Oh boy, what a mess... The least I can say is: Every game has the community it deserves.
Heard some good powerful overpowered vcr suggesting other nerf?
Why wp listen to vcr who just got into ml40 recently? Vcr that just played in test server not even play in live server? Vcr who not even login? Vcr who talk without any proof? Pve vcr who talk godly that they can kill pvp player? I don't see any sense of listening to them.
The answer you're looking for is called "(systematic) logic".
And since we're down to single word ethymology: noun | log·ic | \ˈlä-jik\ | from the greek logike or logos (word / discourse)
In the end, it means a person doesn't has to check everything or do everything to determine the underlying patterns. And in that way, statements like "The next winter solstice (for the northern hemisphere) will be on 2016 Dec. 21" can be made without actually waiting for that day to pass by.
Ideas, models or conclusions are never proposed on their own, but rather as a chain of arguments. The overall value of a statement is then determined by considering each 'step' or rather each 'transition'.
And that's the reason why a VCR (or any other player) can state his ideas freely. And it might be the reason why VCRs don't always 'represent' the preferences of the community. Not the result counts, but the presented chain of thoughts! And in that way, you can't simply accept or dismiss the result. You must either confirm or rebut the steps that has led there.
Which brings me to the actual changes.
I won't discuss them in detail - I already did that. However, I want to point out why they are fine as the are.
First of all, a proposal how to fix Battle Tactics existed even before the AoV "patch" was released in december 2013. Since then, neither the chain of arguments nor the underlying structure has changed that much. So it's surely not a short-thoughted fix nor is it even connected to a single VCR or the system in general. It's been 3 years now and I've yet to see a counterproposal that consists of more than "I got used to it" or "But <xyz> is much worse!". And it would be that easy: Calculate the skill damages, the average DPS output as well as the damage 'peeks' and compare them. Done!
I currently play another MMO that takes place in a well-known universe and guess what: Players call a 8% DPS deviation between 18 different classes//builds an "unbearable" inbalance, making dedicated suggestions of how to address that!
Second, I like the fact that WarpPortal did not address any other issues - like the often-mentioned PvE disparity. Why? Because: "You might seek perfection, but you don't simply achieve it!" And balance is a form of perfection!
So this sort of fix is clearly not an all-embracing patch (I wouldn't even call it a 'giant leap'), but it isn't a minor cosmetical fix either. In my opinion, it's quite good in regard of setting the pace for upcoming changes and it still allows them to choose their next step freely. (f.e. more class balances, pet system changes, a formula rework or a content adjustment).
This of course doesn't mean I approve everything. But it's great to see that the direction is set and the tendencies are clear.
Edited by Greven79, 02 November 2016 - 11:36 AM.