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#1 Belock

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Posted 16 October 2016 - 06:41 PM

- Build Setup -

Stats

Strength - 120

Agility - 94

Vitality - 90

Intellect - 1

Dexterity - 90

Luck - 98

 

Summary of choice:

I wanted to have both a decent RC build along with having a pretty good ctrl+clicking build. The difference between 94 and 120 agility is 3 a.speed and some flee/hit felt it was a fair trade for more attack/crit chance. Considering I'm using katars anyways, the luck is both good for RC AND ctrl+clicking. The dexterity is for the hit obviously, and vitality for survivability. I have looked at the calculation formula for hits per second based on attack speed, and I know 3 can actually make a decent difference. Between 180 and 183 passive attack speed it's nearly 1 more hit per second, however I felt I can make up for the missing a.speed in food, potions and buffs. 

 

Skills

 

Thief:

Double Attack Lvl.10

Increase Dodge Lvl.10
Steal Lvl.5
Hiding Lvl.5
Envenom Lvl.10
Detoxify Lvl.1
 
SinX:
Right-Hand Mastery Lvl.3
Left-Hand Mastery Lvl.5
Katar Mastery Lvl.10
Cloaking Lvl.3
Sonic Blow Lvl.10
Enchant Poison Lvl.6
Poison React Lvl.10
Advanced Katar Research Lvl.5
Enchant Deadly Poison Lvl.5
Soul Breaker Lvl.1
Meteor Assault Lvl.10
Create Deadly Poison Lvl.1
 
GX:
Cross Impact Lvl.3
Dark Illusion Lvl.5
Weapon Blocking Lvl.5
Cloaking Exceed Lvl.5
Phantom Menace Lvl.1
Hallucination Walk Lvl.5
Rolling Cutter Lvl.5
Cross Ripper Slasher Lvl.5
Dark Claw Lvl.5
Full Throttle Lvl.5
Research New Poison Lvl.10
Antidote Lvl.1
Create New Poison Lvl.1
 
Total 1st job skill point used: 41/41 Left: 0 Over: 0
Total 2nd job skill point used: 69/69 Left: 0 Over: 0
Total 3rd job skill point used: 56/59 Left: 3 Over: 0
 
Summary of choice:
First I'll mention that I chose my second class at level 42, I did so-so that I may go DD non da in the future if I ever choose to. Thief skills are self explanatory. Assassin Cross I chose to skip Grimtooth and go for Meteor Assault... I know RC will replace it for aoe damage but I would like some form of aoe while leveling. The rest of the Assassin Cross skills are either stat increases or preliminary skills to later ones. Guillotine Cross I'm inexperienced. Assassin Cross I was able to use most of the abilities to see what I liked/didn't like. However with Guillotine Cross I ended up getting maxed on the skills I know are important such as Rolling Cutter for the aoe CRS etc. IF you have an idea for the last 3 points, or better insight on the GX skills please feel free to give me some tips. 
 
Gear
I'm still learning about all the different gear, since I don't know very well and guides are hit and miss on gear I will pretty much just be asking questions about them - optimizing etc.
 
Questions
Lower Headgear - I bought a [CD In Mouth] just because I read that it will cast abilities on ctrl+clicks and obviously with a high a.speed class it could be pretty strong. However I'm unsure if this is the best choice, it does lock you from using abilities... which could interfere with RC etc. I also saw Advanced Assassin Mask and thought it could be decent but at only +1 Crit and +1% Crit Damage, I'm not exactly rushing to get it. I saw a beard on one thread I can't find which was like +20 attack, a beard or mustache of some sort. I was curious what you would recommend between them, or something better whether it's for my build, or your recommended build. 
 
Boots - I believe what I would want with this build is Temporal Strength Boots (as I'll have 120 str I'll get the 50 attack bonus) with Lucky Day for my ctrl+clicking, and even for RC it will add some attack. I haven't figured if I would want Fighting Spirit, Fatal or Delayafterattack. I was figuring Fighting Spirit since it benefits everything, while Fatal/Delay would only benefit ctrl+clicking. (Can I do Delay+Lucky?)
 
