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Dungeons' bosses' AoEs


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#1 thetrangdamvn

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Posted 19 September 2016 - 07:16 PM

So it has been a while since classes' aoes are adjusted to be effective on only a number of targets,

instead of every targets.

 

So it came to the fact that dungeon bosses should also be affected by these changes.

 

Which include: 

Cave of Ulverick' s Stun

Hall of Oblivion's Mute, AoE

Sikuku Catacombs' AoE

 

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Furthermore, as every classes had their skill cooldown increased,

dungeon bosses should also go under this change, especially Hall of Oblviion's 1st and 2nd bosses.

 

This mute skill doesn't seem to have any cool down but the duration last for 20 seconds at 100% success rate which is so unfair.

 

Please consider these changes and support if you agree with me.

 

Trang


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#2 meocutduoi

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Posted 19 September 2016 - 07:18 PM

Totally agree


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#3 Feuer

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Posted 19 September 2016 - 07:49 PM

This mute skill doesn't seem to have any cool down but the duration last for 20 seconds at 100% success rate which is so unfair*.

 

*For everyone aside from Clerics, who can proc 70% Mute Resistance simply by casting Mana Shield~

 

The rest is kinda on point. 


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