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Q: Recovery Stat Calculation


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#1 IsThisKrustyKrab

IsThisKrustyKrab

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Posted 16 October 2016 - 10:06 AM

Hello DS Community, I want to know more about the recovery stats. Specifics are:

 

1. Which stats affect HP and MP recovery?

2. What's the point increase rate for these recovery stat per Default stat?

3. How does %-based Recovery stat affect the stat: Base or Final, with or without Default stat boost?

4. What's the Base Recovery speed?

 

I think there are more, but those are the ones that are popping up on my mind currently. Thanks for the responses.


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#2 Rainnowx

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Posted 16 October 2016 - 11:03 AM

1. None. You can only have more Regen. using Equipments' option (Arka's Flower Helm, Undead Shoulderguards and other items; there are also Regeneration as Sets' effect). There are also Socket Cards to add more.

2. I didn't get it.

3. Percentage additions works like this: [Base Regen. Value] + ([BRV] x [Percentage as for 0.xx to x.xx*]). I don't think Socket Cards are involved in the process and I would guess it goes like this: [BRV] + [BRV%] + [SCRV].

4. Default regeneration speed is once per 10secs. In Towns it goes by the total Regen. Value. In every "outdoors" fields, the Regen. Value is lowered to 10% of the total, rescaled to lower value*.

 

*Understand "100%" as "1.00"

*An example, both 162 (=16.2) and 169 (=16.9) will become a +16 regenerated when outdoors.


Edited by Rainnowx, 20 October 2016 - 12:44 AM.

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