Garment - I see a lot of people with Fallen Angel Wings and a lot of the bonus/enchants seem really nice, however with this current build Heroic Backpack would be better wouldn't it? Does FAW allow for more enchants or enchants HBP doesn't? With this current setup the bonus would be like this - [FAW = +6 Attack, +4% ASPD, Reduce Neutral Damage 4%, Ranged Attack +4%, Additional 4% Critical Damage ][HBP+9 = +30 Attack, Reduce Neutral Damage10%, +8% & +1 ASPD, Ranged Attack 10%, Additional 15% Critical Damage] If I'm not mistaken they can both be enchanted right? So why would FAW be a better choice? 
 
Other Gear - Obviously I've read of/looked at items like Bakonawa Tattoos although they're way out of my price range, I'd like to know the BiS (Best In Slot) as we'd call it in other games I've played/play. Best gear per slot if you're willing to enlighten me. I plan to level before I start attempting to make Zeny. I bought a Vip package that gave 1500 kafra points and ended up getting between 150-180m out of it, as I bought gym passes for myself and then some HD ores to sell. Bought a CD In Mouth and since I was/am leveling I invested in goggles for about 16m and two bmx3, I used one and plan to use another when I get to low TI, anyways I'm at 50m Zeny (bit higher) I'm using morriganes set since it's cheap and adds decent stats for me with a neutral crimson katar I made +5. Let me know if you have any gear tips or information that would be helpful.
 
End Cap 
This is NOT a guide, I am inexperienced and most of my knowledge has come from guides that may be outdated and my own opinion from first glance. I'd love to see fast/high numbers while still being able to aoe efficiently. This is what I'm trying to do with my build, Good/Strong Ctrl+Clicking and Good/Strong RC. I'm solely looking for information and advice. I'm not sensitive, if you can rip my entire mindset/idea apart, please don't hold back.

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#2 Belock

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Posted 16 October 2016 - 06:47 PM

Heads up, I'm online hours daily, my IGN is Belock. If you would like to reply in game instead of here, feel free to send me a whisper. I love to talk "theorycraft" which is just basically mechanics of the game and build ideas.


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#3 Casval17

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Posted 16 October 2016 - 09:23 PM

See my answer in Green

 

Questions

Lower Headgear - I bought a [CD In Mouth] just because I read that it will cast abilities on ctrl+clicks and obviously with a high a.speed class it could be pretty strong. However I'm unsure if this is the best choice, it does lock you from using abilities... which could interfere with RC etc. I also saw Advanced Assassin Mask and thought it could be decent but at only +1 Crit and +1% Crit Damage, I'm not exactly rushing to get it. I saw a beard on one thread I can't find which was like +20 attack, a beard or mustache of some sort. I was curious what you would recommend between them, or something better whether it's for my build, or your recommended build. 
 
I prefer to mob using chewing gum lower gear for GX'es. When I need to maximize my leeching ability I switch to Bloodsucker. CD in mouth proc will hinder you if you're RC-ing as GX'es, but for Ctrl+click sin/sinx its good
 
Boots - I believe what I would want with this build is Temporal Strength Boots (as I'll have 120 str I'll get the 50 attack bonus) with Lucky Day for my ctrl+clicking, and even for RC it will add some attack. I haven't figured if I would want Fighting Spirit, Fatal or Delayafterattack. I was figuring Fighting Spirit since it benefits everything, while Fatal/Delay would only benefit ctrl+clicking. (Can I do Delay+Lucky?)
 

Temporal Strength Boots Fighting Spirit + Bear Power for maximized damage performance and supreme leech. If you're also using White Eddga and FQL dagger as DD build you can be a Bear, Tiger and Giant Serpent at the same time. These 3 gears proc rose your DPS to greatest heights.

 

Garment - I see a lot of people with Fallen Angel Wings and a lot of the bonus/enchants seem really nice, however with this current build Heroic Backpack would be better wouldn't it? Does FAW allow for more enchants or enchants HBP doesn't? With this current setup the bonus would be like this - [FAW = +6 Attack, +4% ASPD, Reduce Neutral Damage 4%, Ranged Attack +4%, Additional 4% Critical Damage ][HBP+9 = +30 Attack, Reduce Neutral Damage10%, +8% & +1 ASPD, Ranged Attack 10%, Additional 15% Critical Damage] If I'm not mistaken they can both be enchanted right? So why would FAW be a better choice? 
 
