Would like to suggest a new pet system where the pets can function similar to (but not really) homunculi/mercenaries. The pets should be given only one active skill OR one offensive skill OR one debuff skill OR one supportive/passive skill (that actively/passively buffs its owner) but the point is they attack enemies (normal attack should be a given), they have to be fed regularly, but their level, which is the measure of how strong their attacks are, is directly proportional to their masters' so that the issue of "too OP for lowbies and too useless for high level characters" will be addressed. I think it's unique if they have no HP bars at all to strike the difference between a homunculus/mercenary and pet. If "no HP bars" is adopted, then they cannot be attacked or targeted by the enemies; however, they may or may not be made just a little bit weaker than a homun/merc for fairness' sake. The pet's intimacy level should affect the "effectiveness" of pets. If low intimacy, they wouldn't help in battle at all. The higher the intimacy, the higher the frequency of them delivering blows (and offensive or debuff skills, if they have any) to the enemies as well as the frequency of buffing their masters, if they have non-passive buffs. This new pet system should mean a wider variety in the available pets in the game. Each pet monster should be unique in the kind of additional skill they offer to their master. For example, Smokie pet will grant a passive buff "Perfect Hide" (based on the pet system perks of some p.servers) to it's master if they have the Hide skill while Poring pet automatically loots all loot-able drops without limit (except when when weight capacity limit has been reached) as they go straight to its master's inventory not contained in itself. Poporing pet, on the other hand, will grant it's master with immunity to poison status. These then serve as the three mentioned monsters' respective passive skills and the only other thing they can offer to their masters is their normally attacking their master's enemies depending on their intimacy level. Another example will be Isis casting buffing its master with Magnificat (also based on p.server), Alice casting Heal (also based on p.server, i think), and Deviruchi casting Jupiter Thunder(also based on p.server) to its master's enemies, the level and frequency of all three skills are dependent on the pets' level and intimacy level.
What does the community think about this? ^^
Edited by ROCKheir, 14 September 2016 - 09:58 AM.