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[Question] Regarding "Summoned" skills / Summoner Final Damage Amplification


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#101 monkeydo

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Posted 13 October 2016 - 12:43 AM

Now warlock is un-killable... another OP character like summy


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#102 ross13

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Posted 19 October 2016 - 04:54 AM

Hello :chomok04:

 

hmm i dont know what to say  because things got out of place . I am an old player from dragonice . i would like to say 2 things here that might help the dev to make their mind

 

1- lower the dmg of the game that will make it easier for dev to balance it . the problem here is more number(math) than any things , 

 

2-  mage class should be tier one dmg dealer in the game ,  They  are mages and meant  to do huge dmg . ( every class have their things ) stop making everything the same.

 

lastly the PvP balance  issue  is in every game 

 

Edit : 1 more idea

 

Change the Ew to flag holder ( chose one member to hold the flag and the rest def him and help him to protracted it from other team )

 

 

thanks  :chomok03:

 

how bout overlords, its always mage this mage that all magic classes have and can deal insane dmg while this class is supposed to be a pure dmg char but in reality its not. even with the numbers all capped it still does less just because its a physical class. i wonder when will this class get some love


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#103 ross13

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Posted 19 October 2016 - 05:09 AM

HP might be exaggerated but reaching those higher values requires a lot of resistance to be sacrificed. Along with defense for the majority of the classes. But simply running into some x attacks from a summoner results in 3-6k damage. In reality the hit count climbs incredible fast when there are multiple players in the arena. Especially when skills with multihits like shoot down have 15 hits of 2-3k resulting in 30-45k if all the arrows hit. The system favors hit count over raw damage atm.

^

 

this is the current reality right now and elements give all those multi hit skills and x-spam classes an even greater edge pvp wise


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#104 CEn21

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Posted 19 October 2016 - 09:55 PM

how bout overlords, its always mage this mage that all magic classes have and can deal insane dmg while this class is supposed to be a pure dmg char but in reality its not. even with the numbers all capped it still does less just because its a physical class. i wonder when will this class get some love

So True  :sob:  Overlords damage should be its asset but i don't see that anymore...


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