HBP for all rounder situation and if you need capital when greeding from monsters with valuable loots and its usually interchangeable among different class. Universal cards for HBP is either raydric or deviling IMO.
FAW for optimizing DPS and specialized build. You can go FAW FS 16 with Wakwak card optimizing attack and hit for RC build, FAW Fatal 10 with Petal card for ctrl+click crit build, or less sought FAW Delayafterattack 6, ASPD+1 with Cenere card for maxing ASPD.
FYI only FAW that can be enchanted. I personally bring both FAW and HBP during hunt.
 
Other Gear - Obviously I've read of/looked at items like Bakonawa Tattoos although they're way out of my price range, I'd like to know the BiS (Best In Slot) as we'd call it in other games I've played/play. Best gear per slot if you're willing to enlighten me. I plan to level before I start attempting to make Zeny. I bought a Vip package that gave 1500 kafra points and ended up getting between 150-180m out of it, as I bought gym passes for myself and then some HD ores to sell. Bought a CD In Mouth and since I was/am leveling I invested in goggles for about 16m and two bmx3, I used one and plan to use another when I get to low TI, anyways I'm at 50m Zeny (bit higher) I'm using morriganes set since it's cheap and adds decent stats for me with a neutral crimson katar I made +5. Let me know if you have any gear tips or information that would be helpful.
 

> RWH / Vana for early leveling GX'es, coupled with Malicious shadow set +5 should be enough or +10 if you are perfectionist which got no issues with cost vs benefit the set would provide, also Thanatos Katar with hunter fly card on lvl 120 and Succubus Pet for extra HP leech / Incubus Pet for extra SP leech.

> For early GX'es assassin handcuffs with krishna or chakram combo is good and cheap too

or you can just stick to Crimson Katar if you got high upgraded ones, +15 it to bring out crimson katar max potential

> Shackles and bloody shackles combo also good for early GXes and sinx also quite cheap

> Enchantable RWC accessories or chambered ones if you got extra capital plus Gold Scaraba cards if you got high capital

> Rogue Treasure + Cold Heart combo or just double rogue's treasure if you got extra capital

> Bakotattoos if you got high capital.

 

For effective BMX3 usage as SinX I suggest you saving some cleared TI's, Bounty Board and Eden board quests for one-time claim later using the BMX3 for greater exp rewards especially the boards with level cap 81 and above. Dont bother saving low level cap boards due to exp penalties. Unless you can afford BMX3 during your every leveling sessions.

 

Hope it helps. :p_smile:

 


Edited by Casval17, 16 October 2016 - 10:06 PM.

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#4 Belock

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Posted 16 October 2016 - 10:28 PM

See my answer in Green

Thanks for the reply! Glad to get someone to reply to my questions. Okay so just a few more questions/replies.

 

  1. First, is my build even worth doing? Would I be hindering myself, in other words should I just do a pure build choosing between RC or ctrl+clicking? I see people say RC build is amazing for pretty much everything but MVP'ing. Could I create a build that's at least great for both? Maybe not amazing at one specific but rounded?
  2. Second, I thought about doing bloodsucker it's good to hear about. I guess I could eventually buy one and depending on the situation switch between CD and Blood.
  3. Third, Bear requires being attacked... does this mean it can be proc'd on misses? I didn't like the costs of other enchants however with bloodsucker I'm sure I wouldn't have to worry about the 500hp/s cost. Mind explaining supreme leech? I'm on the wiki for the boots enchants and supreme leech isn't there. I also don't plan to do DD, I only stopped at 42 in case I decided to switch in the future for whatever reason.
  4. I see as far as garment, so the stats alone are better on HBP however FAW can be enchanted and it makes up for it and more. I guess I'll try to get one of each eventually, starting with HBP for greed and since they're cheaper from what I've seen on Ragi.al. 
  5. Thanks for all of the gear tips! I'll make sure to look them up and refer back to this thread when I begin making zeny.
  6. As far as BMX3 I usually finish 2-3 bounties, then finish low TI. I pop bmx3 turn in the bounties first since the low ti scales I believe? Then I turn in the low ti, and head to another bounty for the rest of the 28 minutes. I'm able to kill around 200-250 mobs in the 28 minutes so I'm able to turn in one more bounty. I plan tomorrow to get a good group for low ti, pop the bmx3 when the low ti can be turned in use a reset stone and try to get another low ti turn in. Should get be a decent way in job levels as I rebirthed yesterday and I'm at 84/41 as we speak. 

