After seeing quite a number of player commented on the Purple Rune Hole on these Magic Grade Costume outshine the Normal Rune Hole in the Normal Grade Costume. Player who were pursuing for max stat on their character certainly would go for it. Eventually a large amount of player would use these outfit and looks the same, which deviated from what we were really seeking in a MMORPG about unique and variety.
Since CM Njoror already mentioned that, they might have a plan to change the rune hole on these costumes. And here, I might have an idea for it, and it may looks like something unusual to you all.
The idea will be illustrated as following:
For 1s Swag/Kafra Ruby, we change:
- 1st Purple Rune Hole --> A 30% Effect Card Slot.
For 2s Swag/Kafra Ruby, we change:
- 1st Purple Rune Hole --> A Normal Rune Hole.
- 2nd Purple Rune Hole --> A 30% Effect Card Slot.
For 3s Swag/Kafra Ruby, we change:
- 1st Purple Rune Hole --> A White Rune Hole.
- 2nd Purple Rune Hole --> A Normal Rune Hole.
- 3rd Purple Rune Hole --> A 30% Effect Card Slot.
So, what do these Rune Hole/Card Slot stand for?
White Rune Hole:
- This Rune Hole is designed to slot in CLS Rune on Colo Equipment back in RO2:LOTS Era. So I would like to bring this old Rune Hole back to these new costumes.
Normal Rune Hole:
- We know that this Rune Hole is used to slot in Main Stat Rune up to +50.
30% Effect Card Slot:
- This Card Slot works like a Normal Card Slot, which is meant for slot in a Card. But it will only takes 30% of the Total Card Stat as the Effective Stat which would afterwards applied to your character.
- For example, let's say we use a piece of [Uparus Gladiator Card] on this Card Slot. This card originally gives 70 VIT, and 70 Vigor. After slotted in, it will only takes 30% Effect from the Total Card Stat, which is 21 VIT, and 21 Vigor, to become the Effective Stat which would afterwards applied to your character.
- This Card Slot is on a costume, thus it doesn't have Level Restriction for a Card to slot in.
- Card Set Effect will be disable in this Card Slot. (Don't confused with the term "30% Effect" mentioned above.)
- This Card Slot may required a Super Puncher to open up the slot in order to equip Card.
- Card slotted in may works like a "Rune Token", which would required a "Rune Remover" to extract the Card from the Card Slot.
- Card which have a status of "bind on equip", will be bound once equiped in this Card Slot.
Next, we compare the Total Stat which could get from a 3s Normal Costume to a 3s Swag Costume side by side.
For 3s Normal Costume, let's say we slotted in:
- 3x +50 INT Bind Rune, and in total, we get 150 INT.
For 3s Swag Costume, we slotted in:
- 1st Slot = A CLS Attack Rune which gives PVP+ 3%,
- 2nd Slot = A +50 INT Bind Rune,
- 3rd Slot = Let's say a [Giant Forest's White Poisonous Bug Card] which originally gives 120 VIT, and after a 30% effective stat applied, it will gives 36 VIT.
In total, we get 50 INT, 36 VIT, & PVP+ 3%.
By comparing the Total Stat from these two costumes, we can see that the 3s Swag Costume didn't actually outshine the 3s Normal Costume.
But don't be disappointed, Swag/Kafra Ruby Costumes are still unique in the way that, they give more customization of stat to your character. We could have a CLS Rune with PVP+/- 3% for PVP player, a +50 STR/INT/AGI Bind Rune, and a wide range of Stat from Cards (which included Main Stat - STR/INT/AGI/WIS/VIT, and Secondary Stat like Cast Speed, Vigor, Critical, and Penetration).
A 3s Normal Costume is still good for player who were preferred on a Single Focused Stat, for example, +150 STR/INT/AGI.
Lastly, hope this change could relieve the strain of PVP Imbalance which is caused by the Total PVP+/- 45% from Swag Costumes. Thank you.
Edited by Saturn33, 25 November 2016 - 04:53 AM.