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Health indicators need fixing.


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#1 Cortiz

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Posted 25 October 2016 - 07:17 AM

Im sure alot of players have already noticed this, and I think its been mentioned several times in some other topics.

I thought I Would create a topic for this particulair issue.

 

 

The HP bars are wayyy of sync and need fixing.

 

In some worst cases (Akram Arena) a player was dead next to me ( In group it shows he/she is dead) but the HP bar above the players head was indicating he was still alive, while infact this player was actualy dead.

 

 

 

If you have something to mention or can explain this better then me please feel free to add anything. 

( Altough I think Rose devs know what im talking about )

 

 

 


Edited by Cortiz, 28 October 2016 - 04:47 AM.

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#2 carlosrose

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Posted 25 October 2016 - 10:59 AM

From my experience: as you said all hp bars (top of the character, group and party) are out of sync but I notice that the group hp bar is more realistic (usually i see ppl with full hp bars in top of their heads and in the group they show with 20%, and when i cast a hela on them you can see the green amount popping on top of them so technically their hp wasnt full according to the group hp bar)

Happens more frecuently when a massive dmg has been dealt with low dmg I havent seen this glitch
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#3 Feuer

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Posted 25 October 2016 - 03:41 PM

Most likely an issue with the Damage Cap limited attacks stronger than 40% of a max HP blow, but before the HP amounts are corrected the character takes another hit that's not restricted resulting in some systems [which operate faster] being more accurate while the slower ones struggle to keep up with damage bank calculations. 

 

It's the same issue we were having where if you cast two skills in a row, and the second hits the target before the first one is displayed, you'll either get stuck casting, or stop the auto-attack animation [even though you're still performing the action].

 

This is why I want the game to be legitimately balanced. Having these internal limiters and systems in place to prevent imba attacks keeps causing issues, where-as if no one could ever hope to 1-3 shot someone we wouldn't need them, and they wouldn't cause internal errors. But, I'm sure I'm wrong about that, somehow. 

 

[It's all just 'theory' anyway] 


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#4 Cortiz

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Posted 27 October 2016 - 09:24 AM

It feels realy broken at times, I agree the group HP bar seems fine and the old HP bar above your char seems to get bugged :\

Could this be part of the lags and delays for both PvP and PvE?

 

EDIT:

From my experience: as you said all hp bars (top of the character, group and party) are out of sync but I notice that the group hp bar is more realistic (usually i see ppl with full hp bars in top of their heads and in the group they show with 20%, and when i cast a hela on them you can see the green amount popping on top of them so technically their hp wasnt full according to the group hp bar)

Happens more frecuently when a massive dmg has been dealt with low dmg I havent seen this glitch

 
This bug also happens in dungeons alot, especially Halls of Oblivion after the AOE/Burn damage from the king/queen.

Edited by Cortiz, 28 October 2016 - 04:49 AM.

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#5 carlosrose

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Posted 29 October 2016 - 11:54 AM

so yeah no gm/mod even bothered to check this? or what? ¬¬

 

The amount of times I saw people die when their hp is still showing 100% is starting to reach the 3 digits.... 


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