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Quest NPC's revamped!?!


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#1 Moogle

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Posted 22 October 2016 - 10:45 AM

NPC's should be revamped in a way that it is not too "clicky."  For example, npc's that you talk to to turn in items for rewards.  They only give u 1 reward and then you have to start the whole conversation all over again.  Instead of the conversation just ending, why not make a script that allows people to keep turning in items without having to start the NPC dialogue all over again.  For example, you turn in items to npc.  Then, the NPC should ask "do you want to trade in more?"  so this reduces the amount of clicking, therefore, reducing the tedious and excruciating torture that people have to go through to get all their items turn in to get their rewards. 

 

Just look at the Quiver NPC.  Now, thats what you call a finely tuned NPC.  He straight up just ask you, do you want to turn in arrows for quivers and allows you to turn in as much as possible to get as much quivers as possible all in 1 option!  Why cant GM's take the coding from this NPC and use this as a good example of how NPC's should be like.


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#2 b4bads

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Posted 22 October 2016 - 12:44 PM

Lets make a list of those npcs shall we?
1. Turtle island warper <- sooo annoying
2. Misty island warper
3. Gramps
4. The cook from eden
5. Bounty boards
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#3 Pixvoly

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Posted 22 October 2016 - 01:11 PM

*Takes out the letters GM and replaces it with development or production team* 


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#4 Kusanagisama

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Posted 22 October 2016 - 02:57 PM

Lets make a list of those npcs shall we?
1. Turtle island warper <- sooo annoying
2. Misty island warper
3. Gramps
4. The cook from eden
5. Bounty boards

 

6. Aperture (Eden Warper);

7. Reno (Crystal Quest);

8. ALL dialogues from GMT and other instances should be avoidable once you saw them the first time.


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#5 ROCKheir

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Posted 22 October 2016 - 09:23 PM

Show em Gravity how Moogle NPCs behave in FF games, kupo!
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#6 aentunei

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Posted 22 October 2016 - 09:41 PM

actually ahhh hopefully ahh they remove the dialog from gramps that remove boo cards? feels like clicking forever hahahahaha ohh good im one of the persons now who baby whines waaaa forgive me from all my sins GM
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#7 PervySageMarty

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Posted 23 October 2016 - 03:50 AM

Show em Gravity how Moogle NPCs behave in FF games, kupo!


They have lots of pockets. Dunno about you but as FF progresses, the main character keeps getting more pockets added on thier clothes, its as if the concept art staff think having lots of pockets on the characters clothes are a fashion fad. Lightning so far has been the worst offender, side pockets on her shorts and butt pockets are fine, but her singlet has pockets, then her jacket has two breast pockets and more side pockets and also pockets to fit veils of potions. Why so many pockets!?!
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#8 ROCKheir

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Posted 23 October 2016 - 03:55 AM

You've digressed. Or have WE? xD

Edited by ROCKheir, 23 October 2016 - 10:08 AM.

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