[Low] Dungeons skipped 2nd bosses
#1
Posted 19 October 2016 - 09:24 PM
I have experienced the bug in Cave of Ulverick and Hall of Oblivion
wheb the dungeons skipped the 2nd boss once 1st is cleared.
@Cave of Ulverick
1. Finish first boss
2. Way to 2nd is opened
3. Way to 3rd is also opened, but there is no king
@Hall of Oblivion
1. Finish first boss
2. Enter the portal
3. Spawn at 3rd room but there is no objects, monsters or king around
And there is no portal to go back, the only option is to quit the dungeon.
Apart drom the 2 above, I and my friends haven't experienced this in the other 2 dungeons.
Please investigate this.
Thanks.
#2
Posted 19 October 2016 - 09:39 PM
Confirmed this bug! Pls investigate and fix it
#3
Posted 20 October 2016 - 09:08 AM
happened to me too in HOO, when I died before the second boss was killed.
I spawned in the entrance of the third boss... but no mobs around.
Once we had that with the whole group... and left.
The other time I was alone in that third boss room...
I thought I have to leave... but I could not rejoin anyway... and it was funny to walk around there... so I did that.
Meanwhile my team killed the second boss... and at that moment the rooms filled with mobs... fire gate closed... I was trapped in the king's room... King was around... and I died again, because I did not expect that.
But yeah... you should not spawn there... when you have to do the second boss before.
#4
Posted 20 October 2016 - 02:33 PM
hello, and a good halloween greeting to you all
specially the gms hard at work to make our gaming playable with fun.
i might also add an info on dg bug
aside from this bugs.
i also found an auto kick bug when entering/qeueeng dgs alone.
i found that upon entering a dg i got kick out automatically after screen loads up.
but seeng the qeuee icon i am still a member of that dg. and cannot qeuee for another.
but no problem when i dual log in dg.
hope this bugs get fix
happy halloween everyone
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