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Renewal October 27th Maintenance


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#51 Kusanagisama

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Posted 27 October 2016 - 10:31 AM

We'll schedule the map to be changed next week. What map would you all like to see instead?

 

Change it to Glast Heim Churchyard (gl_chyard) :heh:

 

This seems good, but...

 

Please return it to Abyss 3 map XD

 

^ this was the best High TI map that I've experienced by far.

 

Lol wat.... i dont even TI and i never really supported any map.

 

Explained already. v

 

I just mentioned it because after many months of people criticising the new High TI map, the only 2 people who came for its defense were Toxn and WarlockFier

 


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#52 havokkmorands

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Posted 27 October 2016 - 10:33 AM

Abyss Lake 3 Floor


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#53 Bacon08

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Posted 27 October 2016 - 10:36 AM

Whats the eta? on this up thing


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#54 Nirvanna21

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Posted 27 October 2016 - 10:54 AM

http://www.playragna...ail.aspx?id=402

 

check it out who's not reading it :)

 

i even try using E.Elu 1st attempt fail   :D that from +4~5 Shadow crit armor maybe instead of 95% chance of success and 5% chance of fail  its 5% chance of success and 95% chance of fail :D

 

Shadow Gear were not included in this update.

 

And that shows the improved rates, but did you ever check to see what the normal rates were? You would know HD Elu and Ori were never touched this event.


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#55 Mosu

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Posted 27 October 2016 - 10:59 AM


Shadow Gear were not included in this update.

Are you sure...?

30lfja8.png


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#56 Nirvanna21

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Posted 27 October 2016 - 11:17 AM

Are you sure...?

30lfja8.png

 

Well hot damn, Thor would have had a blast then.


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#57 AAEM

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Posted 27 October 2016 - 11:30 AM

:waddle:  :waddle:  :waddle:


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#58 Demeris

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Posted 27 October 2016 - 11:39 AM

We'll schedule the map to be changed next week. What map would you all like to see instead?


Can you do Payon Cave 1 for all 3 maps?
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#59 Amongluttony

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Posted 27 October 2016 - 11:41 AM

My Spanglish is too OP :v

 

Nyanko%20Sensei%20-%204.gif


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#60 Toxn

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Posted 27 October 2016 - 11:49 AM

The current high TI map has been in for too long at this point. The same goes for all other TI maps as well.

The fact that no care is even put into turn ins at all, both maps and monsters must be only the absolute best is sickening.

Nice to know the community wants to strip away the only positive thing Gramps had going for it. The ability to select a variety of maps and monsters to change the boring scenery of leveling.


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#61 Trii

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Posted 27 October 2016 - 11:49 AM

Was this shadow refine on chaos too? If so i missed it hahaha!


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#62 ZeroTigress

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Posted 27 October 2016 - 11:52 AM

I like how certain guild call outs are perfectly fine by the CMs. Very consistent and not biased at all.

EDIT: in before I get accused of being in those guilds. :U

Edited by ZeroTigress, 27 October 2016 - 11:53 AM.

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#63 Campitor

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Posted 27 October 2016 - 12:07 PM

I like how certain guild call outs are perfectly fine by the CMs. Very consistent and not biased at all.

EDIT: in before I get accused of being in those guilds. :U

There needs to be an understanding that we can't be watching threads 100% of the time.  
 
I am merely skimming from time to time as I need to be focusing on bringing the servers up. Call outs should be reported instead of commented on in the thread. That way appropriate action can happen.
 
The mods can then remove the call outs as they happen. Please make sure you have reported the post in question.

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#64 Kusanagisama

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Posted 27 October 2016 - 12:08 PM

Maybe it's because I was not offending these guilds nor accusing them of doing anything wrong, who knows...? Didn't know it was forbidden to even mention a guild's name in any context...


Edited by Kusanagisama, 27 October 2016 - 12:09 PM.

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#65 Toxn

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Posted 27 October 2016 - 12:10 PM

In the context it was said, I don't see anything wrong with it aside from the fact that it's not accurate. There have been others defending the map, but I guess they aren't high profile enough to be remembered.

 

Either way, yeah, the maps should be changed.


Edited by Toxn, 27 October 2016 - 12:12 PM.

