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Ores/dusts & Clusters/essence exchange npc


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#1 henrycao

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Posted 28 October 2016 - 02:23 PM

for those unlucky players who have a ton of one but not the other.


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#2 meocutduoi

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Posted 28 October 2016 - 07:52 PM

Or make lvl1 runes tradeable :D


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#3 Feuer

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Posted 29 October 2016 - 09:14 PM

They won't do it because they think it encourages players to play both PvE and PvP. Sadly, most just go without doing the other because it's a pain and a hassle and requires getting full sets of gear for both. 


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#4 iRaphael

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Posted 30 October 2016 - 12:30 AM

They won't do it because they think it encourages players to play both PvE and PvP. Sadly, most just go without doing the other because it's a pain and a hassle and requires getting full sets of gear for both. 

Well pvp players are playing dungeons to get those runes. But not the other way around though.


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#5 Feuer

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Posted 30 October 2016 - 01:53 AM

I don't blame them. 


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#6 Cortiz

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Posted 30 October 2016 - 04:19 AM

Yea why no Paradig rune drop for PvP games :)

 

 

Please add face runes to PvP matches too, they are already extremely rare to get with dungeons, I think it would be good to add this to pvp too.

 

 

As for a exchange npc, I don't realy like this idea, it would only allow people to farm clusters with DP feeding (If this is not solved correctly) and exchange those for what ever they need.

Perhaps they should add the Paradigm crates to the Valor/Honor vendor for like 200 points so everyone can get both clusters and ores with doing either dungeons or PvP matches.

 

(The same crates you can buy with the supperbos event)

 

Ofcourse these rewards from the crates would still be random  (Ores,Clusters,Dusts etc)

 

 

 

 

I still don't like the gap between the PvP and PvM section or ROSE these should be treated equally

 


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#7 Feuer

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Posted 30 October 2016 - 07:42 AM

Personally, PVP'ers had this coming for a long time. Let PvM have some value for once. Jesus. The entire time PvM Players were saying that it's not fair the game gets balanced around PvP, that PvP is where all the strongest gears came from, or even just got trash talked for playing them; no one cared. But as soon as PvM has a sense of value, the PvP Players expect the PvM Group to simply cowtail and hand over the only thing keeping them relevant? If anything, It should swing over MORE in favor of PvM for a while given the past 2 years but that's jsut person rhetoric, what I said before was entirely true. 

 

In essence and spirit of the past PvP Players' attitudes:

Deal with it. You don't like it, don't play it. 


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#8 Cortiz

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Posted 30 October 2016 - 08:38 AM

PvM & PVP should be treated equaly, why on earth would you give more favor to PVM or PVP for this matter.

 

 

In my eyes PVM is already more in favor then PVP, look at all the passives u can buy with Valor (Defense, move speed, dodge, acc AND the new CRIT DEF)  the new elemental system is totaly in favor for PVM as the only way to optain these is through dungeons.

Lucky for us PvPers we can transfer PvP points to Valor with a 2:1 ratio...

 

I remember you said you thought/said the ratio between valor/honor should be equal ( If im not mistaken) at some point and that there should be no difference between the PvP and PvM when it comes to obtaining items sutch as passives and materials.

 

 

What happend?

 

 


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#9 Feuer

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Posted 30 October 2016 - 03:46 PM

Maximum Honor per match: 500

Rough Maximum Valor per run: 200

 

Average PvP time: 10min

Average PvM time: 15min

 

Honor to Valor: 2:1 [50% retention]

Valor to Honor: 5:1 [20% retention]

 

The math works out, it's always faster to PvP for Passives and Currency than it is to do PvE.

That's Why I think it's only fair Valor has more to purchase with that currency, compared to PvP.

 

If they DID fix the ratio of conversion AND acquisition, then I would say the distribution of items and upgrades should be equal. 


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#10 Brreezzyhill8

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Posted 30 October 2016 - 06:00 PM

i delete what i have posted and agree with feuer, valor and pvm shud be given more importance in the game. like ex: pvp players cud never do dgs.


Edited by Brreezzyhill8, 30 October 2016 - 06:07 PM.

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#11 Cortiz

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Posted 31 October 2016 - 08:52 AM

I TOTALY disagree, the only way you get 500 honor is if you are good, make alot of kills or do alot of healing and defending, this is not so easy.

And PvP games usualy take longer then 15 minutes now.

 

500 Honor points is ONLY for AA

150 Honor for DP

250? for CD?

 

Dungeons need 5 man to start, you can do 3 clients yourself if you are realy desperate to get valor.

PvP you can only join with one client unless you have multiple computers to run.

Besides, there is almost always dungeons active, I can't say the same thing for PvP.... 

 

Having that said u need atleast 6 people to start DP with 150 honor being max.

U need 14 to start CD... 

And U need 20 to start AA.

 

 

 

Lets face it dungeons are faster to do, i can do a HOO/CoU run in 5 minutes with the right team setup.

Oh and there is a passive valor u can buy that increase your valor gained by 50% for quests and dungeons

( this passive stays, as where to honor one is only for 30 days)

 

 

 

 

They already introduced the Paradim ore/cluster box from the super boss event which is realy great, I just think they should add this box to the honor/valor store too instead of allowing the exchange between these.


Edited by Cortiz, 31 October 2016 - 09:01 AM.

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#12 Brreezzyhill8

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Posted 03 November 2016 - 08:52 PM

good for you if you can 3 client or 4 client. but for us relying mostly on 1 character or 2 our best bet is to do pvm.

since in honor/pvp grounds internet cafe wins since they have the maximum number of group.

but for us playing at the leisure of our own exclusive room we need pvm and we need to have importance ingame.

we pvm players are weak in terms of player fights, we want to at least now say "come to a dg and lets see what you are made of".


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