 

Thanks again for the information, waiting anxiously for your next reply. Feel free to add me in game if you get the chance.


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#5 tubers

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Posted 17 October 2016 - 12:57 AM

Not sure but i think there's still exp penalties with turn ins.

 

If you're about to level up with, let's say 5%. Might just whack a few more mobs to get that 5% and level up before turning in any of your saved quest.


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#6 Casval17

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Posted 17 October 2016 - 01:52 AM

  • First, is my build even worth doing? Would I be hindering myself, in other words should I just do a pure build choosing between RC or ctrl+clicking? I see people say RC build is amazing for pretty much everything but MVP'ing. Could I create a build that's at least great for both? Maybe not amazing at one specific but rounded?
  • Yes your build is decent for RC, actually RC can do everything even MVP-ing easily but if compared to DD it would out DPS RC on Single Target killing. This DD build is more for late game build when you reached max level 175, I wont suggest taking this build for leveling because RC always best DD in terms of faster leveling and killing mobs of target due to 5X5 AoE properties on character surroundings not to mention the leeching proc will be far better on RC builds.
  • Second, I thought about doing bloodsucker it's good to hear about. I guess I could eventually buy one and depending on the situation switch between CD and Blood.
  • Bloodsucker is good for lower level leech, but when you almost reached max level 175 you can survive through leech with Thanatos katar and malicious set, or even malicious set alone due to higher damage you can dish out on mobs with RC. Considering the current price I would say it's not worth to spend now, you better wait when it reappear on monthly lucky box with better affordable price and spend on another standard leeching gears like RWH/ Vana, Malicious shadow Set, or the Succubus/ Incubus Pet, nid garb, Thanatos weapons, Weapon carded with hunter fly cards.
  • Third, Bear requires being attacked... does this mean it can be proc'd on misses? I didn't like the costs of other enchants however with bloodsucker I'm sure I wouldn't have to worry about the 500hp/s cost. Mind explaining supreme leech? I'm on the wiki for the boots enchants and supreme leech isn't there. I also don't plan to do DD, I only stopped at 42 in case I decided to switch in the future for whatever reason.
  • with +200 STR bonus your RC will get sudden significant rose in damage thus synergize well with your leeched damage amount from monsters and you'll be constantly mobbed during solo leveling which makes bear power easily procs on regular interval. 
  • I see as far as garment, so the stats alone are better on HBP however FAW can be enchanted and it makes up for it and more. I guess I'll try to get one of each eventually, starting with HBP for greed and since they're cheaper from what I've seen on Ragi.al.
  • Yes, with your build you get benefit from 5 stats on 90 points by using HBP, but on FAW if you mixmatch the enchants it will be less effective compared to focused enchant with the specific focus cards. Its generalist vs specialist debate actually :p_laugh:  
  • Thanks for all of the gear tips! I'll make sure to look them up and refer back to this thread when I begin making zeny.
  • As far as BMX3 I usually finish 2-3 bounties, then finish low TI. I pop bmx3 turn in the bounties first since the low ti scales I believe? Then I turn in the low ti, and head to another bounty for the rest of the 28 minutes. I'm able to kill around 200-250 mobs in the 28 minutes so I'm able to turn in one more bounty. I plan tomorrow to get a good group for low ti, pop the bmx3 when the low ti can be turned in use a reset stone and try to get another low ti turn in. Should get be a decent way in job levels as I rebirthed yesterday and I'm at 84/41 as we speak. 
  • The hurdle on leveling trans 2nd class characters will be felt on lvl 90 onwards till 98, and your base level will often reaches 99 first followed by job lvl 70 at a later time. I suggest you create personal guild or seek other guild assistance to 50% tax your character base exp when you reached 97 or 98 so your job level can catch up also you will need the tax stays on early GX in order to farm some job level first in low TI and slower yourself reaching base level 101 so clearing mid TI will be easier once you got decent 3rd class skills. VIP subscription also help to channel all the exp you gained from quests to job exp. As for quests saving for one time blowing with BMX3 would works wonder if you can only play occassionaly, like play once a week or twice a week during the weekend. Recently I just made my 2nd ranger for farming badges in low TI, I might be able to help you to level in spotlighted niffleheim during weekends or fast clearing low TI quests if your sinX haven't reached max job level by this week. :p_smile:

 

 

Not sure but i think there's still exp penalties with turn ins.

