+12 Vellum Flail "Miss" damage on SC and RG but hits RK/GX and other - Swordsman Class - WarpPortal Community Forums

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+12 Vellum Flail "Miss" damage on SC and RG but hits RK/GX and other


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#1 29140916192629647

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Posted 20 October 2016 - 10:02 AM

W H Y ?????????


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#2 Ashuckel

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Posted 20 October 2016 - 10:37 AM

either Flee or damage is bellow 1


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#3 mildcontempt

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Posted 20 October 2016 - 11:20 AM

RK and GX are more likely to use a two handed weapon and so not have a shield. The inclusion of a cranial (+immune) shield would likely put the damage value below their soft defense, effectively nullifying it. Especially since all those classes will have at least 100+ total vitality. 

 

Roughly throwing some numbers out: 

 

DR is 50%, immune shield is probably 12% so 62% neutral reduction (might be 13% but let's just assume 12%.)

Woe set is 20%, combat knife is 10%, and cranial is 30% so 60% demihuman reduction (assuming woe set is demihuman and not a unique one.)

 

Assuming you do 700 damage per hit, then...

 

700 x .38 = 266 x .40 = 106.4... which can be soft defense tanked by people with only 90 base vitality (+7/+8 from max job and +7 from VIP buffs, and at least +2 from whatever other source like gear, or just raising vit above 90.)

 

... and that's not even counting hard defense, which will give at least another 20% resistance. 

 

Anyway, try converting your weapon with shadow, earth, or whatever else to see if suddenly you can hit. 

 


Edited by mildcontempt, 20 October 2016 - 11:23 AM.

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#4 RaveMaster

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Posted 21 October 2016 - 02:31 AM

Use enchant blade


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