Do we have to discover all the updates by ourselves or do you plan on share this info with us?
Posted 05 October 2016 - 08:59 PM
Do we have to discover all the updates by ourselves or do you plan on share this info with us?
Posted 05 October 2016 - 09:04 PM
Isn't it more fun figuring things out as you go??Do we have to discover all the updates by ourselves or do you plan on share this info with us?
Posted 05 October 2016 - 10:52 PM
Edited by Vulpes93, 06 October 2016 - 12:31 AM.
Posted 06 October 2016 - 06:18 AM
Final Wrath
Increased damage
Charge
Lowered base Cooldown to 16.8 seconds
Charge DNA
Max lvl 5, -10 seconds CD
Full Swing Slash
Increased CD to 5 Seconds at lvl 10
Full Swing Slash
Increased Damage to match Lateral Slash Damage
Terror
Increased Success Chance at lvl 10 to 85%
Terror
Reduced Duration to 10 Seconds at lvl 10 (this is currently bugged and will get fixed)
Terror DNA
Max lvl 5, +15% Success
Mental Mitigation
Max lvl 5, 10 Seconds Cooldown (currently bugged at lvl 5 for 30 seconds duration, dont know why)
Terrified Scream
Lowered max Range to 10m
Terrified Scream
Lowered max Duration to 13 seconds
Terrified Scream DNA
Max lvl 5, +5m range
Feast of Blood
Lowered Cooldown to 10 seconds at lvl 10
Feast of Blood
Increased Agro Per level
Shout of Ferocious Tiger
Lowered Max range to 16m
Shout of Ferocious Tiger
Lowered max Duration to 30 seconds
Shout of Ferocious Tiger
Lowered max Debuff to 20%
Overbearing Clamor
Lowered Current max range to 15
Overbearing Clamor
Lowered Current max Cooldown to 54 seconds
Overbearing Clamor
Removed Slow
Turtle-like Defense
Increased Current max duration to 11 seconds
Turtle-like Defense
Lowered Current Max resist to 38
Warlords Grip
Increased Max Damage
Skull Crasher
Increased Base stun duration to 3 seconds
Skull Crasher
DNA Max lvl 5, for 1 second additional duration
Reckless Attack
Increased Defense debuff to 600 at max
Reckless Attack
Lowered Duration to 60 seconds
Reckless Attack
Lowered CD to 30 seconds
Burning Dash
Increased Success Chance to 95% at lvl 10
Shackle
Increased Duration to 10 seconds
Shackle
Increased Potency at lvl 10 to -4m/s
/edit (thanks tom, yeah forgot about it, but i figure its a bug fix, nothing really "new")
Edited by ElfLord, 06 October 2016 - 08:28 AM.
Posted 06 October 2016 - 06:41 AM
warriors/warlords/berserks need a forced skill/dna reset. i still have Mental Mitigation lvl 7 XD
Posted 06 October 2016 - 06:56 AM
warriors/warlords/berserks need a forced skill/dna reset. i still have Mental Mitigation lvl 7 XD
lol
go to UJC and reset your skills
also yes they should have been reset =P
Edited by ElfLord, 06 October 2016 - 06:56 AM.
Posted 06 October 2016 - 07:26 AM
from what i seen in the SkillAsset.csv file, any warrior that still has charge dna at lvl 10 will have a negative cooldown of -0.2 sec XD kinda like an exploit
also many skill descriptions have wrong values
Posted 06 October 2016 - 07:32 AM
from what i seen in the SkillAsset.csv file, any warrior that still has charge dna at lvl 10 will have a negative cooldown of -0.2 sec XD kinda like an exploit
also many skill descriptions have wrong values
yeah except that -.2 seconds results in the skill not working lol
and yes, descriptions for a lot of skills are currently broken
we will try to get those fixed
i cant make any promises, but hopefully maybe next patch?