 

If you're about to level up with, let's say 5%. Might just whack a few more mobs to get that 5% and level up before turning in any of your saved quest.

 

Yes the exp penalties persist even on TI and board quests, varies on which low TI monsters. The claimed exp from TI and board quest will consider the monsters level with the claimers base level should they met monsters exp penalty or bonus criteria the exp and job exp to be received will be adjusted accordingly, but for 2nd class trans with base level between 80s to 99 the exp penalty is barely noticeable. Unless GM decided to put poring as low TI monsters, then all low TI inhabitants would be screwed and rant about the exp yield :p_laugh:

Belock If you ever need poison bottle supplies, tubers might give you a good price on it :p_hi:


Edited by Casval17, 17 October 2016 - 02:37 AM.

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#7 Belock

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Posted 17 October 2016 - 02:30 AM

If you ever need poison bottle supplies, tubers might give you a good price on it :p_hi:

Well the RC builds I see have much less luck, they usually have luck around 30-50 and then throw the rest into agility or dex. With the 90ish agility and 90ish luck I figured I could make a half decent solo killer on top of having a good RC. Considering I've gotten to 85/44 in a day I'd say I'll be GX either tomorrow or the day after. I'm funneling all bounty exp into job and just leveling base off of killing. Once I get close to either high 90s or high 60s, I'll allocate the experience accordingly :) but for now I've stopped receiving any base exp from bounties etc. Hoping to close the gap. So correct me if I'm wrong, you said "kill 1" does that mean let's say I accept the quest at 97 and finish it at 97, if I turn 98 before turning the bounty in, it will still give the turn in experience as if I were level 97?


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#8 Belock

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Posted 17 October 2016 - 02:37 AM

Not sure but i think there's still exp penalties with turn ins.

 

If you're about to level up with, let's say 5%. Might just whack a few more mobs to get that 5% and level up before turning in any of your saved quest.

Oh wow! I just read that you can't get more than 2 levels per bundle of experience. So it's actually pointless to use BMX3 on low TI? I'd probably get 2 levels regardless, and the cap prevents more than that anyways? 


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#9 Casval17

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Posted 17 October 2016 - 02:55 AM

Well the RC builds I see have much less luck, they usually have luck around 30-50 and then throw the rest into agility or dex. With the 90ish agility and 90ish luck I figured I could make a half decent solo killer on top of having a good RC. Considering I've gotten to 85/44 in a day I'd say I'll be GX either tomorrow or the day after. I'm funneling all bounty exp into job and just leveling base off of killing. Once I get close to either high 90s or high 60s, I'll allocate the experience accordingly :) but for now I've stopped receiving any base exp from bounties etc. Hoping to close the gap. So correct me if I'm wrong, you said "kill 1" does that mean let's say I accept the quest at 97 and finish it at 97, if I turn 98 before turning the bounty in, it will still give the turn in experience as if I were level 97?

 

if you can reach max aspd with your current agi through aspd boosting gears / cards / consumables / buffs why need to spend on extra agi?

 

plus high luk is good status to have, you got more perfect dodge, crit rate, increased attack and cursed status resistance. Also critical synergize well with katar, it doubled the rates so why do you think your current build is pretty useless?

also in case you're partying you can switch to dual fortune sword or single fortune sword with shield and act as puller boosted with high luk you can pull the mobs unscathed on most occassion, a feat that regular puller can't achieve which able to be performed by GX / sinx / sin alone due to dual wielding ability. :heh:

 

believe on yourself more, dont follow blindly the build models that other people state to you. there's always room to improvise :p_smile:

 

The answer to your question about same exp to be received from boards on level 97 and 98 is yes and no, depend on which monster board quest you took. Let's take example from current low TI monsters Marionette which got its own bounty board, it got level of 90 according to iRO database. So in my previous post link about monsters level exp penalty and bonus criteria if the monsters is 7 or 8 level below the character base level you will only get 95% of the normal exp. So the exp you will receive from the marionette board should be the same from level 97 and 98, the things that make it looked differently is exp pool between level 97 and level 98 to reach the next level is different thus you felt you gain less, the analogy is like this you try to fill different volume of buckets with the same volume of water. Are we clear now?

