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Suggestion : Fixing Emporia War's missions


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#26 Elijazz

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Posted 27 September 2016 - 10:25 AM

Why not remove the mission? Replace it with new system on how to get points. Like for example 1 kill = 1 point. It's also funny to see that 1 player can win vs 5-8 members of the other guild just by kiting and doing missions(not a fan of this tactic). Emporia is a guild war so the present members who are partificipating in emporia should be a huge factor in game. So if you don't have enough members in guild war you will have a hard time winning against the team with enough members. Honestly, it's my friend that won against a decent guild in emporia and he's using an archer. 

 

 

 


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#27 Precrush

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Posted 27 September 2016 - 06:50 PM

Why not remove the mission? Replace it with new system on how to get points. Like for example 1 kill = 1 point. It's also funny to see that 1 player can win vs 5-8 members of the other guild just by kiting and doing missions(not a fan of this tactic). Emporia is a guild war so the present members who are partificipating in emporia should be a huge factor in game. So if you don't have enough members in guild war you will have a hard time winning against the team with enough members. Honestly, it's my friend that won against a decent guild in emporia and he's using an archer.


Cause that'd make it even easier to solo, you have to try hard to die in empo with enough gear. Removing the points from kills on the other hand would let guilds take as many people to do quests as they wanted, which would probably overwhelm the opponent if they ran with just a few people. Not like I'd want either to happen, just saying.
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#28 Coolsam

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Posted 27 September 2016 - 09:16 PM

Why not remove the mission? Replace it with new system on how to get points. Like for example 1 kill = 1 point. It's also funny to see that 1 player can win vs 5-8 members of the other guild just by kiting and doing missions(not a fan of this tactic). Emporia is a guild war so the present members who are partificipating in emporia should be a huge factor in game. So if you don't have enough members in guild war you will have a hard time winning against the team with enough members. Honestly, it's my friend that won against a decent guild in emporia and he's using an archer. 

 

I can answer that with a scenario I had been a part of both going against and for.

 

With proper island hoping and target prioritizing of weakest members, a moderately skilled player who's adept at EW mechanics can easily get 3+ kills a life. In extreme cases (One/Two uber stacks vs majority under-leveled and/or under-geared) upto 10+ kills a life. Throw in some way of healing and you could get the 100 points deathless potentially. Even if you can't drop the core, getting the kills necessary to re-take attack without missions the player can just island hop and take pot-shots as he just needs to have out-damaged the other team's core to win. (Example; Guild A's core 90%, Guild B's core 75%, Guild A wins).


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#29 Elijazz

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Posted 03 October 2016 - 11:55 PM

Cause that'd make it even easier to solo, you have to try hard to die in empo with enough gear. Removing the points from kills on the other hand would let guilds take as many people to do quests as they wanted, which would probably overwhelm the opponent if they ran with just a few people. Not like I'd want either to happen, just saying.

 

My suggestion is to remove or replace the point system so it won't be abused by just a simple re log in. How can you solo 5 members of the guild stacked with 1 invoker 2 sorcerer and 2 summoner please let me know? (this is just an example) they will just camp on one island and you're doomed . LMAO.  Removing the point system or make a new point system will make it much more interesting for participants. Plus the current type of emporia war is being abused by most of the participants.  

 

 

I can answer that with a scenario I had been a part of both going against and for.

 

With proper island hoping and target prioritizing of weakest members, a moderately skilled player who's adept at EW mechanics can easily get 3+ kills a life. In extreme cases (One/Two uber stacks vs majority under-leveled and/or under-geared) upto 10+ kills a life. Throw in some way of healing and you could get the 100 points deathless potentially. Even if you can't drop the core, getting the kills necessary to re-take attack without missions the player can just island hop and take pot-shots as he just needs to have out-damaged the other team's core to win. (Example; Guild A's core 90%, Guild B's core 75%, Guild A wins).

 

You're right. So before participating EW you should have a decent gear. That's why most of the guild master are choosing only the members with good gears to participate. 


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#30 Precrush

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Posted 04 October 2016 - 10:25 AM

You can't use relogs while soloing. The soloing is just a symptom of the bad design, not the main issue. And also, does it make sense to design something for 0,5% of the playerbase to enjoy?

I hope Popcorn for example can make a topic about emporia once that's high enough on the priority list, until then all we can get is the smallest tweaks and that's not enough to fix all the problems.
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#31 Onyzer

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Posted 04 October 2016 - 09:05 PM

And also, does it make sense to design something for 0,5% of the playerbase to enjoy?

 

Actually if the playerbase of EW is that small it's because the system does not attract many players to participate a lot once you know how it works. That's why I think a full rework with a new system that will make the EW a more teamwork-based playstyle would be something good.

 

And I hope it isn't too much in the bottom of the to-do list because it is actually part of the end-game.


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#32 Precrush

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Posted 04 October 2016 - 11:34 PM

That was a respond to the notion that guilds should only bring the absolute strongest people^^
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#33 Agitodesu

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Posted 05 October 2016 - 09:56 AM

What if EW had adjusted stats for every class, delete the mission button, reduce the amount of islands, give 1-2 second invincibility while changing islands to prevent island campers, Increase the cool down for changing islands to 30 seconds per hop. So that the entire player base can actually participate in it.

 

It would be very hard for 1 person to solo the EW since everyone has equal gear+they probably have a healer with them.

Understacked players will have a chance to participate and would be skill based.

Guilds would have to communicate and play as a team :0 heaven forbids if this happens.

Players who relog will not benefit anyone

Players who dc can join right back in with no fall backs or advantages.

More players the better.

 

 

lolz jk


Edited by Agitodesu, 05 October 2016 - 09:57 AM.

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#34 Precrush

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Posted 06 October 2016 - 08:58 AM

The thing with a map like the old one is that it'd be real nice for an emporia that didnt have the stupid attack turn. Just put in death timers that grow longer the further the game goes, basically heavily rewards gearing up but doesn't punish bringing as many people as you can. Also, if you have those 3 "lanes" that'd be ideal for a mechanic where the main middle core is the end target, but destroying the other 2 is what you really need to make meaningful damage.

Basically take the good moba things that change the natue of the game during the match. That'd make a great mode with relatively little work if the old maps are there. And then you can use the mission and point things for some other,better system, such as spending them for buffs or such effects. But that'd be some extra special souce, it would be great anyway.
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#35 Elijazz

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Posted 06 October 2016 - 12:44 PM

Just want to add, another issue with EW is the open mercenary option. This help option is good but can be abused at the same time. Some retards will just join the game and instead of helping the guild they feed points to the other guild. There should be another filter in this, like for example a direct invite from a specific player from another guild but limited to 3-5 members since you can choose your strongest player for back up.


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