1.Sniper's Coolness = should remain the same
2.Escape = maybe lower it down to 10 second CD ? also 2nd Escape skill would be really usefull just like Assassin's Dash but ofc with 10 sec CD not less , because ranger is the weakest pvp class in the game for already idk 8 years ? , i started playing 2008
3.Weapon Upgrade = this skill is very good and should remain the same + DNA should be the same
4.Diversionary Firing = fails alot need higher success chance
5.Smoke Shell Firing = fails alot need higher success chance ( kinda useless skill )
6.Uppercut = overall a good close range stun but needs a lower cooldown maybe 10 sec or so
7.Launcher Weapon Mastery = long range atk passive but could be better ( higher dmg bonus or can be changed into CAD passive )
8.Repairing Launcher = main atk dmg buff skill , should remain the same
9.Stealth Detection = should remain the same
10.Fixed Firing = should remain the same but the buff SHOULD LAST EVEN if u get hit by SPELLS ( auto attacks doesnt cancel the buff ) so spells shouldnt cancel it aswell
11.Range Extension should remain the same but shouldnt decrease the atk.speed by 1 sec , ur basically useless if you pop Range Extension especially if u dont have tempest atk.speed buff , u atk so slow that it doesnt matter how far u are
12.Poison Bomb Firing = remove the def penalty or make it a CAD buff instead of dmg buff
13.Shock Firing = i think this stun should have atleast 5 second duration , some ppl say its instant but it is not , there is 1 sec delay/preparation timer during launching of the skill ( ranger has only 2x stuns and both of them got high CD and short duration ) + we all know that after casting a skill on a long range physical class there is 1 sec delay before u start auto attacking again ( atleast that's the case for ranger ) so casting skills + attacking highly reduces the chance for ranger to deal dmg and survive at the same time ( that's why long range stun should be 5 second atleast so ranger can do atleast some dmg in pvp before he dies ( also stun range + auto atk range arent the ame ) long range stun range always has higher range than auto attack range unless u have FULL DEX jewels and longe range buffs popped at the same time ) so if u worry about stunning tha target and killing it imediatelly that wont happen
14.Head Shot = well 3 sec casting ? ur gonna die before u cast that skill , make it atleast 1.5 second ? also the success rate of that skill is like 20 % , very bad skill
Well as u can see i didnt mention the rest of the Ranger skills because they are kinda useless .
First job attack skills should be removed or replaced with AOE DAMAGE OVER TIME , just like Shadow Runner .
Second Job attack Skills and Evasion debuff skill i think they could be replaced with some kind of HP REGEN / ATK.SPEED type of buff for a set duration with DNA to increase the duration .
A pet with STUN IMMUNITY ( like Dominator ) is kinda necessary if we want Ranger to have a slight chance in pvp vs ( Assassin's . Warlord's , Zerk's , Druids ( cause they stunlock you and u die before u do anything , just like any other class ) but other classes got heals , etc skills so yea Ranger needs alot of improvements
I hope someone reads this long post lol