There are two things that is making leveling difficult and annoying for players: XP Penalty and not being able to share in a party.
XP Penalty:
For those that don't know here's what it does http://irowiki.org/wiki/Experience
That's 40% of the EXP for monsters if you're 16 below the monster level. While if you're only 15 below the monster level you get 115%....
Let me get this right, if you're just 1 level away from hitting the range, you lose out on a difference of 75% bonus in exp. How does that even make sense?
And apparently GMs wanted to fix some of the issues. Why ask for feedback if you're not going to follow through with it? https://forums.warpp...topic=36439&st=
I firmly believe that the penalty to killing a higher level monster removes the reason why people go out and explore RO. I remember when Renewal came out, my sniper back in pre-renewal could solo Nameless Island 2 just fine. Renewal happened and I went there with a friend to start leveling. I saw that I was getting much less then what the database was showing. It was all because of the level difference. Why am I punished for being able to kill a monster that I can kill just fine with proper setup? I remember this was the reason why I quit/took a break from RO for 2 years. My way of leveling didn't work anymore and I didn't want to bother wasting time to go back and kill stings and raydrics. I am sure that any old player that attempts to come back will always go back to old leveling ways that they can remember. It's unfortunate that XP Penalty doesn't benefit the server in anyway since sometimes the mobs in Turn Ins are above what you start at in a each new tier of gramps.
I believe jRO have already removed the XP Penalty because they realize the stupidity of it. So what if players level faster? At least they're playing your game.
Share Range to 25:
Here is one change that should've came out when 175 patch came out. I've done enough TIs to know how sad it is to be left out of a party because you don't make a certain level range. Again, why should players be punished for having a common goal and working together just to get a TI done. This will also go well with the removal of XP penalty so that a player who's in share can get the full exp as well (I'm looking at you high TI mobs).
Most importantly, this will help a lot of players between 150-175. The majority of players usually go do Bio4 to reach their max level goals. However, a lot of players I talk to have NEVER been in a share party before. So now we have this sad culture of players forming non share parties just because it is nearly impossible to make a share party with a group of random players.
This range of exp share will benefit a lot for all the TI players, with a few minor casualties (71-74 needs to go that extra step). Bio4 parties will have a higher chance at succeeding in share parties with less waste to their BM (the culture now is to turn in 1 full TI and 1 Celia count and let the BM run out). Also NCT can always have people leveling in shared parties.
So why do we still have these archaic modifiers to an already old game? I believe these things are hindering the players ability to level and a change will greatly improve the quality of life of most players... who do leveling... which is what you do a lot in RO.
Lastly, I like to see the GMs actually follow through with their change. They are asking for a lot of suggestions, and I feel this is the biggest one they need to address.
Edited by Demeris, 08 October 2016 - 05:54 AM.