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[Question] Regarding "Super Armor" vs "Knock Back"


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#1 Apocryphos

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Posted 15 October 2016 - 09:16 PM

Well first to grasp the situation we'll run through some terms. What is Super Armor?
-Super Armor is term that goes around gamer's where they resist any sort of flinch basically they can stand there ground uninterrupted.

What is Knockback?

-Knock back pretty self explanatory its a move/attack that causes players to be knocked back.

Now the "issue" at hand is should knock back destroy/interrupt/cancel forms of super armor?

I'm curious to what the community thinks about this, this is one of the underlying reasons why thieves and dragoons, suffered a huge population loss.

When did this begin to occur? 

-After the introduction of chain combo system.

 

My Opinion

Super armor skills shouldn't be interrupted by knock back attacks. Why? because the definition of super armor doesn't seem very super when knock back can interrupt it.
The relatively small amount of super armor skills interrupt-able with a z or an x commands that don't have cooldown vs super armor skills that are under cooldown.

 


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#2 phmode

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Posted 15 October 2016 - 09:45 PM

Sounds like you're yet again nit picking things about small things about the game. Why not let the devs continuously focus on the bigger and far more important things than taking away their attention from this. Why not just leave it alone.
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#3 Coolsam

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Posted 15 October 2016 - 09:48 PM

My Opinion

Super armor skills shouldn't be interrupted by knock back attacks. Why? because the definition of super armor doesn't seem very super when knock back can interrupt it.
The relatively small amount of super armor skills interrupt-able with a z or an x commands that don't have cooldown vs super armor skills that are under cooldown.

 

You'd have to look at what it would affect: What uses these knockbacks and what uses Super-armor (Or both).

 

The real super-hero that'd emerge from this change; Savages. With two super-armor breakdancing moves and a passive that's literal RNG super-armor, they'd require pure hard crowd control as a counter-measure. They already got a major popularity spike from these mass-super armor bonuses. (Not mage/summoner popular, but still a respectably higher tier and a good counter-measure to Archers in scenarios.)

 

Another major buff is Dragoons. Impervion being basically Savage's Crazy Soul on a limited duration, Spear Jab, Aerial Smackdown, Rolling Ground, they'd be in a safer spot vs the knockbacks with these skills.

 

That's just tip of the iceberg. Not talking about yet another twin nerf from that. Or the small Overlord nerf to those that can use x-spam and death-stinger as well. It isn't even relevant to the mages that spam Z-combos as freezing and ground locks is what their goal is anyways.


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#4 Apocryphos

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Posted 16 October 2016 - 07:53 AM

Sounds like you're yet again nit picking things about small things about the game. Why not let the devs continuously focus on the bigger and far more important things than taking away their attention from this. Why not just leave it alone.

I thought the devs were working on things prior to popcorn arrival, for a couple years, nope they reran similiar events and rereleased content again and again. I didn't ask for your opinion about what you thought about me, If I ever needed it I'd ask. What I asked about is your thoughts on the topic super armor vs knockback.
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#5 Agitodesu

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Posted 16 October 2016 - 10:17 AM

Pvp is lame.


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#6 Precrush

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Posted 16 October 2016 - 12:49 PM

Pvp is lame.

Solid analysis!

In my opinion it's fine as is.
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#7 stiffyliffyriffy

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Posted 25 October 2016 - 08:36 AM

Pvp is lame.


Come play battlesquare. You'll enjoy it!
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#8 Vossel

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Posted 25 October 2016 - 11:07 AM

as overlord i can say it is balanced for me, because if they would even remove the ability to interrupt with x hits or death stinger i would only have stumblebum which only stuns and not removes the superarmor. This way there would be no chance for an overlord to fight a savage/dragoon anymore.


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