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#66 YangeWenli

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Posted 27 October 2016 - 12:12 PM

i like this Toxn


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#67 Talvis

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Posted 27 October 2016 - 12:13 PM

I have an idea to fix the TI map problem, GET RID OF GRAMPS AND MAKE PEOPLE LEVEL NORMALLY!


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#68 4853121207141913140

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Posted 27 October 2016 - 12:27 PM

imo both low and high ti maps were bad, and would have been better if they were switched.(pay_dun @high ti, mosc_dun@low ti)

 


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#69 Demeris

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Posted 27 October 2016 - 12:30 PM

The current high TI map has been in for too long at this point. The same goes for all other TI maps as well.

The fact that no care is even put into turn ins at all, both maps and monsters must be only the absolute best is sickening.

Nice to know the community wants to strip away the only positive thing Gramps had going for it. The ability to select a variety of maps and monsters to change the boring scenery of leveling.

TI maps need to be a good map and it also needs to have monsters that are worth doing.

Say all you want about players having the responsibility to go out and explore, but Gramps is a part of iRO and I believe it's a positive benefit that complements bounty boards.

Realistically, RO doesn't have a great way of finding players to party with. Gone are the old days of putting up a chat trying to find a party (something I did back when I came back to RO). The game is also outdated and I don't believe we will be seeing any party queues for dungeons like I've seen in other MMOs.

It still amazes me how the GMs continue to put in Bio3 monsters in high TI, expecting people to go level with it. It really does stop players from wanting to log on that week (and potentially the next).


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#70 Hissis

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Posted 27 October 2016 - 12:30 PM

Can we have a NPC to reset the Heats from TKM? (Takes soooooo long doing the normal way)

 

(I Know this is random af but i wish i could farm TI with him,expanded classes are fun D: )


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#71 Toxn

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Posted 27 October 2016 - 12:32 PM

TI maps need to be a good map and it also needs to have monsters that are worth doing.

 

Didn't say it didn't have to be a good map. But the fact the only maps people seem to want is Abyss3, Geffen4 (which is honestly a horribly designed map with non castable deadcells everywhere for no reason) and small maps like PayDun1 or OrcDun1 is sad.

There are good maps out there that aren't just spoon fed maps.

 

 

It still amazes me how the GMs continue to put in Bio3 monsters in high TI, expecting people to go level with it. It really does stop players from wanting to log on that week (and potentially the next).

 

I'll agree with that. Bio3 in High TI is a bad TI without all 6 of them being in the current TI like they used to be years ago.


Edited by Toxn, 27 October 2016 - 12:34 PM.

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#72 AAEM

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Posted 27 October 2016 - 12:32 PM

I have an idea to fix the TI map problem, GET RID OF GRAMPS AND MAKE PEOPLE LEVEL NORMALLY!

 

Players still level normally, with or without gramps. 


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#73 Ashuckel

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Posted 27 October 2016 - 12:37 PM

gl_church for High :v
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#74 Demeris

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Posted 27 October 2016 - 12:39 PM

Didn't say it didn't have to be a good map. But the fact the only maps people seem to want is Abyss3, Geffen4 (which is honestly a horribly designed map with non castable deadcells everywhere for no reason) and small maps like PayDun1 or OrcDun1 is sad.

There are good maps out there that aren't just spoon fed maps.


I actually like those dungeons because they're fast. It saves me time and I find leveling is more fun the faster it is. Leveling faster is always more fun (given the challenge of course)

I also don't feel the need to cycle through different maps just to get a different feeling for it. It opens up these type of conversations and we will always have disagreements about which maps should be used. I say, the GMs should just leave in the good maps and never change it again. Changing a map isn't just a change of scenery, but it also changes the rate of leveling on it as well.

Again, I speak from my experience as someone who has done an extreme amount of EMB farming in low TI, leveling to 141, and talking with old players. Gramps TI is EZ leveling (in most cases), but it's a whole lot better than what we currently deal with when it comes to leveling in world maps.


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#75 Campitor

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Posted 27 October 2016 - 12:49 PM

The best turn in maps tend of have a donut shape or something similar where traffic can flow without doubling back on it self too much.


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