Good changes!
I would remove the stun effect on "charge" completely - but it goes into the right direction.
Let me explain why...
"Charge" and all "dashes" for "Mele" Classes are a main Problem for the balance and Role Play Aspect in general.
A Mele Class should feel the disadvantage when he is facing a Casters or Long Range Class.
It`s his struggle to get close , he should feel the need to think about how to engage and not only right jump into it.
Actually its more like jumping into the Enemy at first Sight. That can`t be a healthy Concept.
A Warlord or Berserker should be the biggest threat close by. Caster should feel the need to slow , halt , stun him from the distance.
But when he is close, the Caster should be at disadvantage clearly.
All this belongs to the old Class Concept. when Tanks had to run in front to make the Enemy Move. To catch the Attention
when meanwhile , defiler or Mele Class sneak around.
Today it`s who first dashes or have more dashes wins.
Sadly not many People can see the Beauty or Elegance in the Old Concept.
The actual Devs. made everyone simply into a Killer by himself. We are all only DMG Dealer now.
In the Past you needed Team play.... why it is common sense to think a Warlord should be able to silence and debuff and than do enough DMG to kill everyone in 1 whoop?
Ridicules , learn team play , if you want to execute only , play Assassin or Berserker, or for long range Ranger , SR.
Warlords are preparer, the whole ally team profits from the debuffs on the enemy team.
We have to bring back the balance which means "preparing" kills for the other , what is also called "strategies".
And not only Dash -> Kill ^^
So we might see "fun" on the Battlefields again and not only "Egos" and E-peen.
Edited by SandySandman, 11 September 2016 - 05:55 AM.