But for different monsters board quest it might be different case.

here is base exp and job exp chart for iRO from level 1 to 175, hope it helps


Edited by Casval17, 17 October 2016 - 03:27 AM.

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#10 Belock

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Posted 17 October 2016 - 03:22 AM

if you can reach max aspd with your current agi through aspd boosting gears / cards / consumables / buffs why need to spend on extra agi?

 

plus high luk is good status to have, you got more perfect dodge, crit rate, increased attack and cursed status resistance. Also critical synergize well with katar, it doubled the rates so why do you think your current build is pretty useless?

also in case you're partying you can switch to dual fortune sword or single fortune sword with shield and act as puller boosted with high luk you can pull the mobs unscathed on most occassion, a feat that regular puller can't achieve which able to be performed by GX / sinx / sin alone due to dual wielding ability. :heh:

 

believe on yourself more, dont follow blindly the build models that other people state to you. there's always room to improvise :p_smile:
 

It's not so much that I don't believe in myself as it's that experience can change perspective. People making guides have actually played as GX and may know or have tested something I haven't. It's the reason why I'm open to advice, I'm looking to learn :) I saw the dual fortune sword and have seen a few guides talking about 100% perfect dodge through buff items and dual fortune etc. I do appreciate all the feedback though, my guild only has one GX and he pointed me to a few guides but hasn't been on enough to answer the questions I've been looking to get answered. I have a long ways to go, both with leveling and earning Zeny x)

 

I have a better understanding of experience now too, I understand that you can actually get more experience from the quest by leveling up as the reward is the highest when the difference is +10 levels.


Edited by Belock, 17 October 2016 - 03:24 AM.

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#11 Azumatsu

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Posted 17 October 2016 - 03:56 AM

what you aim on RC is 190 aspd and highest atk as possible. enough hit for 100% hitting monster

what you aim on ctrl+ click crit is 193 aspd and highest atk/crit damage as possible. 50 crit rate for katar, 100 crit rate for dual dagger crit

 

people prefer less luk and 120 agi for hybrid RC/katar crit because you don't need much luk to get 50 crit rate(3 luk=1 crit rate). you can cover it from gear like tarnished lamp(+20 luk), rogue treasure, sapha cloth,etc which it more cheap than aspd gear like bakonawa tatto, c.aawing aspd+1, etc. of course you can getting from such buff and food but it's costly and anonying for maintain it

 

if you want maximize crit damage better go 120 luk. gear such temporal luk, fatal faw, luk glove require 120 luk to max its potential

 

people rare put high luk on katar build because usually people clear mob/MVP ing with RC and at this point luk just for gaining hit(3 luk=1 hit). and ctrl+click crit just for MVP who have skill agi up which can't hit by RC


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#12 Casval17

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Posted 17 October 2016 - 04:12 AM

Azuma you forgot about the exaggerated tarnished lamp only provide +10 luk instead of 20 :p_smile:

3 luk equal to 1 ATK, 1 MATK, 1 Hit, roughly 1 / 1% crit, 1% curse resistance

 

Hi Belock,

 

you can read the remainder of status point effect on this page

 

Hope it helps

 

List of cheap GX ASPD boosters :

Poison Bottle (25% increase)

Bradium Brooch [1] (2% increase)

Cecil Damon Card (5% increase)

Demon Mask & Succu/Incu horn combo (ASPD +1, ASPD 10%)

Sagitarius (ASPD + 2%) and Scorpio crown ( ASPD + 7%)

 

you can read the remainder here about ASPD things Belock and decide which might be useful for your GX or another class you intend to make in the future.


Edited by Casval17, 17 October 2016 - 04:57 AM.