Posted 06 October 2016 - 07:44 AM
but imagine that someone has dna at lvl 9
anyways. i can make a list of incorrect description values or anything else, if needed
Posted 06 October 2016 - 08:17 AM
You forgot about shackle slow from zerk its finaly fixed after almost 2 yearsFinal Wrath
Increased damage
Charge
Lowered base Cooldown to 16.8 seconds
Charge DNA
Max lvl 5, -10 seconds CD
Full Swing Slash
Increased CD to 5 Seconds at lvl 10
Full Swing Slash
Increased Damage to match Lateral Slash Damage
Terror
Increased Success Chance at lvl 10 to 85%
Terror
Reduced Duration to 10 Seconds at lvl 10 (this is currently bugged and will get fixed)
Terror DNA
Max lvl 5, +15% Success
Mental Mitigation
Max lvl 5, 10 Seconds Cooldown (currently bugged at lvl 5 for 30 seconds duration, dont know why)
Terrified Scream
Lowered max Range to 10m
Terrified Scream
Lowered max Duration to 13 seconds
Terrified Scream DNA
Max lvl 5, +5m range
Feast of Blood
Lowered Cooldown to 10 seconds at lvl 10
Feast of Blood
Increased Agro Per level
Shout of Ferocious Tiger
Lowered Max range to 16m
Shout of Ferocious Tiger
Lowered max Duration to 30 seconds
Shout of Ferocious Tiger
Lowered max Debuff to 20%
Overbearing Clamor
Lowered Current max range to 15
Overbearing Clamor
Lowered Current max Cooldown to 54 seconds
Overbearing Clamor
Removed Slow
Turtle-like Defense
Increased Current max duration to 11 seconds
Turtle-like Defense
Lowered Current Max resist to 38
Warlords Grip
Increased Max Damage
Skull Crasher
Increased Base stun duration to 3 seconds
Skull Crasher
DNA Max lvl 5, for 1 second additional duration
Reckless Attack
Increased Defense debuff to 600 at max
Reckless Attack
Lowered Duration to 60 seconds
Reckless Attack
Lowered CD to 30 seconds
Burning Dash
Increased Success Chance to 95% at lvl 10
Posted 06 October 2016 - 08:32 AM
You forgot about shackle slow from zerk its finaly fixed after almost 2 years
And final wrath gives a bit more dmg but nothing op
woops!
sorry, i need to get into the habit of writing up what is done right AFTER its done, not 2 weeks later lol
and well yeah its a bit more damage, its a low lvl skill, couldnt really go nuts on it haha
we'll probably go over DNA's a bit more thoroughly later, and of course zerks are not done.
warlord is mostly done, FOR NOW, (the current skill changes we doing are to balance out the game as much as possible before introducing new things)
zerk will get tinkered with a bit more as well
though tbh, lost some of my drive with the way some people replied to these changes.
some went absolutely nuts and never even logged in game to see how the changes pan out
others went absolutely nuts over the...literally 1 skill bug...terror lvl 9/10...
and of course the pet bug being blamed on skill changes was also really silly...
Posted 06 October 2016 - 01:48 PM
well then almost nothing change... WL infinity combo will continue... almost the same ridiculous playgame...
Posted 06 October 2016 - 03:24 PM
Terror is 5 seconds less durationwell then almost nothing change... WL infinity combo will continue... almost the same ridiculous playgame...
Posted 06 October 2016 - 04:32 PM
''Bind is 4 seconds less duration''
maybe dashes can broke this bind stat this will give a chance to some class escape before any tempest ,defiler shaman make this lethal
i no see much problems about wl but this combination is unfair , is like grind plpls
Posted 07 October 2016 - 10:05 AM
Posted 07 October 2016 - 10:36 AM
Its a joke now belive me lolMy man, I barely was able to convince people that 13 wouldn't feel bad.
If I made it any lower people would cry so hard new York would get flooded
As for dash removing it, not very helpful
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