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Posted 24 September 2016 - 01:35 AM

I forgot something important. Make Terror act like the season 1  Terrifying Scream with an 8 second duration and from 2~8 targets depending on skill level. I feel Warrior should act more as a progression into the Warlord and Berserker trees, but the Warlord element of shouts is limited in the Warrior Tree.

 

this PLS!!! ...23.8 sec cool down(copy paste chaos totem to warrior see below).... and add chaos back into soul hunter. s1 skill that was long unbreakable terror....if u dont remember then why are u balancing something u dont know about?

 

insti-cast "terror" 23.8 sec cd...u get the idea

level -.-.-58 61 64 67          

Success Chance 75% 78% 78% 83%            

Fear Duration 3 sec

Totem Duration 10 sec 12 sec 14 sec 16 sec

 

i feel like this single change would mitigate any of planned nerfs u intend to do to warlord. & retain the original intended playstyle  for the class. Terrifying Scream was core to warlords in S1. i would like to see it in some form bak in the class.

 

blah blah
The idea of balancing up instead of nerfing only works when it's a slight disparity between the classes. (the disparity is obvious because u actually believe a single class nerf will fix the other classes that cannot handle those  skills) which proves my point
blah blah im too lazy to fix classes because nerfing is easier.

 


Edited by sonemere, 24 September 2016 - 02:32 AM.

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#133 S3Ke

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Posted 26 September 2016 - 09:50 AM

Hey guys , what about skill spam berserkers ...?i mean WL is totally OP .,..and from what i`ve read here ...they just gonna get less duration here and there ....but more dmg ....while SS zerks are barely playeble ...there like exctinct....i mean seriously ...WL got so manny usefull skills ...while zerks has to spam low lvl skills ...doing -_- dmg on cap ( ok i admit there is 1 good skill they have ) but compared to all the other classes...its like completely useless especialy in battlefields.,..where u have to kamikaze to get a SINGLE kill ...IF U GET IT ...please guys...have a look at those berserker skills and dna ...maybe there is room for some improvment ...thanks in advance


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#134 S3Ke

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Posted 30 September 2016 - 11:33 AM

Hey guys , what about skill spam berserkers ...?i mean WL is totally OP .,..and from what i`ve read here ...they just gonna get less duration here and there ....but more dmg ....while SS zerks are barely playeble ...there like exctinct....i mean seriously ...WL got so manny usefull skills ...while zerks has to spam low lvl skills ...doing -_- dmg on cap ( ok i admit there is 1 good skill they have ) but compared to all the other classes...its like completely useless especialy in battlefields.,..where u have to kamikaze to get a SINGLE kill ...IF U GET IT ...please guys...have a look at those berserker skills and dna ...maybe there is room for some improvment ...thanks in advance

Yea noone replied yet cause noone gives a crap about berserkers or balance anyway ...i invite yall to play a skill spam zerk in battlefields...but who cares anyway ...yall just want to nerf the classes that causes more trouble to your chars in pvp ...only selfish sh1t i`ve seen on these forums seriously...anyway good luck to yall 


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#135 SandySandman

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Posted 30 September 2016 - 11:52 AM

 build em Hybrid with physical crit ball to swap from SS.

 

just don`t give up on the AA fully.

 

my 5 cent

 

 


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#136 ElfLord

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Posted 30 September 2016 - 12:00 PM

Yea noone replied yet cause noone gives a crap about berserkers or balance anyway ...i invite yall to play a skill spam zerk in battlefields...but who cares anyway ...yall just want to nerf the classes that causes more trouble to your chars in pvp ...only selfish sh1t i`ve seen on these forums seriously...anyway good luck to yall

I mean...this was a thread for warlord
Not zerks
So forgive me for not talking about zerks
Feel free to pm me and we can discuss zerk
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#137 S3Ke

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Posted 30 September 2016 - 12:29 PM

thanks sandy for the idea ! apreciate it man ...i`m a full SS build ...i like it ...but its really weak compared to other chars(in my opinion) ...we all know the amount of HP and def ppl got these days ...u cant kill a target in the 3 secs stun you got ...while they can cast aoes and fvck up your 50-60 k hp in about 3-5 secs ..both charges misses like crazy ...so is blood rage...its suppose to be 85% chance but it misses like half of times...plus the dmg on the skills is pathetic ...u basicaly have to use 2 skills blood rage and lethal death blow..the rest are just really crapy...i dont think its fair while most of the other classes got way more usefull skills ...i mean ...lvl 70 skill (megaton slash) got less dmg then slayer lvl 40 skill ...PS im sorry for posting here ElfLord i`ve seen this so i thought maybe since we`re talking the warrior class ...might also include Berserker ... Projects:

  • 2016 Job Skill Revisions
    (1st) Warrior, Berserker, and Warlord

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#138 Kazara

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Posted 30 September 2016 - 12:58 PM

Ya, probably the stun will be natural 3 second duration and 1 more second from DNA, and Burning Dash will be increased in success chance.
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#139 S3Ke

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Posted 01 October 2016 - 05:30 AM

Ya, probably the stun will be natural 3 second duration and 1 more second from DNA, and Burning Dash will be increased in success chance.

Hopefully will not need 10 dnas to get that extra second stun ...and maybe they will increase the dmg on some of the skills ...seriously its too low ...u cant stack so much scad as other classes ...(unless u go full magic/int zerk ) which is pathetic ..it shouldnt be like this ..so anyway without that much scad the dmg on cap def is hilarious ...plus zerks skills are quite slow ...i mean a caster takes down 40-50k hp in 3-4 secs ...while u have to spam skills like crazy and use stupid system like charge stun locks ...when do you have time for that sh1t in battlefields ? i mean zerks should be like massive dmg dealers...but dmg compared to other classes is hilarious in pvp. thanks for replying and sorry about all this sh1t ..but i think game needs more berserkers aswell ...not just defilers and elementalists ...


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#140 sonemere

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Posted 01 October 2016 - 10:36 AM

alot of the problems with some damage from skills is hidden lrpap and srpap... some aoe skills are lrpap and only the skill damage plus ur lrpap is applied to skills. slayer does correct damage type. take a look at commies aoes ^^
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