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#13 Azumatsu

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Posted 17 October 2016 - 04:25 AM

thanks for correction

 

yeah but atk from luk consider as status atk. edp only multiply weapon atk and equip atk. that's why choose either 120 luk or less luk

 

that just my opinion though


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#14 Belock

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Posted 17 October 2016 - 01:46 PM

what you aim on RC is 190 aspd and highest atk as possible. enough hit for 100% hitting monster

what you aim on ctrl+ click crit is 193 aspd and highest atk/crit damage as possible. 50 crit rate for katar, 100 crit rate for dual dagger crit

 

people prefer less luk and 120 agi for hybrid RC/katar crit because you don't need much luk to get 50 crit rate(3 luk=1 crit rate). you can cover it from gear like tarnished lamp(+20 luk), rogue treasure, sapha cloth,etc which it more cheap than aspd gear like bakonawa tatto, c.aawing aspd+1, etc. of course you can getting from such buff and food but it's costly and anonying for maintain it

 

if you want maximize crit damage better go 120 luk. gear such temporal luk, fatal faw, luk glove require 120 luk to max its potential

 

people rare put high luk on katar build because usually people clear mob/MVP ing with RC and at this point luk just for gaining hit(3 luk=1 hit). and ctrl+click crit just for MVP who have skill agi up which can't hit by RC

I was under the impression that I'd want to get either attack/hit OR crit damage+crit or just crit damage. I was assuming that if I got more natural crit, I could skip having to waste card slots on crit chance, and instead focus on crit damage or attack/hit/leech. Your opinion is welcome here! Like I said, I'm just looking for perspective and everyone/anyone is welcome to give me their opinion/advice. I take it all seriously. I think the reason I put it in luck was that as RC I was under the impression you didn't gear any crit at all, I thought you just ignored ctrl+clicking unless you had to. Also thanks for the heads up that ATK from luck doesn't count for EDP. It's weird because the wiki says that dex gives STATUS ATK however it only says that luck gives ATK (doesn't mention status).


Edited by Belock, 17 October 2016 - 01:49 PM.

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#15 Belock

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Posted 17 October 2016 - 01:53 PM

Azuma you forgot about the exaggerated tarnished lamp only provide +10 luk instead of 20 :p_smile:

3 luk equal to 1 ATK, 1 MATK, 1 Hit, roughly 1 / 1% crit, 1% curse resistance

 

Hi Belock,

 

you can read the remainder of status point effect on this page

 

Hope it helps

 

List of cheap GX ASPD boosters :

Poison Bottle (25% increase)

Bradium Brooch [1] (2% increase)

Cecil Damon Card (5% increase)

Demon Mask & Succu/Incu horn combo (ASPD +1, ASPD 10%)

Sagitarius (ASPD + 2%) and Scorpio crown ( ASPD + 7%)

 

you can read the remainder here about ASPD things Belock and decide which might be useful for your GX or another class you intend to make in the future.

Hey Casval, I've actually looked at a lot of the formulas about stats. I made sure I checked them out before even using the stat simulator. Do you agree with Azumatsu though? Could I get more by going STR/AGI and then using cards etc to make up for the lack of crit? I guess with this question I would have to ask, is getting 10-15 a.speed harder than getting 30% critical? I'm going to be using double rogue's treasure so that's 40% critical alone, should I drop my luck?


Edited by Belock, 17 October 2016 - 02:02 PM.

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#16 Mikael31

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Posted 17 October 2016 - 03:10 PM

 It's weird because the wiki says that dex gives STATUS ATK however it only says that luck gives ATK (doesn't mention status).

 

It's given that stats give status ATK whether mentioned or not.


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#17 Belock

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Posted 17 October 2016 - 09:01 PM

It's given that stats give status ATK whether mentioned or not.

Thanks for the heads up, do you have any tips? Perspective on the build I've come up with and any advice?


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#18 Casval17

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Posted 18 October 2016 - 04:36 AM

Hey Casval, I've actually looked at a lot of the formulas about stats. I made sure I checked them out before even using the stat simulator. Do you agree with Azumatsu though? Could I get more by going STR/AGI and then using cards etc to make up for the lack of crit? I guess with this question I would have to ask, is getting 10-15 a.speed harder than getting 30% critical? I'm going to be using double rogue's treasure so that's 40% critical alone, should I drop my luck?

 

STR is your lifeline as GX, 120 is a must for damage optimizing in any GX build and I prefer your current build as a base model than investing more on AGI to 120 by sacrificing other stats distribution like dex, vit or luk. It's very easy to reach max aspd these days with all the current gears / buffs / consumables on the market.

 

If I were you I would use chambered RWC rings instead with ATK% enchant instead of rogue treasure. One rogue's treasure price can get you pair of RWC accessories

See here for simulation, (I make minor adjustment to your current stats)

 

You can try a field test in sakray just talk to NPC to max out your char level and job level or change job directly to GX from sinx after maxed its job and base lvl. Instead of doing theory crafting you should do more field test in Sakray and try various combinations which fit your build, you can generate zeny out of thin air there by talking to npc, buy all cards even MVP one and many high tier gears, do easy refines. Its perfect environment for simulation, you can also go outside prontera and many MVP monsters would welcome you for sandbag test :p_smile:

 

ASPD Modifier List on Simulation :

Enrich Celermine Juice  :  10%

Awake Pot                     :  15%

Poison Bottle                 :  25%                               

Total Percentage Consumables : 35% ASPD boost

 

Equipment Modifier

+9 HBP : +1 Flat ASPD & 8 % Boost

Bradium Brooch 2x : 4%                                              

Total                                12% Boost & +1 Flat ASPD

 

Agi Bonus Modifier List :

Increase Agi                                  : +12 Agi

Steamed Alligator with vegetable  : +7 Agi (Free drop from Sara's memory instance which accessible since level 99)

Ancient Mimic Card                       : +5 Agi

Valk Armor AGI+3                         : +4 Agi

2 Bradium Brooch                        : +2 Agi  (Free from Doha's Secret Order Quest Rewards)

Job lvl 60 bonus                            : +9 Agi   

Total                                              : +39 Agi

 

With this cheap underrated buffs / consumables and minimum gear cost alone you can reach 190 ASPD

Why need 120 AGI ? why need overpriced ASPD +1 wing costume? no need for bakotats right?

I can put more cheap gears, high buffs and high quality consumables to make it 193 with the same stats but can you effectively on a par with auto attack ctrl+click speed by macro hotkey-ing RC skill or manual clicking the RC hotkey even on the same aspd rate ?

with crazy damage 190 aspd is more than enough to fast kill most of the mobs with RC, 193 aspd is more feasible for ctrl+click auto attack killing


Edited by Casval17, 18 October 2016 - 06:50 AM.

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#19 Ashuckel

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Posted 18 October 2016 - 04:41 AM

ASPD Modifier List on Simulation :

Enrich Celermine Juice  :  10%

Awake Pot                     :  15%

Poison Bottle                 :  25%

+9 HBP                          : flat ASPD +1 & 8%                    

Total                              : flat +1 ASPD & 58% ASPD boost

Errr, that's not correct '-'


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#20 Casval17

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Posted 18 October 2016 - 04:55 AM

Errr, that's not correct '-'

 

please provide correction ash, if you would.
 


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#21 Ashuckel

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Posted 18 October 2016 - 04:58 AM

Potion aspd% dont sum up with equip aspd%, the apply differently in the aspd formula. And edp doesnt stack with aspd potions '-'
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#22 Casval17

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Posted 18 October 2016 - 05:14 AM

Potion aspd% dont sum up with equip aspd%, the apply differently in the aspd formula. And edp doesnt stack with aspd potions '-'

 

Poison Bottle and Awake Pot Stack Up Ash

  • Awakening Potion Consumables Only
  • Awake%20Only_zpstx0l1lft.jpg

 

  • Awakening Potion + Poison Bottle Consumables
  • Awake%20plus%20Poison%20Bottle%202_zpsfb

Edited by Casval17, 18 October 2016 - 05:31 AM.

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#23 vividort

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Posted 18 October 2016 - 05:16 AM

the potion buff may appear twice but only the highest effect is applied.


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#24 Ashuckel

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Posted 18 October 2016 - 05:21 AM

^


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#25 Casval17

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Posted 18 October 2016 - 05:34 AM

the potion buff may appear twice but only the highest effect is applied.

 

^

 

Ok, so it works in similar manner like Berserk Pot. The highest effect applied.

 

thank you for the correction :p_smile:
 


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